// Start is called before the first frame update void Start() { shipObject = GameObject.Find("ShipManager").GetComponent <ShipManager>().MainShipObject; courseManager = GameObject.Find("CourseManager").GetComponent <CourseManager>(); nextMakerNavi = GameObject.Find("NextLine").GetComponent <NextMakerNavi>(); Player = GameObject.Find("Ship"); MainCamera = GameObject.Find("GameViewCamera"); RotationSpeed = 0; AngleValue = 0; }
void Start() { if (!photonView) { photonView = PhotonView.Get(transform.root); } shipObject = GameObject.Find("ShipManager").GetComponent <ShipManager>().MainShipObject; courseManager = GameObject.Find("CourseManager").GetComponent <CourseManager>(); lineRenderer = GetComponent <LineRenderer>(); //線の幅を決める lineRenderer.startWidth = 0.1f; lineRenderer.endWidth = 0.1f; //頂点の数を決める lineRenderer.positionCount = 2; }