public void generate(string fileName)
    {
        if (Notation == null)
        {
            load();
        }

        run();

        FileStream file = new FileStream(fileName, FileMode.Create);

        MidiSeq.Save(file);
        file.Close();

        Debug.Log("MIDI file saved: " + fileName);
    }
Exemple #2
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 public void SaveFile()
 {
     FSequence.Save(FFilename);
 }