public override void OnAddedToScene(object source)
 {
     base.OnAddedToScene(source);
     //onAddedToScene can remove floating object !!
     MyFloatingObjects.RegisterFloatingObject(this);
 }
Exemple #2
0
 public override void OnAddedToScene(object source)
 {
     base.OnAddedToScene(source);
     MyFloatingObjects.RegisterFloatingObject(this);
 }