public CreditScene()
        {
            //create a panel
            Sce.PlayStation.HighLevel.UI.Panel panel = new Sce.PlayStation.HighLevel.UI.Panel();
            panel.Width = Director.Instance.GL.Context.GetViewport().Width;
            panel.Height = Director.Instance.GL.Context.GetViewport().Height;

            Button buttonUI1 = new Button(); //buttons
            buttonUI1.Name = "go back";
            buttonUI1.Text = "go back";
            buttonUI1.Width = 250;
            buttonUI1.Height = 50;
            buttonUI1.Alpha = 0.8f;
            buttonUI1.SetPosition(panel.Width/2.5f,panel.Height - 100);
            buttonUI1.TouchEventReceived += (sender, e) => {
                Support.SoundSystem.Instance.Play("ButtonClick.wav");
                Director.Instance.ReplaceScene(new MenuScene());
            };

            ImageBox ib = new ImageBox(); //set background images
            ib.Width = panel.Width;
            ib.Image = new ImageAsset("/Application/resources/Credits.png",false);
            ib.Height = panel.Height;
            ib.SetPosition(0.0f,0.0f);

            //add panel to rootwidget
            panel.AddChildLast(buttonUI1);
            _uiScene = new Sce.PlayStation.HighLevel.UI.Scene();
            _uiScene.RootWidget.AddChildLast(ib);
            _uiScene.RootWidget.AddChildLast(panel);
            UISystem.SetScene(_uiScene);
            Scheduler.Instance.ScheduleUpdateForTarget(this,0,false); //run the loop
        }
        public MenuScene()
        {
            this.Camera.SetViewFromViewport();
            dialog = new Panel();
            dialog.Name = "backgroundPanel";
            dialog.Width = Director.Instance.GL.Context.GetViewport().Width;
            dialog.Height = Director.Instance.GL.Context.GetViewport().Height;
            dialog.SetPosition(0,0);
            dialog.SetSize(960,544);
            dialog.Anchors = Anchors.Top | Anchors.Bottom | Anchors.Left | Anchors.Right;
            dialog.Visible = true;

            // BUTTON 1
            buttonUI1 = new Button();
            buttonUI1.Name = "buttonUI1";
            buttonUI1.IconImage = null;
            buttonUI1.Style = ButtonStyle.Custom;
            buttonUI1.SetPosition(dialog.Width/2 - 150,250.0f);

            buttonUI1.CustomImage = new CustomButtonImageSettings()
            {
                BackgroundNormalImage = new ImageAsset("/Application/assets/images/play.png",false),
                BackgroundPressedImage = new ImageAsset("/Application/assets/images/playOver.png",false),
                BackgroundDisabledImage = new ImageAsset("/Application/assets/images/playOver.png",false),
                BackgroundNinePatchMargin = new NinePatchMargin(42, 27, 42, 27),
            };
            buttonUI1.SetPosition(356, 24);
            buttonUI1.SetSize(289, 280);
            buttonUI1.Anchors = Anchors.None;
            buttonUI1.Visible = true;

            buttonUI1.TouchEventReceived += (sender, e) =>  {
                Director.Instance.ReplaceScene(new GameScene( 0 )); // TODO Add support for starting at other levels.
            };

            // BUTTON 2
            buttonUI2 = new Button();
            buttonUI2.Name = "buttonMenu";
             // buttonUI2
            buttonUI2.IconImage = null;
            buttonUI2.Style = ButtonStyle.Custom;
            buttonUI2.CustomImage = new CustomButtonImageSettings()
            {
                BackgroundNormalImage = new ImageAsset("/Application/assets/images/instructions.png",false),
                BackgroundPressedImage = new ImageAsset("/Application/assets/images/instructionsOver.png",false),
                BackgroundDisabledImage = null,
                BackgroundNinePatchMargin = new NinePatchMargin(42, 27, 42, 27),
            };

            buttonUI2.TouchEventReceived += (sender, e) => {
            Director.Instance.ReplaceScene(new InstructionsScene());
            };

            buttonUI2.SetPosition(356, 281);
            buttonUI2.SetSize(289, 233);
            buttonUI2.Anchors = Anchors.None;
            buttonUI2.Visible = true;

            dialog.AddChildLast(buttonUI1);
            dialog.AddChildLast(buttonUI2);
            _uiScene = new Sce.PlayStation.HighLevel.UI.Scene();
            _uiScene.RootWidget.AddChildLast(dialog);
            UISystem.SetScene(_uiScene);
            Scheduler.Instance.ScheduleUpdateForTarget(this,0,false);
        }