public void UpdateState(RBGameState another)
        {
            base.UpdateState(another);
            //rotation = Quaternion.Euler(Camera.main.transform.eulerAngles.x + 180, another.eulerAngles.y, another.eulerAngles.z);

            position = new Vector3(position.x, Camera.main.transform.position.y, position.z);
        }
Exemple #2
0
 public void UpdateState(RBGameState another)
 {
     base.UpdateState(another);
 }