public RenderWindow()
     : base(DefaultWidth, DefaultHeight, GraphicsMode.Default, MainTitle, GameWindowFlags.Default, DisplayDevice.Default, 0, 0, GraphicsContextFlags.ForwardCompatible)
 {
     _interop = new GraphicsInterop();
     _input = new InputManager(Keyboard);
     _kernelManager = new KernelManager(_interop, _input, EmbeddedResourceManager.GetText("kernel.cl"));
 }
        public KernelManager(GraphicsInterop interop, InputManager input, string source)
        {
            _input = input;
            var localSizeSingle = (long)Math.Sqrt(interop.Device.MaxWorkGroupSize);
            _localSize = new[] { localSizeSingle, localSizeSingle };
            //_localSize = new[] { interop.Device.MaxWorkGroupSize, 1 };

            _program = new ComputeProgram(interop.Context, source);
            try
            {
                _program.Build(new[] { interop.Device }, "", null, IntPtr.Zero);
            }
            catch (InvalidBinaryComputeException)
            {
                Console.WriteLine(_program.GetBuildLog(interop.Device));
                return;
            }
            catch (BuildProgramFailureComputeException)
            {
                Console.WriteLine(_program.GetBuildLog(interop.Device));
                return;
            }
            Console.WriteLine(_program.GetBuildLog(interop.Device));
            _kernels = _program.CreateAllKernels().ToArray();
        }