public static Texture1D LoadFromBytes(GraphicsContext graphics, byte[] bytes, int length, TextureParams parameters) { if (graphics == null) throw new ArgumentNullException("graphics"); if (bytes == null) throw new ArgumentNullException("bytes"); Texture1D texture = new Texture1D(graphics); Texture.Initialize(texture, graphics, GLContext.Texture1D, bytes, parameters); graphics.GL.TexImage1D( GLContext.Texture1D, 0, (int)GLContext.Rgba8, length, 0, GLContext.Rgba, (int)GLContext.UnsignedByte, bytes); texture.Length = length; return texture; }
public FractalSample() { this.Window.Title = "Fractals"; this.shaderProgram = new ShaderProgram( this.Graphics, VertexShader.Compile(this.Graphics, File.ReadAllText("Mandelbrot.vert")), FragmentShader.Compile(this.Graphics, File.ReadAllText("Mandelbrot.frag"))); this.Graphics.ShaderProgram = this.shaderProgram; this.vertexBuffer = new StaticVertexBuffer<Vertex>(this.Graphics, this.vertexData); this.palette = Texture1D.LoadFromFile(this.Graphics, "Palette.png", new TextureParams() { WrapS = TextureWrap.Repeat, WrapT = TextureWrap.Repeat }); this.keyboard = new Keyboard(); }