internal void frame_update() { Sce.Pss.Core.Input.GamePadData gamePadData = this.m_external_data; if (!this.m_external_control) { gamePadData = Sce.Pss.Core.Input.GamePad.GetData(this.m_device_index); } bool flag = true; if (gamePadData.Skip) { flag = false; } this.Left.frame_update((gamePadData.Buttons & (GamePadButtons)1) != 0 && flag); this.Up.frame_update((gamePadData.Buttons & (GamePadButtons)2) != 0 && flag); this.Right.frame_update((gamePadData.Buttons & (GamePadButtons)4) != 0 && flag); this.Down.frame_update((gamePadData.Buttons & (GamePadButtons)8) != 0 && flag); // this.Square.__isSquare = true; // if ((gamePadData.Buttons & (GamePadButtons)16) != 0) //FIXME:added // { // Debug.WriteLine("====================="); // } this.Square.frame_update((gamePadData.Buttons & (GamePadButtons)16) != 0 && flag); this.Triangle.frame_update((gamePadData.Buttons & (GamePadButtons)32) != 0 && flag); this.Circle.frame_update((gamePadData.Buttons & (GamePadButtons)64) != 0 && flag); this.Cross.frame_update((gamePadData.Buttons & (GamePadButtons)128) != 0 && flag); this.Start.frame_update((gamePadData.Buttons & (GamePadButtons)256) != 0 && flag); this.Select.frame_update((gamePadData.Buttons & (GamePadButtons)512) != 0 && flag); this.L.frame_update((gamePadData.Buttons & (GamePadButtons)1024) != 0 && flag); this.R.frame_update((gamePadData.Buttons & (GamePadButtons)2048) != 0 && flag); if (flag) { this.Dpad = Math._00; if (this.Left.Down) { this.Dpad -= Math._10; } if (this.Up.Down) { this.Dpad += Math._01; } if (this.Right.Down) { this.Dpad += Math._10; } if (this.Down.Down) { this.Dpad -= Math._01; } this.AnalogLeft.X = gamePadData.AnalogLeftX; this.AnalogLeft.Y = gamePadData.AnalogLeftY; this.AnalogRight.X = gamePadData.AnalogRightX; this.AnalogRight.Y = gamePadData.AnalogRightY; } }
public static void SetData(uint deviceIndex, Sce.Pss.Core.Input.GamePadData data) { Common.Assert(deviceIndex == 0u); Input2.GamePad.s_game_pad_data0.SetData(data); }
public void SetData(Sce.Pss.Core.Input.GamePadData data) { this.m_external_control = true; this.m_external_data = data; }