public void PlayerDiscardedCard(Player p, List<Card> cards, DiscardReason reason) { try { var arg = new DiscardCardEventArgs(); arg.Source = p; arg.Targets = null; arg.Cards = cards; arg.Reason = reason; Emit(GameEvent.CardsEnteredDiscardDeck, arg); } catch (TriggerResultException) { throw new NotImplementedException(); } }
public void PlayerAboutToDiscardCard(Player p, List<Card> cards, DiscardReason reason) { SyncCardsAll(cards); try { var arg = new DiscardCardEventArgs(); arg.Source = p; arg.Targets = null; arg.Cards = cards; arg.Reason = reason; Emit(GameEvent.CardsEnteringDiscardDeck, arg, true); } catch (TriggerResultException) { throw new NotImplementedException(); } }