/// <summary>
 /// Deletes a given addition icon to a player
 /// </summary>
 /// <param name="source"></param>
 /// <param name="addition"></param>
 internal static void SendDeleteStatus(Actor source, uint addition)
 {
     Regiontree tree = source.currentzone.Regiontree;
     foreach (Character current in tree.SearchActors(SearchFlags.Characters))
     {
         SMSG_ADDITIONEND spkt = new SMSG_ADDITIONEND();
         spkt.SourceActor = source.id;
         spkt.StatusID = addition;
         spkt.SessionId = current.id;
         current.client.Send((byte[])spkt);
     }
 }
 public static void SendDeleteStatus(Character target, uint addition)
 {
     SMSG_ADDITIONEND spkt = new SMSG_ADDITIONEND();
     spkt.SourceActor = target.id;
     spkt.StatusID = addition;
     spkt.SessionId = target.id;
     target.client.Send((byte[])spkt);
 }