public void UpdateState(RBGameState another) { base.UpdateState(another); //rotation = Quaternion.Euler(Camera.main.transform.eulerAngles.x + 180, another.eulerAngles.y, another.eulerAngles.z); position = new Vector3(position.x, Camera.main.transform.position.y, position.z); }
public void UpdateState(RBGameState another) { base.UpdateState(another); }