Exemple #1
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        public int TickCounter { get; private set; } // Can be used by actions to check, whether something happened in the same frame

        public MyBotMemory Clone() 
        {
            // creates copy of current memory state
            MyBotMemory copy = new MyBotMemory(m_memoryUser);
            copy.m_behaviorTree = m_behaviorTree;
            MyObjectBuilder_BotMemory memoryBuilder = new MyObjectBuilder_BotMemory();
            memoryBuilder = GetObjectBuilder();
            copy.Init(memoryBuilder);
            return copy;
        }
        public MyAgentBot(MyPlayer player, MyBotDefinition botDefinition)
        {
            m_player           = player;
            m_navigation       = new MyBotNavigation();
            m_actionCollection = null;
            m_botMemory        = new MyBotMemory(this);
            m_botDefinition    = botDefinition as MyAgentDefinition;

            m_player.Controller.ControlledEntityChanged += Controller_ControlledEntityChanged;
            m_navigation.ChangeEntity(m_player.Controller.ControlledEntity);
        }
Exemple #3
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        }                                            // Can be used by actions to check, whether something happened in the same frame

        public MyBotMemory Clone()
        {
            // creates copy of current memory state
            MyBotMemory copy = new MyBotMemory(m_memoryUser);

            copy.m_behaviorTree = m_behaviorTree;
            MyObjectBuilder_BotMemory memoryBuilder = new MyObjectBuilder_BotMemory();

            memoryBuilder = GetObjectBuilder();
            copy.Init(memoryBuilder);
            return(copy);
        }
Exemple #4
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        public MySandboxBot(MyPlayer botPlayer, MyBotDefinition botDefinition)
        {
            m_definition = botDefinition as MyAgentDefinition;

            m_player             = botPlayer;
            m_navigation         = new MyBotNavigation();
            m_respawnRequestSent = false;
            m_actionCollection   = null;
            m_botMemory          = new MyBotMemory(this);

            m_player.Controller.ControlledEntityChanged += Controller_ControlledEntityChanged;

            m_navigation.ChangeEntity(m_player.Controller.ControlledEntity);
        }
        public MySandboxBot(MyPlayer botPlayer, MyBotDefinition botDefinition)
        {
            m_definition = botDefinition as MyAgentDefinition;

            m_player = botPlayer;
            m_navigation = new MyBotNavigation();
            m_respawnRequestSent = false;
            m_actionCollection = null;
            m_botMemory = new MyBotMemory(this);

            m_player.Controller.ControlledEntityChanged += Controller_ControlledEntityChanged;

            m_navigation.ChangeEntity(m_player.Controller.ControlledEntity);
        }
Exemple #6
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 public MyAgentBot(MyPlayer player, MyBotDefinition botDefinition)
 {
     this.m_player             = player;
     this.m_navigation         = new MyBotNavigation();
     this.m_actionCollection   = null;
     this.m_botMemory          = new MyBotMemory(this);
     this.m_botDefinition      = botDefinition as MyAgentDefinition;
     this.m_removeAfterDeath   = this.m_botDefinition.RemoveAfterDeath;
     this.m_respawnRequestSent = false;
     this.m_botRemoved         = false;
     this.m_player.Controller.ControlledEntityChanged += new Action <IMyControllableEntity, IMyControllableEntity>(this.Controller_ControlledEntityChanged);
     this.m_navigation.ChangeEntity(this.m_player.Controller.ControlledEntity);
     MyCestmirDebugInputComponent.PlacedAction += new Action <Vector3D, MyEntity>(this.DebugGoto);
 }
        public MyAgentBot(MyPlayer player, MyBotDefinition botDefinition)
        {
            m_player           = player;
            m_navigation       = new MyBotNavigation();
            m_actionCollection = null;
            m_botMemory        = new MyBotMemory(this);
            m_botDefinition    = botDefinition as MyAgentDefinition;

            m_removeAfterDeath   = m_botDefinition.RemoveAfterDeath;
            m_respawnRequestSent = false;
            m_botRemoved         = false;

            m_player.Controller.ControlledEntityChanged += Controller_ControlledEntityChanged;
            m_navigation.ChangeEntity(m_player.Controller.ControlledEntity);

            Sandbox.Game.Gui.MyCestmirDebugInputComponent.PlacedAction += DebugGoto;
        }
 public void ReturnToLastMemory()
 {
     if ( m_LastBotMemory != null )
         m_botMemory = m_LastBotMemory;
 }
        public MyAgentBot(MyPlayer player, MyBotDefinition botDefinition)
        {
            m_player = player;
            m_navigation = new MyBotNavigation(); 
            m_actionCollection = null;
            m_botMemory = new MyBotMemory(this);
            m_botDefinition = botDefinition as MyAgentDefinition;

            m_removeAfterDeath = m_botDefinition.RemoveAfterDeath;
            m_respawnRequestSent = false;
            m_botRemoved = false;

            m_player.Controller.ControlledEntityChanged += Controller_ControlledEntityChanged;
            m_navigation.ChangeEntity(m_player.Controller.ControlledEntity);

            Sandbox.Game.Gui.MyCestmirDebugInputComponent.PlacedAction += DebugGoto;
        }
Exemple #10
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        public MyAgentBot(MyPlayer player, MyBotDefinition botDefinition)
        {
            m_player = player;
            m_navigation = new MyBotNavigation(); 
            m_actionCollection = null;
            m_botMemory = new MyBotMemory(this);
            m_botDefinition = botDefinition as MyAgentDefinition;

            m_player.Controller.ControlledEntityChanged += Controller_ControlledEntityChanged;
            m_navigation.ChangeEntity(m_player.Controller.ControlledEntity);
        }