Exemple #1
0
        private void TestToStringWithCulture(CultureInfo culture)
        {
            CultureInfo originalCulture = Thread.CurrentThread.CurrentCulture;
            Thread.CurrentThread.CurrentCulture = culture;
            try
            {
                string listSeparator = culture.TextInfo.ListSeparator;
                string decimalSeparator = culture.NumberFormat.NumberDecimalSeparator;
                var o = new CircleF(new Vec2F(2.2f, 3.3f), 1.1f);

                string s = o.ToString(null, null);
                TestToStringResults(o, s, listSeparator, decimalSeparator);

                string s2 = o.ToString();
                Assert.AreEqual(s, s2);

                s = o.ToString("G", culture);
                TestToStringResults(o, s, listSeparator, decimalSeparator);

                s = o.ToString("R", culture);
                TestToStringResults(o, s, listSeparator, decimalSeparator);
            }
            finally
            {
                Thread.CurrentThread.CurrentCulture = originalCulture;
            }
        }
Exemple #2
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 private void TestToStringResults(CircleF o, string s, string listSeparator, string decimalSeparator)
 {
     string[] results = s.Split(new[] { listSeparator }, StringSplitOptions.RemoveEmptyEntries);
     Assert.AreEqual(results.Length, 3);
     foreach (string oneFloatString in results)
         Assert.True(oneFloatString.Contains(decimalSeparator));
     Assert.AreEqual(float.Parse(results[0]), o.Center.X);
     Assert.AreEqual(float.Parse(results[1]), o.Center.Y);
     Assert.AreEqual(float.Parse(results[2]), o.Radius);
 }
Exemple #3
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 /// <summary>
 /// Projects a point onto a circle</summary>
 /// <param name="p">Point to project</param>
 /// <param name="c">Circle to project onto</param>
 /// <param name="projection">Projected point</param>
 /// <returns>True iff projection is well defined</returns>
 public static bool Project(Vec2F p, CircleF c, ref Vec2F projection)
 {
     Vec2F d = Vec2F.Sub(p, c.Center);
     float length = d.Length;
     bool wellDefined = false;
     if (length > 0.000001f * c.Radius)
     {
         wellDefined = true;
         float scale = c.Radius / length;
         projection = Vec2F.Add(c.Center, Vec2F.Mul(d, scale));
     }
     return wellDefined;
 }
Exemple #4
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 /// <summary>
 /// Extends box to contain circle</summary>
 /// <param name="circle">Input circle</param>
 /// <returns>Extended box</returns>
 public Box2F Extend(CircleF circle)
 {
     float r = circle.Radius;
     Extend(circle.Center + new Vec2F(r, r));
     Extend(circle.Center - new Vec2F(r, r));
     return this;
 }
Exemple #5
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        /// <summary>
        /// Calculates the points of intersection between 2 CircleF objects</summary>
        /// <param name="c1">First CircleF</param>
        /// <param name="c2">Second CircleF</param>
        /// <param name="p1">First intersection point</param>
        /// <param name="p2">Second intersection point</param>
        /// <returns>True iff there are 1 or 2 intersection points; false if there are none or an infinite number</returns>
        public static bool Intersect(CircleF c1, CircleF c2, ref Vec2F p1, ref Vec2F p2)
        {
            Vec2F v1 = c2.Center - c1.Center;
            double d = v1.Length;
            const double EPS = 1.0e-6;
            if (d < EPS ||
                d > c1.Radius + c2.Radius)
                return false;

            v1 *= (float)(1 / d);
            Vec2F v2 = v1.Perp;

            double cos = (d * d + c1.Radius * c1.Radius - c2.Radius * c2.Radius) / (2 * c1.Radius * d);
            double sin = Math.Sqrt(1 - cos * cos);

            Vec2F t1 = Vec2F.Mul(v1, (float)(c1.Radius * cos));
            Vec2F t2 = Vec2F.Mul(v2, (float)(c1.Radius * sin));
            p1 = c1.Center + t1 + t2;
            p2 = c1.Center + t1 - t2;

            return true;

            // From http://mathforum.org/library/drmath/view/51710.html
            // First, let C1 and C2 be the centers of the Circlefs with radii r1 and 
            // r2, and let d be the distance between C1 and C2.
            // 
            // Now let V1 be the unit vector from C1 to C2, and let V2 be the unit 
            // vector perpendicular to V1.
            // 
            // Also let V3 be the vector from C1 to one of the intersection points.
            // 
            // Finally, let A be the angle between V1 and V3.
            // 
            // From the law of cosines we know that
            // 
            //         r2^2 = r1^2 + d^2 - 2*r1*d*cos(A)
            // 
            // With this equation we can solve for 'A'.
            // 
            // The intersection points will be
            // 
            //         C1 + [r1*cos(A)]*V1 + [r1*sin(A)]*V2
            // 
            //         C1 + [r1*cos(A)]*V1 - [r1*sin(A)]*V2

            // a simple unit test
            //            CircleF test1 = new CircleF(new Vec2F(-0.5f, 0), 1);
            //            CircleF test2 = new CircleF(new Vec2F(0.5f, 0), 1);
            //            Vec2F result1 = new Vec2F();
            //            Vec2F result2 = new Vec2F();
            //            CircleF.Intersect(test1, test2, ref result1, ref result2);

        }