private void LoadFile(Vector3 position, MyObjectBuilder_VoxelMap objectBuilder)
 {
     m_storage = new MyProxyStorage(objectBuilder.MutableStorage, MyStorageBase.Load(objectBuilder.Name));
     InitVoxelMap(position);
 }
        public void Init(MyStorageBase storage, bool isStorageMutable)
        {
            Flags |= EntityFlags.NeedsUpdate10;
            SyncFlag = true;

            base.Init(null);

            m_storage = new MyProxyStorage(isStorageMutable, storage);
            InitVoxelMap(Vector3.Zero);
            NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
        }