private void LoadModel(string modelName, params string[] txds) { if (_frames != null) { Destroy(_frames.Root.gameObject); Destroy(_frames); _loadedAnims.Clear(); } var geoms = Geometry.Load(modelName, txds); _frames = geoms.AttachFrames(transform, MaterialFlags.Default); _root = _frames.GetByName("Root"); m_rightFinger = _frames.GetByName(" R Finger").transform; m_leftFinger = _frames.GetByName(" L Finger").transform; }