public static void Load(string sessionPath, MyObjectBuilder_Checkpoint checkpoint, ulong checkpointSizeInBytes)
        {
            ProfilerShort.Begin("MySession.Static.Load");

            MyLog.Default.WriteLineAndConsole("Loading session: " + sessionPath);

            //MyAudio.Static.Mute = true;

            MyLocalCache.SaveLastLoadedTime(sessionPath, DateTime.Now);

            MyEntityIdentifier.Reset();

            ulong sectorSizeInBytes;
            ProfilerShort.Begin("MyLocalCache.LoadSector");

            var sector = MyLocalCache.LoadSector(sessionPath, checkpoint.CurrentSector, out sectorSizeInBytes);
            ProfilerShort.End();
            if (sector == null)
            {
                //TODO:  If game - show error messagebox and return to menu
                //       If DS console - write error to console and exit DS
                //       If DS service - pop up silent exception (dont send report)
                throw new ApplicationException("Sector could not be loaded");
            }

            ulong voxelsSizeInBytes = GetVoxelsSizeInBytes(sessionPath);

#if false
            if ( MyFakes.DEBUG_AVOID_RANDOM_AI )
                MyBBSetSampler.ResetRandomSeed();
#endif

            MyCubeGrid.Preload();

            Static = new MySession();

            Static.Mods = checkpoint.Mods;
            Static.Settings = checkpoint.Settings;
            Static.CurrentPath = sessionPath;
            
            if (Static.OnlineMode != MyOnlineModeEnum.OFFLINE)
                StartServerRequest();

            MySandboxGame.Static.SessionCompatHelper.FixSessionComponentObjectBuilders(checkpoint, sector);

            Static.PrepareBaseSession(checkpoint, sector);

            ProfilerShort.Begin("MySession.Static.LoadWorld");
            Static.LoadWorld(checkpoint, sector);
            ProfilerShort.End();

            if (Sync.IsServer)
            {
                Static.InitializeFactions();
            }

            Static.WorldSizeInBytes = checkpointSizeInBytes + sectorSizeInBytes + voxelsSizeInBytes;

            // CH: I don't think it's needed. If there are problems with missing characters, look at it
            //FixMissingCharacter();

            MyLocalCache.SaveLastSessionInfo(sessionPath);

            Static.SendSessionStartStats();
            Static.LogSettings();

            MyHud.Notifications.Get(MyNotificationSingletons.WorldLoaded).SetTextFormatArguments(Static.Name);
            MyHud.Notifications.Add(MyNotificationSingletons.WorldLoaded);

            if (MyFakes.LOAD_UNCONTROLLED_CHARACTERS == false)
                Static.RemoveUncontrolledCharacters();

            MyNetworkStats.Static.ClearStats();
            Sync.Layer.TransportLayer.ClearStats();

            Static.BeforeStartComponents();
            
            MyLog.Default.WriteLineAndConsole("Session loaded");
            ProfilerShort.End();
        }