public bool DisplaySaveAccountInfo(Salesperson salesperson, out bool maxAttemptsExceeded) { string userResponse; maxAttemptsExceeded = false; ConsoleUtil.HeaderText = "Save Account"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("The current account information."); DisplayAccountDetail(salesperson); ConsoleUtil.DisplayMessage(""); userResponse = ConsoleValidator.GetYesNoFromUser(MAXIMUM_ATTEMPTS, "Save the account information?", out maxAttemptsExceeded); if (maxAttemptsExceeded) { ConsoleUtil.DisplayMessage("It appears you are having difficulty. You will return to the main menu."); return(false); } else { return(userResponse == "YES" ? true : false); } }
public int DisplayGetNumberOfUnitsToSell(Product product) { ConsoleUtil.HeaderText = "Sell Inventory"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Selling " + product.Type.ToString() + " products."); ConsoleUtil.DisplayMessage(""); if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnitsToSell)) { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products to sell."); ConsoleUtil.DisplayMessage("By default, the number of products to sell will be set to zero."); numberOfUnitsToSell = 0; DisplayContinuePrompt(); } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage(numberOfUnitsToSell + " " + product.Type.ToString() + " products have been subtracted from the inventory."); DisplayContinuePrompt(); return(numberOfUnitsToSell); }
/// <summary> /// Edits the salesperson's account information /// </summary> /// <param name="salesperson"></param> public void DisplayEditAccountInfo(Salesperson salesperson) { bool validResponse = false; int userAge = 0; string userResponse; Salesperson.Ranks rank; // // set up the console // ConsoleUtil.HeaderText = "Account Editing"; ConsoleUtil.DisplayReset(); // // get new account info // ConsoleUtil.DisplayMessage("Just press enter if you wish to skip the current field"); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage($"First Name: {salesperson.FirstName}"); userResponse = Console.ReadLine(); if (userResponse != "") { salesperson.FirstName = userResponse; } Console.WriteLine(""); ConsoleUtil.DisplayMessage($"Last Name: {salesperson.LastName}"); userResponse = Console.ReadLine(); if (userResponse != "") { salesperson.LastName = userResponse; } Console.WriteLine(""); ConsoleUtil.DisplayMessage($"Age: {salesperson.Age}"); validResponse = ConsoleValidator.TryGetIntegerFromUser(10, 90, MAXIMUM_ATTEMPTS, "years old", out userAge, true); if (validResponse) { salesperson.Age = userAge; } ConsoleUtil.DisplayMessage($"Account ID: {salesperson.AccountID}"); if (userResponse != "") { salesperson.AccountID = userResponse; } Console.WriteLine(""); ConsoleUtil.DisplayMessage($"Rank: {salesperson.Rank}"); if (ConsoleValidator.GetEnumValueFromUser <Salesperson.Ranks>(MAXIMUM_ATTEMPTS, "Rank:", out rank, true)) { salesperson.Rank = rank; } DisplayContinuePrompt(); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { // // initialize variables // bool validResponse; int userAge; int productAmount; Product.ProductType productType; Salesperson salesperson = new Salesperson(); // // set up the console // ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); // // get new account info // ConsoleUtil.DisplayPromptMessage("First name: "); salesperson.FirstName = Console.ReadLine(); Console.WriteLine(""); ConsoleUtil.DisplayPromptMessage("Last name: "); salesperson.LastName = Console.ReadLine(); Console.WriteLine(""); ConsoleUtil.DisplayMessage("Age"); validResponse = ConsoleValidator.TryGetIntegerFromUser(10, 90, MAXIMUM_ATTEMPTS, "years old", out userAge); if (validResponse) { salesperson.Age = userAge; } ConsoleUtil.DisplayPromptMessage("Account ID: "); salesperson.AccountID = Console.ReadLine(); Console.WriteLine(""); // // validate user input // ConsoleUtil.DisplayMessage("Setting up inventory.."); ConsoleUtil.DisplayMessage(""); if (!ConsoleValidator.GetEnumValueFromUser <Product.ProductType>(MAXIMUM_ATTEMPTS, "Body Style:", out productType)) { ConsoleUtil.DisplayMessage("Maximum attempts exceeded, returning to main menu."); } if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, $"{productType.ToString()}s", out productAmount)) { ConsoleUtil.DisplayMessage("Max attempts exceeded, returning to main menu with default value of 0 vehicles."); } // // set salesman product object // salesperson.CurrentStock[productType].NumberOfUnits = productAmount; salesperson.Rank = Salesperson.Ranks.Beginner; DisplayContinuePrompt(); return(salesperson); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Product Types: "); ConsoleUtil.DisplayMessage(""); foreach (string productTypeName in Enum.GetNames(typeof(ProductType))) { if (productTypeName != ProductType.None.ToString()) { ConsoleUtil.DisplayMessage(productTypeName); } } ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter the product type: "); ProductType productType; if (Enum.TryParse <ProductType>(UppercaseFirst(Console.ReadLine()), out productType)) { salesperson.CurrentStock.Type = productType; } else { salesperson.CurrentStock.Type = ProductType.None; } if (ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "products", out int numberOfUnits)) { salesperson.CurrentStock.AddProducts(numberOfUnits); } else { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock."); ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to zero."); salesperson.CurrentStock.AddProducts(0); DisplayContinuePrompt(); } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup"); DisplayContinuePrompt(); return(salesperson); }