Inheritance: System.Windows.Controls.Canvas
Exemple #1
0
        private void cardView_OnDragEnd(object sender, EventArgs e)
        {
            lock(cardArrangeLock)
            {
                CardChoiceViewModel model = DataContext as CardChoiceViewModel;
                if (model == null) return;

                _ResetHighlightSlot();
                if (_highlightedStack != null)
                {
                    int newPos = _highlightedStack.InteractingCardIndex;
                    List<CardView> backup1 = new List<CardView>(_sourceDeck.Cards);
                    var backup2 = new List<CardView>(_highlightedStack.Cards);
                    int from = _sourceDeck.Cards.IndexOf(InteractingCard);
                    int to = newPos;
                    _sourceDeck.Cards.Remove(InteractingCard);
                    _highlightedStack.Cards.Insert(newPos, InteractingCard);
                    _sourceDeck.InteractingCard = null;
                    _sourceDeck.CardStatus = CardInteraction.None;
                    _sourceDeck.RearrangeCards();
                    if (_sourceDeck != _highlightedStack)
                    {
                        _highlightedStack.InteractingCard = null;
                        _highlightedStack.CardStatus = CardInteraction.None;
                        _highlightedStack.RearrangeCards();
                    }
                    _UpdateAnswer();
                    if (model.Verifier.Verify(model.Answer) == Core.UI.VerifierResult.Fail)
                    {
                        _sourceDeck.Cards.Clear();
                        foreach (var card in backup1) _sourceDeck.Cards.Add(card);
                        _sourceDeck.RearrangeCards();
                        if (_sourceDeck != _highlightedStack)
                        {
                            Trace.Assert(backup2 != null);
                            _highlightedStack.Cards.Clear();
                            foreach (var card in backup2) _highlightedStack.Cards.Add(card);
                            _highlightedStack.InteractingCard = null;
                            _UpdateAnswer();
                            _highlightedStack.CardStatus = CardInteraction.None;
                            _highlightedStack.RearrangeCards();
                        }
                    }
                    else
                    {
                        var handle = OnCardMoved;
                        if (handle != null)
                        {
                            int s = _allCardStacks.IndexOf(_sourceDeck);
                            int d = _allCardStacks.IndexOf(_highlightedStack);
                            Trace.Assert(s >= 0 && d >= 0 && from >= 0 && to >= 0);
                            handle(s, from, d, to);
                        }
                    }
                    _sourceDeck = null;
                    _highlightedStack = null;
                }
                else if (_sourceDeck != null)
                {
                    _sourceDeck.InteractingCard = null;
                    _sourceDeck.CardStatus = CardInteraction.None;
                    _sourceDeck.RearrangeCards();
                }

                _UpdateVerifiedStatus();
            }
        }
Exemple #2
0
        void cardView_OnDragging(object sender, EventArgs e)
        {
            lock (cardArrangeLock)
            {
                // First, find the two stacks that the card is hovering above.
                var relevantStacks = new List<CardStack>();
                var yOverlap = new List<double>();
                CardStack resultDeckStack = null;
                double maxOverlap = 0;
                double resultOverlap = 0;

                foreach (var stack in _allCardStacks)
                {
                    Rect rect = stack.BoundingBox;
                    rect.Intersect(new Rect(InteractingCard.Position, new Size(InteractingCard.Width, InteractingCard.Height)));
                    if (rect.Size.Height > 0)
                    {
                        if (stack.Parent != _resultPanel)
                        {
                            relevantStacks.Add(stack);
                            yOverlap.Add(rect.Size.Height);
                        }
                        else if (rect.Size.Width > maxOverlap)
                        {
                            resultDeckStack = stack;
                            maxOverlap = rect.Size.Width;
                            resultOverlap = rect.Size.Height;
                        }
                    }
                }

                if (resultDeckStack != null)
                {
                    relevantStacks.Add(resultDeckStack);
                    yOverlap.Add(resultOverlap);
                }
                Trace.Assert(relevantStacks.Count <= 2 && yOverlap.Count == relevantStacks.Count);

                // Second, set the interacting card of all card stacks accordingly
                foreach (var stack in _allCardStacks)
                {
                    CardInteraction status;
                    if (relevantStacks.Contains(stack) || stack == _sourceDeck)
                    {
                        stack.InteractingCard = InteractingCard;
                        status = CardInteraction.Drag;
                    }
                    else
                    {
                        stack.InteractingCard = null;
                        status = CardInteraction.None;
                    }
                    if (status != stack.CardStatus || status == CardInteraction.Drag)
                    {
                        stack.CardStatus = status;
                        stack.RearrangeCards();
                    }
                }

                // Finally, in the stack with greatest overlapping y-distance, highlight the slot.
                _ResetHighlightSlot();

                if (relevantStacks.Count == 0)
                {
                    _highlightedStack = null;
                }
                else
                {
                    _highlightedStack = relevantStacks[yOverlap.IndexOf(yOverlap.Max())];
                    var highlightedSlot = _stackToSlot[_highlightedStack];
                    if (highlightedSlot.Cards.Count > 0)
                    {
                        int index = Math.Min(_highlightedStack.InteractingCardIndex, highlightedSlot.Cards.Count - 1);
                        _highlightedCardSlot = highlightedSlot.Cards[index];
                        _highlightedCardSlot.CardModel.IsFaded = true;
                    }
                }
            }
        }
Exemple #3
0
        public void UpdateModel()
        {
            CardChoiceViewModel model = DataContext as CardChoiceViewModel;
            if (model == null) return;

            _cardStacks.Children.Clear();
            _cardSlots.Children.Clear();
            _canvas.Children.Clear();
            _slotCanvas.Children.Clear();

            _allCardStacks.Clear();
            _allCardSlots.Clear();
            _originalPlace.Clear();
            _stackInfo.Clear();
            _stackToSlot.Clear();
            _resultPanel.Children.Clear();
            _resultSlotPanel.Children.Clear();

            int maxCount = (from line in model.CardStacks
                            select line.Cards.Count).Max();

            var resultDecks = from line in model.CardStacks
                              where line.IsResultDeck
                              select line;

            bool isResultHorizontal = (resultDecks.Max(l => l.Capacity) == 1);

            if (isResultHorizontal)
            {
                maxCount = Math.Max(maxCount, resultDecks.Count());
            }

            _cardStacks.Width = Math.Min(maxCount * _cardXSpacing, 570);
            if (isResultHorizontal)
            {
                _cardStacks.Height = (model.CardStacks.Count - resultDecks.Count() + 1) * _cardYSpacing;
            }
            else
            {
                _cardStacks.Height = model.CardStacks.Count * _cardYSpacing;
            }
            _cardSlots.Width = _cardStacks.Width;
            _cardSlots.Height = _cardStacks.Height;

            // First, create layout.
            foreach (var line in model.CardStacks)
            {
                CardStack slot = new CardStack() { ParentCanvas = _slotCanvas };
                slot.MaxCardSpacing = _cardXSpacing;
                slot.CardAlignment = HorizontalAlignment.Left;
                slot.Height = 130d;
                slot.Margin = new Thickness(1, 10, 1, 10);

                if (isResultHorizontal && line.IsResultDeck)
                {
                    slot.HorizontalAlignment = HorizontalAlignment.Left;
                    slot.Width = line.Capacity * _cardXSpacing;
                    _resultSlotPanel.Children.Add(slot);
                }
                else
                {
                    slot.HorizontalAlignment = HorizontalAlignment.Stretch;
                    _cardSlots.Children.Add(slot);
                }

                if (line.IsResultDeck)
                {
                    string key = string.Format("CardSlot.Hint.{0}", line.DeckName);
                    string hint = Resources.Contains(key) ? Resources[key] as string : string.Empty;
                    var slots = new List<CardViewModel>();
                    for (int i = 0; i < line.Capacity; i++)
                    {

                        slots.Add(new CardSlotViewModel() { Hint = hint, Card = null });
                    }
                    slot.AddCards(slots);
                    foreach (var cardSlot in slot.Cards)
                    {
                        cardSlot.IsHitTestVisible = false;
                    }
                }

                CardStack stack = new CardStack() { ParentCanvas = _canvas };
                stack.MaxCardSpacing = _cardXSpacing;
                stack.CardAlignment = HorizontalAlignment.Left;
                stack.Height = 130d;
                stack.Margin = new Thickness(1, 10, 1, 10);
                stack.AddCards(line.Cards);

                _stackInfo.Add(stack, line);

                foreach (var cardView in stack.Cards)
                {
                    _originalPlace.Add(cardView, stack);
                    if (!model.DisplayOnly)
                    {
                        cardView.DragDirection = DragDirection.Both;
                        cardView.OnDragBegin += cardView_OnDragBegin;
                        cardView.OnDragging += cardView_OnDragging;
                        cardView.OnDragEnd += cardView_OnDragEnd;
                    }
                }

                if (isResultHorizontal && line.IsResultDeck)
                {
                    stack.HorizontalAlignment = HorizontalAlignment.Left;
                    stack.Width = line.Capacity * _cardXSpacing;
                    _resultPanel.Children.Add(stack);
                }
                else
                {
                    stack.HorizontalAlignment = HorizontalAlignment.Stretch;
                    _cardStacks.Children.Add(stack);
                }

                _stackToSlot.Add(stack, slot);

                _allCardStacks.Add(stack);
                _allCardSlots.Add(slot);
            }

            if (isResultHorizontal)
            {
                _cardStacks.Children.Add(_resultPanel);
                _cardSlots.Children.Add(_resultSlotPanel);
            }
            _UpdateAnswer();
            _UpdateVerifiedStatus();

            // Progress bar
            if (model.TimeOutSeconds > 0)
            {
                Duration duration = new Duration(TimeSpan.FromSeconds(model.TimeOutSeconds));
                DoubleAnimation doubleanimation = new DoubleAnimation(100d, 0d, duration);
                progressBar.BeginAnimation(ProgressBar.ValueProperty, doubleanimation);
            }
        }
Exemple #4
0
 void cardView_OnDragBegin(object sender, EventArgs e)
 {
     lock (cardArrangeLock)
     {
         InteractingCard = sender as CardView;
         InteractingCard.SetValue(Canvas.ZIndexProperty, 1000);
         _sourceDeck = _GetParentCardStack(InteractingCard);
     }
 }
Exemple #5
0
        private void cardView_OnDragEnd(object sender, EventArgs e)
        {
            lock(cardArrangeLock)
            {
                CardChoiceViewModel model = DataContext as CardChoiceViewModel;
                if (model == null) return;

                _ResetHighlightSlot();
                if (_highlightedStack != null)
                {
                    int newPos = _highlightedStack.InteractingCardIndex;
                    List<CardView> backup1 = new List<CardView>(_sourceDeck.Cards);
                    List<CardView> backup2 = null;
                    _sourceDeck.Cards.Remove(InteractingCard);
                    _highlightedStack.Cards.Insert(newPos, InteractingCard);
                    _sourceDeck.InteractingCard = null;
                    _sourceDeck.CardStatus = CardInteraction.None;
                    _sourceDeck.RearrangeCards(0.2d);
                    if (_sourceDeck != _highlightedStack)
                    {
                        backup2 = new List<CardView>(_highlightedStack.Cards);
                        _highlightedStack.InteractingCard = null;
                        _highlightedStack.CardStatus = CardInteraction.None;
                        _highlightedStack.RearrangeCards(0.2d);
                    }
                    _sourceDeck = null;
                    _highlightedStack = null;
                    _UpdateAnswer();
                    if (model.Verifier.Verify(model.Answer) == Core.UI.VerifierResult.Fail)
                    {
                        _sourceDeck.Cards.Clear();
                        foreach (var card in backup1) _sourceDeck.Cards.Add(card);
                        if (_sourceDeck != _highlightedStack)
                        {
                            Trace.Assert(backup2 != null);
                            _highlightedStack.Cards.Clear();
                            foreach (var card in backup2) _highlightedStack.Cards.Add(card);
                            _highlightedStack.InteractingCard = null;
                            _UpdateAnswer();
                            _highlightedStack.CardStatus = CardInteraction.None;
                            _highlightedStack.RearrangeCards(0.2d);
                        }
                    }
                }
                else if (_sourceDeck != null)
                {
                    _sourceDeck.InteractingCard = null;
                    _sourceDeck.CardStatus = CardInteraction.None;
                    _sourceDeck.RearrangeCards(0.2d);
                }

                _UpdateVerifiedStatus();
            }
        }
Exemple #6
0
        public void UpdateModel()
        {
            CardChoiceViewModel model = DataContext as CardChoiceViewModel;

            if (model == null)
            {
                return;
            }

            _cardStacks.Children.Clear();
            _cardSlots.Children.Clear();
            _canvas.Children.Clear();
            _slotCanvas.Children.Clear();

            _allCardStacks.Clear();
            _allCardSlots.Clear();
            _originalPlace.Clear();
            _stackInfo.Clear();
            _stackToSlot.Clear();
            _resultPanel.Children.Clear();
            _resultSlotPanel.Children.Clear();

            int maxCount = (from line in model.CardStacks
                            select line.Cards.Count).Max();

            var resultDecks = from line in model.CardStacks
                              where line.IsResultDeck
                              select line;

            bool isResultHorizontal = (resultDecks.Max(l => l.Capacity) == 1);

            if (isResultHorizontal)
            {
                maxCount = Math.Max(maxCount, resultDecks.Count());
            }

            _cardStacks.Width = Math.Min(maxCount * Settings.CardChoiceBox.CardXSpacing, Settings.CardChoiceBox.MaxWindowWidth);
            if (isResultHorizontal)
            {
                _cardStacks.Height = (model.CardStacks.Count - resultDecks.Count() + 1) * Settings.CardChoiceBox.CardYSpacing;
            }
            else
            {
                _cardStacks.Height = model.CardStacks.Count * Settings.CardChoiceBox.CardYSpacing;
            }
            _cardSlots.Width  = _cardStacks.Width;
            _cardSlots.Height = _cardStacks.Height;

            ObservableCollection <string> deckNames = new ObservableCollection <string>();

            // First, create layout.
            foreach (var line in model.CardStacks)
            {
                CardStack slot = new CardStack()
                {
                    ParentCanvas = _slotCanvas
                };
                slot.MaxCardSpacing = Settings.CardChoiceBox.CardXSpacing;
                slot.CardAlignment  = HorizontalAlignment.Left;
                slot.Height         = 130d;
                slot.Margin         = new Thickness(1, 10, 1, 10);

                if (isResultHorizontal && line.IsResultDeck)
                {
                    slot.HorizontalAlignment = HorizontalAlignment.Left;
                    slot.Width = line.Capacity * Settings.CardChoiceBox.CardXSpacing;
                    _resultSlotPanel.Children.Add(slot);
                }
                else
                {
                    slot.HorizontalAlignment = HorizontalAlignment.Stretch;
                    _cardSlots.Children.Add(slot);
                }

                if (line.IsResultDeck)
                {
                    string key   = string.Format("CardSlot.Hint.{0}", line.DeckName);
                    string hint  = (Application.Current.TryFindResource(key) as string) ?? string.Empty;
                    var    slots = new List <CardViewModel>();
                    for (int i = 0; i < line.Capacity; i++)
                    {
                        slots.Add(new CardSlotViewModel()
                        {
                            Hint = hint, Card = null
                        });
                    }
                    slot.AddCards(slots);
                    foreach (var cardSlot in slot.Cards)
                    {
                        cardSlot.IsHitTestVisible = false;
                    }
                }
                else
                {
                    deckNames.Add(line.DeckName);
                }

                var stack = new SingleRowCardStack()
                {
                    ParentCanvas = _canvas
                };
                stack.IsDraggingHandled           = false;
                stack.MaxCardSpacing              = Settings.CardChoiceBox.CardXSpacing;
                stack.MaxCardSpacingOnHighlighted = Settings.CardChoiceBox.CardXSpacing;
                stack.CardAlignment = HorizontalAlignment.Left;
                stack.Height        = 130d;
                stack.Margin        = new Thickness(1, 10, 1, 10);
                stack.AddCards(line.Cards);

                _stackInfo.Add(stack, line);

                foreach (var cardView in stack.Cards)
                {
                    _originalPlace.Add(cardView, stack);
                    if (!model.DisplayOnly)
                    {
                        cardView.DragDirection = DragDirection.Both;
                        cardView.OnDragBegin  += cardView_OnDragBegin;
                        cardView.OnDragging   += cardView_OnDragging;
                        cardView.OnDragEnd    += cardView_OnDragEnd;
                    }
                }

                if (isResultHorizontal && line.IsResultDeck)
                {
                    stack.HorizontalAlignment = HorizontalAlignment.Left;
                    stack.Width = line.Capacity * Settings.CardChoiceBox.CardXSpacing;
                    _resultPanel.Children.Add(stack);
                }
                else
                {
                    stack.HorizontalAlignment = HorizontalAlignment.Left;
                    stack.Width = _cardStacks.Width;
                    _cardStacks.Children.Add(stack);
                }

                _stackToSlot.Add(stack, slot);

                _allCardStacks.Add(stack);
                _allCardSlots.Add(slot);
            }

            deckIcons.ItemsSource = deckNames;

            if (isResultHorizontal)
            {
                _cardStacks.Children.Add(_resultPanel);
                _cardSlots.Children.Add(_resultSlotPanel);
            }
            _UpdateAnswer();
            _UpdateVerifiedStatus();

            // Progress bar
            if (model.TimeOutSeconds > 0)
            {
                Duration        duration        = new Duration(TimeSpan.FromSeconds(model.TimeOutSeconds));
                DoubleAnimation doubleanimation = new DoubleAnimation(100d, 0d, duration);
                progressBar.BeginAnimation(ProgressBar.ValueProperty, doubleanimation);
            }
        }
Exemple #7
0
 void cardView_OnDragBegin(object sender, EventArgs e)
 {
     InteractingCard = sender as CardView;
     InteractingCard.SetValue(Canvas.ZIndexProperty, 1000);
     _sourceDeck = _GetParentCardStack(InteractingCard);
 }
Exemple #8
0
        void cardView_OnDragging(object sender, EventArgs e)
        {
            // First, find the two stacks that the card is hovering above.
            var       relevantStacks  = new List <CardStack>();
            var       yOverlap        = new List <double>();
            CardStack resultDeckStack = null;
            double    maxOverlap      = 0;
            double    resultOverlap   = 0;

            foreach (var stack in _allCardStacks)
            {
                Rect rect = stack.BoundingBox;
                rect.Intersect(new Rect(InteractingCard.Position, new Size(InteractingCard.Width, InteractingCard.Height)));
                if (rect.Size.Height > 0)
                {
                    if (stack.Parent != _resultPanel)
                    {
                        relevantStacks.Add(stack);
                        yOverlap.Add(rect.Size.Height);
                    }
                    else if (rect.Size.Width > maxOverlap)
                    {
                        resultDeckStack = stack;
                        maxOverlap      = rect.Size.Width;
                        resultOverlap   = rect.Size.Height;
                    }
                }
            }

            if (resultDeckStack != null)
            {
                relevantStacks.Add(resultDeckStack);
                yOverlap.Add(resultOverlap);
            }
            Trace.Assert(relevantStacks.Count <= 2 && yOverlap.Count == relevantStacks.Count);

            // Second, set the interacting card of all card stacks accordingly
            foreach (var stack in _allCardStacks)
            {
                CardInteraction status;
                if (relevantStacks.Contains(stack) || stack == _sourceDeck)
                {
                    stack.InteractingCard = InteractingCard;
                    status = CardInteraction.Drag;
                }
                else
                {
                    stack.InteractingCard = null;
                    status = CardInteraction.None;
                }
                if (status != stack.CardStatus || status == CardInteraction.Drag)
                {
                    stack.CardStatus = status;
                    stack.RearrangeCards();
                }
            }

            // Finally, in the stack with greatest overlapping y-distance, highlight the slot.
            _ResetHighlightSlot();

            if (relevantStacks.Count == 0)
            {
                _highlightedStack = null;
            }
            else
            {
                _highlightedStack = relevantStacks[yOverlap.IndexOf(yOverlap.Max())];
                var highlightedSlot = _stackToSlot[_highlightedStack];
                if (highlightedSlot.Cards.Count > 0)
                {
                    int index = Math.Min(_highlightedStack.InteractingCardIndex, highlightedSlot.Cards.Count - 1);
                    _highlightedCardSlot = highlightedSlot.Cards[index];
                    _highlightedCardSlot.CardModel.IsFaded = true;
                }
            }
        }
Exemple #9
0
        private void cardView_OnDragEnd(object sender, EventArgs e)
        {
            CardChoiceViewModel model = DataContext as CardChoiceViewModel;

            if (model == null)
            {
                return;
            }

            _ResetHighlightSlot();
            if (_highlightedStack != null)
            {
                int             newPos  = _highlightedStack.InteractingCardIndex;
                List <CardView> backup1 = new List <CardView>(_sourceDeck.Cards);
                var             backup2 = new List <CardView>(_highlightedStack.Cards);
                int             from    = _sourceDeck.Cards.IndexOf(InteractingCard);
                int             to      = newPos;
                _sourceDeck.Cards.Remove(InteractingCard);
                _highlightedStack.Cards.Insert(newPos, InteractingCard);
                _sourceDeck.InteractingCard = null;
                _sourceDeck.CardStatus      = CardInteraction.None;
                _sourceDeck.RearrangeCards();
                if (_sourceDeck != _highlightedStack)
                {
                    _highlightedStack.InteractingCard = null;
                    _highlightedStack.CardStatus      = CardInteraction.None;
                    _highlightedStack.RearrangeCards();
                }
                _UpdateAnswer();
                if (model.Verifier.Verify(model.Answer) == Core.UI.VerifierResult.Fail)
                {
                    _sourceDeck.Cards.Clear();
                    foreach (var card in backup1)
                    {
                        _sourceDeck.Cards.Add(card);
                    }
                    _sourceDeck.RearrangeCards();
                    if (_sourceDeck != _highlightedStack)
                    {
                        Trace.Assert(backup2 != null);
                        _highlightedStack.Cards.Clear();
                        foreach (var card in backup2)
                        {
                            _highlightedStack.Cards.Add(card);
                        }
                        _highlightedStack.InteractingCard = null;
                        _UpdateAnswer();
                        _highlightedStack.CardStatus = CardInteraction.None;
                        _highlightedStack.RearrangeCards();
                    }
                }
                else
                {
                    var handle = OnCardMoved;
                    if (handle != null)
                    {
                        int s = _allCardStacks.IndexOf(_sourceDeck);
                        int d = _allCardStacks.IndexOf(_highlightedStack);
                        Trace.Assert(s >= 0 && d >= 0 && from >= 0 && to >= 0);
                        handle(s, from, d, to);
                    }
                }
                _sourceDeck       = null;
                _highlightedStack = null;
            }
            else if (_sourceDeck != null)
            {
                _sourceDeck.InteractingCard = null;
                _sourceDeck.CardStatus      = CardInteraction.None;
                _sourceDeck.RearrangeCards();
            }


            _UpdateVerifiedStatus();
        }