internal void HandlePacket(Packet P) { string[] data = P.Data.ToArray(); switch (data[0]) { case "_update": { Update(data); }return; default: { Console.WriteLine("OMG I CAN HAZ PACKETZ! {0}, {1}", P.Data.ToArray()); }return; } }
public void Thread() { #if DEBUG Accounts = new List<AccountData>(new[] { new AccountData("Test", SkyNet.MD5.HashString("Monkey")) }); #endif NetIncomingMessage msg; string header; while (!_running) ; while (_running) { try { if ((msg = _server.ReadMessage()) == null) continue; switch (msg.MessageType) { case NetIncomingMessageType.StatusChanged: { NetConnectionStatus status = (NetConnectionStatus)msg.ReadByte(); string reason = msg.ReadString(); if (status == NetConnectionStatus.Connected) { var a = from player in ActivePlayers where player._connection == msg.SenderConnection select player; if (a.Count() != 0) { msg.SenderConnection.Deny("Already Active"); break; } PlayerData data = new PlayerData() { _connection = msg.SenderConnection }; ActivePlayers.Add(data); } }break; case NetIncomingMessageType.Data: { var a = from player in ActivePlayers where player._connection == msg.SenderConnection select player; if(a.Count()!=1) break; header = msg.ReadString(); switch (header) { case "__msg": { Packet p = Packet.FromIncoming(msg); switch (p.Header) { case HeaderValue.Login: { string name = p.Data[0], pass = p.Data[1]; var accs = from Acc in Accounts where Acc._name == name select Acc; p = new Packet(HeaderValue.Login_Reply, _server.UniqueIdentifier.ToString(), new[] { accs.Count() == 0 ? "1" : (accs.First().Login(pass).ToString()) }); msg.SenderConnection.SendMessage(p.ToOutgoing(_server), NetDeliveryMethod.ReliableOrdered, 0); }break; default: a.First().PacketReceived(p); break; } } break; case "__cht": { }break; } }break; } } catch (System.Exception ex) { } } }
public void SendPacket(Packet P) { _client.Connections[0].SendMessage(P.ToOutgoing(_client), NetDeliveryMethod.ReliableOrdered, 0); }
public void SendPacket(Packet P, NetConnection Connection) { Connection.SendMessage(P.ToOutgoing(_client), NetDeliveryMethod.ReliableOrdered, 0); }
internal virtual void ReceivePacket(Packet P) { PacketReceived(P); }