Exemple #1
0
        private void OnComplete()
        {
            //if (enableVFS)
            //{
            //    var dataPath = _savePath + Versions.Dataname;
            //    var downloads = _downloader.downloads;
            //    if (downloads.Count > 0 && File.Exists(dataPath))
            //    {
            //        OnMessage("更新本地版本信息");
            //        var files = new List<VFile>(downloads.Count);
            //        foreach (var download in downloads)
            //        {
            //            files.Add(new VFile
            //            {
            //                name = download.name,
            //                hash = download.hash,
            //                len = download.len,
            //            });
            //        }

            //        var file = files[0];
            //        if (!file.name.Equals(Versions.Dataname))
            //        {
            //            Versions.UpdateDisk(dataPath, files);
            //        }
            //    }

            //    Versions.LoadDisk(dataPath);
            //}

            OnProgress(1);
            OnMessage("更新完成");
            var version = Versions.LoadVersion(_savePath + Versions.Filename);

            if (version > 0)
            {
                OnVersion(version.ToString());
            }

            StartCoroutine(LoadGameScene());
        }
Exemple #2
0
        private void PrepareDownloads()
        {
            //if (enableVFS)
            //{
            //    var path = string.Format("{0}{1}", _savePath, Versions.Dataname);
            //    if (!File.Exists(path))
            //    {
            //        AddDownload(_versions[0]);
            //        return;
            //    }

            //    Versions.LoadDisk(path);
            //}

            for (var i = 1; i < _versions.Count; i++)
            {
                var item = _versions[i];
                if (Versions.IsNew(string.Format("{0}{1}", _savePath, item.Name), item.Len, item.Hash))
                {
                    AddDownload(item);
                }
            }
        }
Exemple #3
0
        private IEnumerator RequestVersions()
        {
            OnMessage("正在获取版本信息...");
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                var mb = UIDialogue.Show("提示", "请检查网络连接状态", "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                }
                yield break;
            }

            var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename));

            request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename);
            yield return(request.SendWebRequest());

            var error = request.error;

            request.Dispose();
            if (!string.IsNullOrEmpty(error))
            {
                var mb = UIDialogue.Show("提示", string.Format("获取服务器版本失败:{0}", error), "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                }
                yield break;
            }
            try
            {
                _versions = Versions.LoadVersions(_savePath + Versions.Filename, true);
                if (_versions.Count > 0)
                {
                    PrepareDownloads();
                    _step = EStep.Prepared;
                }
                else
                {
                    OnComplete();
                }
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                UIDialogue.Show("提示", "版本文件加载失败", "重试", "退出").onComplete +=
                    delegate(UIDialogue.EventId id)
                {
                    if (id == UIDialogue.EventId.Ok)
                    {
                        StartUpdate();
                    }
                    else
                    {
                        Quit();
                    }
                };
            }
        }
Exemple #4
0
        private IEnumerator Checking()
        {
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }

            //if (_step == EStep.Wait)
            //{
            //    yield return RequestVFS();
            //    _step = EStep.Copy;
            //}

            _step = EStep.Copy;

            if (_step == EStep.Copy)
            {
                yield return(RequestCopy());
            }

            if (_step == EStep.Coping)
            {
                var path     = _savePath + Versions.Filename + ".tmp";
                var versions = Versions.LoadVersions(path);
                var basePath = GetStreamingAssetsPath() + "/";
                yield return(UpdateCopy(versions, basePath));

                _step = EStep.Versions;
            }

            if (_step == EStep.Versions)
            {
                yield return(RequestVersions());
            }

            if (_step == EStep.Prepared)
            {
                OnMessage("正在检查版本信息...");
                var totalSize = _downloader.size;
                if (totalSize > 0)
                {
                    var tips = string.Format("发现内容更新,总计需要下载 {0} 内容", Downloader.GetDisplaySize(totalSize));
                    var mb   = UIDialogue.Show("提示", tips, "下载", "退出");
                    yield return(mb);

                    if (mb.isOk)
                    {
                        _downloader.StartDownload();
                        _step = EStep.Download;
                    }
                    else
                    {
                        Quit();
                    }
                }
                else
                {
                    OnComplete();
                }
            }
        }