// Gets an empty version of the gamepad state public static GamepadState getEmpty() { // Variables GamepadState gamepad= new GamepadState(); gamepad.gamepad= null; gamepad.buttons= GBL.NONE; return gamepad; }
// Gets the gamepad's input state public static GamepadState getGamepadState() { // Variables GamepadState gpad= new GamepadState(); gpad.gamepad= gamepad; gpad.update(); return gpad; }