/// <inheritdoc />
        /// <summary>
        /// Writes this class as json using <code>generator</code>.
        /// This method is valid only in an array context or in no context (see <see cref="M:Newtonsoft.Json.JsonTextWriter.WriteStartObject" />.
        /// Requires the current objects list to be correctly sorted, otherwise the written
        /// <see cref="T:SavegameToolkit.Types.ObjectReference" /> might be broken.
        /// </summary>
        /// <param name="writer"><see cref="T:Newtonsoft.Json.JsonTextWriter" /> to write with</param>
        /// <param name="writingOptions"></param>
        public void WriteJson(JsonTextWriter writer, WritingOptions writingOptions)
        {
            writer.WriteStartObject();

            writer.WriteField("saveVersion", SaveVersion);
            writer.WriteField("gameTime", GameTime);

            writer.WriteField("saveCount", SaveCount);

            if (!writingOptions.Compact && OldNameList != null && OldNameList.Any())
            {
                writer.WriteArrayFieldStart("preservedNames");

                foreach (string oldName in OldNameList)
                {
                    writer.WriteValue(oldName);
                }

                writer.WriteEndArray();
            }

            if (!writingOptions.Compact && DataFiles.Any())
            {
                writer.WriteArrayFieldStart("dataFiles");

                foreach (string dataFile in DataFiles)
                {
                    writer.WriteValue(dataFile);
                }

                writer.WriteEndArray();
            }

            if (!writingOptions.Compact && EmbeddedData.Any())
            {
                writer.WriteArrayFieldStart("embeddedData");

                foreach (EmbeddedData data in EmbeddedData)
                {
                    data.WriteJson(writer);
                }

                writer.WriteEndArray();
            }

            if (DataFilesObjectMap.Any())
            {
                writer.WriteObjectFieldStart("dataFilesObjectMap");

                foreach (KeyValuePair <int, List <string[]> > entry in DataFilesObjectMap)
                {
                    writer.WriteArrayFieldStart(entry.Key.ToString());
                    foreach (string[] namesList in entry.Value)
                    {
                        writer.WriteStartArray();
                        foreach (string name in namesList)
                        {
                            writer.WriteValue(name);
                        }

                        writer.WriteEndArray();
                    }

                    writer.WriteEndArray();
                }

                writer.WriteEndObject();
            }

            if (Objects.Any())
            {
                writer.WriteArrayFieldStart("objects");

                foreach (GameObject gameObject in Objects)
                {
                    gameObject.WriteJson(writer, writingOptions);
                }

                writer.WriteEndArray();
            }

            writer.WriteObjectFieldStart("hibernation");

            if (!writingOptions.Compact)
            {
                writer.WriteField("v8Unknown1", hibernationV8Unknown1);
                writer.WriteField("v8Unknown2", hibernationV8Unknown2);
                writer.WriteField("v8Unknown3", hibernationV8Unknown3);
                writer.WriteField("v8Unknown4", hibernationV8Unknown4);

                writer.WriteField("unknown1", hibernationUnknown1);
                writer.WriteField("unknown2", hibernationUnknown2);
            }

            if (!writingOptions.Compact && hibernationClasses.Any())
            {
                writer.WriteArrayFieldStart("classes");

                foreach (string hibernationClass in hibernationClasses)
                {
                    writer.WriteValue(hibernationClass);
                }

                writer.WriteEndArray();
            }

            if (!writingOptions.Compact && hibernationIndices.Any())
            {
                writer.WriteArrayFieldStart("indices");

                foreach (int hibernationIndex in hibernationIndices)
                {
                    writer.WriteValue(hibernationIndex);
                }

                writer.WriteEndArray();
            }

            if (HibernationEntries.Any())
            {
                writer.WriteArrayFieldStart("entries");

                foreach (HibernationEntry hibernationEntry in HibernationEntries)
                {
                    hibernationEntry.WriteJson(writer, writingOptions);
                }

                writer.WriteEndArray();
            }

            writer.WriteEndObject();

            writer.WriteEndObject();
        }