Exemple #1
0
        /// <summary>
        /// Helper method to clear all stats
        /// </summary>
        private void Over()
        {
            // Every square is ""
            SquareValue = new SquareValueList(SquaresCount);

            // From now on any button can execute
            CanExecuteList = new CanExecuteList(SquaresCount);

            // new game new board etc. etc.
            PlaySaper = new Game();

            // new Game
            SaperGameExe();

            // Timer
            Reset();
        }
Exemple #2
0
        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="window"></param>
        public WindowViewModel(Window window)
        {
            // Pass window (needed to minimize and close buttons)
            _Window = window;

            // What's the content of the button
            SquareValue = new SquareValueList(SquaresCount);

            // Definies if square is active or not
            CanExecuteList = new CanExecuteList(SquaresCount);

            // Create Commands
            MinimizeCommand = new RelayCommand(() => _Window.WindowState = WindowState.Minimized);
            CloseCommand    = new RelayCommand(() => _Window.Close());
            LogoCommand     = new RelayCommand(() => SystemCommands.ShowSystemMenu(_Window, GetMousePosition()));
            SquareCommand   = new AdvancedRelayCommand(RandomSquare, RandomSquareCanExecute);

            // Sets up the board
            SaperGameExe();
        }