StartReceiver() public méthode

public StartReceiver ( ) : void
Résultat void
Exemple #1
0
        private void _ConnectClient(TcpClient client)
        {
            if (killServer)
            {
                return;
            }
            Trace.TraceInformation("Client connected");
            var        stream  = client.GetStream();
            LoginToken?token   = _ReadLoginToken(stream, 4000);
            var        timeOut = stream.ReadTimeout;

            if (token == null)
            {
                return;
            }

            Account theAccount = game.Settings.Accounts.FirstOrDefault
                                     (a => a.LoginToken.TokenString == token.Value.TokenString);
            int indexC;

            if (theAccount != null)
            {
                indexC = game.Settings.Accounts.IndexOf(theAccount);
            }
            else
            {
                indexC = numberOfGamers;
            }
            try
            {
                var packet = new ConnectionResponse()
                {
                    SelfId = indexC, Settings = game.Settings
                };
                Serializer.SerializeWithLengthPrefix <GameDataPacket>(stream, packet, PrefixStyle.Base128);
                stream.Flush();
            }
            catch (IOException)
            {
                try { stream.Close(); }
                catch (Exception) { }
                return;
            }
            ServerGamer gamer = Gamers[indexC];

            gamer.AddStream(stream);
            gamer.IsSpectator = (indexC == numberOfGamers);
            if (indexC != numberOfGamers)
            {
                gamer.StartReceiver();
                SetOnlineStatus(indexC, OnlineStatus.Online);
            }
        }