public static void Draw(SpriteBatch spriteBatch, Display display) { display.device.Clear(Color.Black); spriteBatch.Begin(); spriteBatch.Draw( texture, display.Center, null, Color.White, 0f, textureCenter, 1f, SpriteEffects.None, 0f ); spriteBatch.End(); }
public World(string name, Display display) { Name = name; screenWidth = display.Width; screenHeight = display.Height; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Set options display = new Display(this, graphics, GraphicsDevice); display.Width = 1280; display.Height = 720; display.Fullscreen = false; display.WindowTitle = "Sandbox"; display.ShowFrameRate = true; base.Initialize(); }