Exemple #1
0
        public void Setup(Entity e, Context context)
        {
            e.AddComp <C_IdentifyMonster>();
            C_Position position = e.AddComp <C_Position>();
            Entity     e1       = context.SelectOne <C_LevelData>();
            LinkedListNode <LevelEntry.TileData> first = e1.GetComp <C_LevelData>().paths.First;

            position.position = first.Value.position;
            e.AddComp <C_Rotation>();


            MonsterEntry monsterEntry = e.GetComp <C_MonsterConfig>().cfg;

            C_MonsterFindPath monsterFindPath = e.AddComp <C_MonsterFindPath>();

            monsterFindPath.target   = first;
            monsterFindPath.rotating = 0;


            e.AddComp <C_TargetPos>();
            e.AddComp <C_MoveToPos>().speed = monsterEntry.speed / 100f;
            e.AddComp <C_MoveStart>();

            C_MonsterHp hp = e.AddComp <C_MonsterHp>();
            int         h  = monsterEntry.hp / 100;

            hp.max  = h;
            hp.rest = h;

            C_Asset asset = e.AddComp <C_Asset>();

            asset.mesh     = "Mesh/MonsterTest"; // monsterEntry.asset;
            asset.material = "Materials/Red";

            e.AddComp <C_Renderer>();
        }
Exemple #2
0
        public void Update(int filterIndex, Selection selection, float deltaTime)
        {
            foreach (var s in selection)
            {
                C_MonsterFindPath c = s.GetComp <C_MonsterFindPath>();


                if (c.target == null)
                {
                    return;
                }

                if (c.target.Next == null)
                {
                    C_PlayerProperties p = selection.context.SelectOne <C_PlayerProperties>().GetComp <C_PlayerProperties>();
                    OnArrive(p);
                    selection.context.Remove(s.id);
                    return;
                }


                c.target = c.target.Next;
                s.SetRotation((c.target.Value.position - s.GetPosition()).ToRotation());
                s.GetComp <C_TargetPos>().targetPos = c.target.Value.position;

                if (s.HasComp <C_MoveStart>())
                {
                    s.RemoveComp(s.GetComp <C_MoveStart>());
                }
                if (s.HasComp <C_MoveEnd>())
                {
                    s.RemoveComp(s.GetComp <C_MoveEnd>());
                }
                //s.AddComp<C_MoveToPos>();
            }
        }