protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _bitmapFont = Content.Load<BitmapFont>("Fonts/courier-new-32");
            _tiledMap = Content.Load<TiledMap>("Tilesets/test-tileset-left-up");

            _world = new CollisionWorld(new Vector2(0, 900));
            _world.CreateGrid(_tiledMap.GetLayer<TiledTileLayer>("Tile Layer 1"));

            var zombieAnimator = Content.Load<SpriteSheetAnimator>("Sprites/zombie-animations");
            _zombie = new Zombie(zombieAnimator);
            var zombieActor = _world.CreateActor(_zombie);
            zombieActor.Position = new Vector2(462.5f, 896f);
        }
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _bitmapFont = Content.Load<BitmapFont>("Fonts/courier-new-32");
            _tiledMap = Content.Load<TiledMap>("level01");

            var fireballTexture = Content.Load<Texture2D>("fireball");
            var spriteSheetAtlas = TextureAtlas.Create(fireballTexture, 512, 197);

            _sprite = new Sprite(spriteSheetAtlas.First())
            {
                Position = new Vector2(850, 200),
                Scale = new Vector2(0.5f)
            };
            _spriteAnimator = new SpriteAnimator(_sprite, spriteSheetAtlas, 15);

            var zombieSheet = Content.Load<TextureAtlas>("zombie-atlas");
            _zombie = new Zombie(zombieSheet)
            {
                Position = new Vector2(300, 900)
            };
        }
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _bitmapFont = Content.Load<BitmapFont>("Fonts/courier-new-32");
            _tiledMap = Content.Load<TiledMap>("Tilesets/level01");

            _world.CreateGrid(_tiledMap.GetLayer<TiledTileLayer>("Tile Layer 1"));

            var fireballTexture = Content.Load<Texture2D>("Sprites/fireball");
            var spriteSheetAtlas = TextureAtlas.Create(fireballTexture, 512, 197);

            _sprite = new Sprite(spriteSheetAtlas[0])
            {
                Position = new Vector2(850, 200),
                Scale = new Vector2(0.5f)
            };
            _spriteAnimator = new SpriteAnimator(_sprite, spriteSheetAtlas, 15);

            var zombieSheet = Content.Load<TextureAtlas>("Sprites/zombie-atlas");
            _zombie = new Zombie(zombieSheet);
            var zombieActor = _world.CreateActor(_zombie);
            zombieActor.Position = new Vector2(300, 900);
        }