public override void Update(GameTime gameTime) { SadConsole.Engine.Update(gameTime, this.Game.IsActive); base.Update(gameTime); }
public override void Draw(GameTime gameTime) { SadConsole.Engine.Draw(gameTime); base.Draw(gameTime); }
public static void Draw(GameTime gameTime) { GameTimeElapsedRender = gameTime.ElapsedGameTime.TotalSeconds; GameTimeDraw = gameTime; ConsoleRenderStack.Render(); }