Exemple #1
0
        public static void PreferencesGUI()
        {
            //			Event.current.GetTypeForControl
            //
            //			if(Event.current.type == EventType.KeyDown)
            //			{
            //				cachedEvent = new Event(Event.current);
            ////				this.Repaint();
            //			}
            //
            //			GUILayout.TextField("");
            //
            //			if(cachedEvent != null)
            //			{
            //				GUILayout.Label(cachedEvent.ToString());
            //			}
            //			else
            //			{
            //				GUILayout.Label("No event");
            //			}

            GUILayout.Space(10);

            bool newHideGridInPerspective = GUILayout.Toggle(CurrentSettings.HideGridInPerspective, "Hide grid in perspective scene views");

            if (newHideGridInPerspective != CurrentSettings.HideGridInPerspective)
            {
                SceneView.RepaintAll();
                CurrentSettings.HideGridInPerspective = newHideGridInPerspective;
            }

            CurrentSettings.OverrideFlyCamera = GUILayout.Toggle(CurrentSettings.OverrideFlyCamera, "Linear fly camera");

            EditorGUI.BeginChangeCheck();
            CurrentSettings.ShowExcludedPolygons = GUILayout.Toggle(CurrentSettings.ShowExcludedPolygons, "Show excluded polygons");
            if (EditorGUI.EndChangeCheck())
            {
                // What's shown in the SceneView has potentially changed, so force it to repaint
                SceneView.RepaintAll();
            }

            EditorGUI.BeginChangeCheck();
            CurrentSettings.ShowBrushesAsWireframes = GUILayout.Toggle(CurrentSettings.ShowBrushesAsWireframes, "Show brushes as wireframes");
            if (EditorGUI.EndChangeCheck())
            {
                // What's shown in the SceneView has potentially changed, so force it to repaint
                CSGModel.UpdateAllBrushesVisibility();
                SceneView.RepaintAll();
            }

            EditorGUI.BeginChangeCheck();
            CurrentSettings.ShowBrushBoundsGuideLines = GUILayout.Toggle(CurrentSettings.ShowBrushBoundsGuideLines, "Show brush bounds guide lines");
            if (EditorGUI.EndChangeCheck())
            {
                // What's shown in the SceneView has potentially changed, so force it to repaint
                CSGModel.UpdateAllBrushesVisibility();
                SceneView.RepaintAll();
            }

            EditorGUILayout.Space();
            EditorGUI.indentLevel = 1;
            EditorGUILayout.LabelField("Developer Options", EditorStyles.boldLabel);
            EditorGUI.indentLevel = 0;
            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            CurrentSettings.ShowHiddenGameObjectsInHierarchy = GUILayout.Toggle(CurrentSettings.ShowHiddenGameObjectsInHierarchy, "Show hidden game objects in hierarchy");
            if (EditorGUI.EndChangeCheck())
            {
                // What's shown in the SceneView has potentially changed, so force it to repaint
                CSGModel.RebuildAllVolumes();
                SceneView.RepaintAll();
            }

            GUILayout.Space(10);

            if (GUILayout.Button("Change key mappings"))
            {
                Selection.activeObject = KeyMappings.Instance;
                // Show inspector
                EditorApplication.ExecuteMenuItem("Window/Inspector");
            }
            //			CurrentSettings.ReducedHandleThreshold = GUILayout.Toggle(CurrentSettings.ReducedHandleThreshold, "Reduced handle threshold");

            GUILayout.Space(20);

            GUIStyle style = SabreGUILayout.GetForeStyle();

            style.wordWrap = true;
            GUILayout.Label("Runtime CSG is a new experimental feature which allows you to create, alter and build brushes at runtime in your built applications.", style);
            BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
            string           defines          = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
            List <string>    definesSplit     = defines.Split(';').ToList();
            bool             enabled          = definesSplit.Contains(RUNTIME_CSG_DEFINE);

            if (enabled)
            {
                if (GUILayout.Button("Disable Runtime CSG (Experimental)"))
                {
                    definesSplit.Remove(RUNTIME_CSG_DEFINE);
                    defines = string.Join(";", definesSplit.ToArray());
                    PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines);
                }
            }
            else
            {
                if (GUILayout.Button("Enable Runtime CSG (Experimental)"))
                {
                    if (!definesSplit.Contains(RUNTIME_CSG_DEFINE))
                    {
                        definesSplit.Add(RUNTIME_CSG_DEFINE);
                    }
                    defines = string.Join(";", definesSplit.ToArray());
                    PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines);
                }
            }

            GUILayout.FlexibleSpace();

            GUILayout.Label("SabreCSG Version " + CSGModel.VERSION_STRING, SabreGUILayout.GetForeStyle());
        }
Exemple #2
0
        private static void OnBottomToolbarGUI(int windowID)
        {
            GUILayout.BeginHorizontal();

            GUIStyle createBrushStyle = new GUIStyle(EditorStyles.toolbarButton);

            createBrushStyle.fixedHeight = 20;
            if (GUI.Button(new Rect(0, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonCubeTexture, createBrushStyle))
            {
                CreatePrimitiveBrush(PrimitiveBrushType.Cube);
            }

            if (GUI.Button(new Rect(30, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonPrismTexture, createBrushStyle))
            {
                CreatePrimitiveBrush(PrimitiveBrushType.Prism);
            }

            //if(GUI.Button(new Rect(60,0, 30, createBrushStyle.fixedHeight), "", createBrushStyle))
            //{
            //}

            if (GUI.Button(new Rect(60, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonStairsTexture, createBrushStyle))
            {
                CreateCompoundBrush <StairBrush>();
            }

            if (GUI.Button(new Rect(90, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonCurvedStairsTexture, createBrushStyle))
            {
                CreateCompoundBrush <CurvedStairBrush>();
            }

            GUILayout.Space(92 + 30);
#if DEBUG_SABRECSG_PERF
            // For debugging frame rate
            GUILayout.Label(((int)(1 / csgModel.CurrentFrameDelta)).ToString(), SabreGUILayout.GetLabelStyle());
#endif

            if (SabreGUILayout.Button("Rebuild"))
            {
                csgModel.Build(false, false);
            }

            if (SabreGUILayout.Button("Force Rebuild"))
            {
                csgModel.Build(true, false);
            }

            GUI.color = Color.white;

            if (csgModel.AutoRebuild)
            {
                GUI.color = Color.green;
            }
            csgModel.AutoRebuild = SabreGUILayout.Toggle(csgModel.AutoRebuild, "Auto Rebuild");
            GUI.color            = Color.white;

            GUILayout.Label(csgModel.BuildMetrics.BuildMetaData.ToString(), SabreGUILayout.GetForeStyle(), GUILayout.Width(140));

            bool lastBrushesHidden = CurrentSettings.BrushesHidden;
            if (lastBrushesHidden)
            {
                GUI.color = Color.red;
            }
            CurrentSettings.BrushesHidden = SabreGUILayout.Toggle(CurrentSettings.BrushesHidden, "Brushes Hidden");
            if (CurrentSettings.BrushesHidden != lastBrushesHidden)
            {
                // Has changed
                CSGModel.UpdateAllBrushesVisibility();
                SceneView.RepaintAll();
            }
            GUI.color = Color.white;


            bool lastMeshHidden = CurrentSettings.MeshHidden;
            if (lastMeshHidden)
            {
                GUI.color = Color.red;
            }
            CurrentSettings.MeshHidden = SabreGUILayout.Toggle(CurrentSettings.MeshHidden, "Mesh Hidden");
            if (CurrentSettings.MeshHidden != lastMeshHidden)
            {
                // Has changed
                CSGModel.UpdateAllBrushesVisibility();
                SceneView.RepaintAll();
            }

            GUI.color = Color.white;


            if (GUILayout.Button("Grid " + CurrentSettings.GridMode.ToString(), EditorStyles.toolbarDropDown, GUILayout.Width(90)))
            {
                GenericMenu menu = new GenericMenu();

                string[] names = Enum.GetNames(typeof(GridMode));

                for (int i = 0; i < names.Length; i++)
                {
                    GridMode value    = (GridMode)Enum.Parse(typeof(GridMode), names[i]);
                    bool     selected = false;
                    if (CurrentSettings.GridMode == value)
                    {
                        selected = true;
                    }
                    menu.AddItem(new GUIContent(names[i]), selected, OnSelectedGridOption, value);
                }

                menu.DropDown(gridRect);
            }

            if (Event.current.type == EventType.Repaint)
            {
                gridRect       = GUILayoutUtility.GetLastRect();
                gridRect.width = 100;
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            // Line Two
            GUILayout.BeginHorizontal();

            if (GUI.Button(new Rect(0, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonCylinderTexture, createBrushStyle))
            {
                CreatePrimitiveBrush(PrimitiveBrushType.Cylinder);
            }

            if (GUI.Button(new Rect(30, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonSphereTexture, createBrushStyle))
            {
                CreatePrimitiveBrush(PrimitiveBrushType.Sphere);
            }

            if (GUI.Button(new Rect(60, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonConeTexture, createBrushStyle))
            {
                CreatePrimitiveBrush(PrimitiveBrushType.Cone);
            }

            //if (GUI.Button(new Rect(60, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), "", createBrushStyle))
            //{
            //}

            if (GUI.Button(new Rect(90, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), "...", createBrushStyle))
            {
                GenericMenu menu = new GenericMenu();

                List <Type> compoundBrushTypes = CompoundBrush.FindAllInAssembly();
                for (int i = 0; i < compoundBrushTypes.Count; i++)
                {
                    menu.AddItem(new GUIContent(compoundBrushTypes[i].Name), false, CreateCompoundBrush, compoundBrushTypes[i]);
                }

                menu.DropDown(new Rect(60, createBrushStyle.fixedHeight, 100, createBrushStyle.fixedHeight));
            }

            GUILayout.Space(92 + 30);

            // Display brush count
            GUILayout.Label(csgModel.BrushCount.ToStringWithSuffix(" brush", " brushes"), SabreGUILayout.GetLabelStyle());
//			CurrentSettings.GridMode = (GridMode)EditorGUILayout.EnumPopup(CurrentSettings.GridMode, EditorStyles.toolbarPopup, GUILayout.Width(80));

            if (Selection.activeGameObject != null)
            {
                BrushBase        primaryBrush = Selection.activeGameObject.GetComponent <BrushBase>();
                List <BrushBase> brushes      = new List <BrushBase>();
                for (int i = 0; i < Selection.gameObjects.Length; i++)
                {
                    BrushBase brush = Selection.gameObjects[i].GetComponent <BrushBase>();
                    if (brush != null)
                    {
                        brushes.Add(brush);
                    }
                }
                if (primaryBrush != null)
                {
                    CSGMode brushMode = (CSGMode)EditorGUILayout.EnumPopup(primaryBrush.Mode, EditorStyles.toolbarPopup, GUILayout.Width(80));
                    if (brushMode != primaryBrush.Mode)
                    {
                        bool anyChanged = false;

                        foreach (BrushBase brush in brushes)
                        {
                            Undo.RecordObject(brush, "Change Brush To " + brushMode);
                            brush.Mode = brushMode;
                            anyChanged = true;
                        }
                        if (anyChanged)
                        {
                            // Need to update the icon for the csg mode in the hierarchy
                            EditorApplication.RepaintHierarchyWindow();
                        }
                    }


                    bool[] noCSGStates = brushes.Select(brush => brush.IsNoCSG).Distinct().ToArray();
                    bool   isNoCSG     = (noCSGStates.Length == 1) ? noCSGStates[0] : false;

                    bool newIsNoCSG = SabreGUILayout.ToggleMixed(noCSGStates, "NoCSG", GUILayout.Width(53));


                    bool[] collisionStates = brushes.Select(item => item.HasCollision).Distinct().ToArray();
                    bool   hasCollision    = (collisionStates.Length == 1) ? collisionStates[0] : false;

                    bool newHasCollision = SabreGUILayout.ToggleMixed(collisionStates, "Collision", GUILayout.Width(53));


                    bool[] visibleStates = brushes.Select(item => item.IsVisible).Distinct().ToArray();
                    bool   isVisible     = (visibleStates.Length == 1) ? visibleStates[0] : false;

                    bool newIsVisible = SabreGUILayout.ToggleMixed(visibleStates, "Visible", GUILayout.Width(53));

                    if (newIsNoCSG != isNoCSG)
                    {
                        foreach (BrushBase brush in brushes)
                        {
                            Undo.RecordObject(brush, "Change Brush NoCSG Mode");
                            brush.IsNoCSG = newIsNoCSG;
                        }
                        // Tell the brushes that they have changed and need to recalc intersections
                        foreach (BrushBase brush in brushes)
                        {
                            brush.Invalidate(true);
                        }

                        EditorApplication.RepaintHierarchyWindow();
                    }
                    if (newHasCollision != hasCollision)
                    {
                        foreach (BrushBase brush in brushes)
                        {
                            Undo.RecordObject(brush, "Change Brush Collision Mode");
                            brush.HasCollision = newHasCollision;
                        }
                        // Tell the brushes that they have changed and need to recalc intersections
                        foreach (BrushBase brush in brushes)
                        {
                            brush.Invalidate(true);
                        }
                    }
                    if (newIsVisible != isVisible)
                    {
                        foreach (BrushBase brush in brushes)
                        {
                            Undo.RecordObject(brush, "Change Brush Visible Mode");
                            brush.IsVisible = newIsVisible;
                        }
                        // Tell the brushes that they have changed and need to recalc intersections
                        foreach (BrushBase brush in brushes)
                        {
                            brush.Invalidate(true);
                        }
                        if (newIsVisible == false)
                        {
                            csgModel.NotifyPolygonsRemoved();
                        }
                    }
                }
            }

            GUILayout.Space(10);

            // Position snapping UI
            CurrentSettings.PositionSnappingEnabled = SabreGUILayout.Toggle(CurrentSettings.PositionSnappingEnabled, "Pos Snapping");
            CurrentSettings.PositionSnapDistance    = EditorGUILayout.FloatField(CurrentSettings.PositionSnapDistance, GUILayout.Width(50));

            if (SabreGUILayout.Button("-", EditorStyles.miniButtonLeft))
            {
                CurrentSettings.ChangePosSnapDistance(.5f);
            }
            if (SabreGUILayout.Button("+", EditorStyles.miniButtonRight))
            {
                CurrentSettings.ChangePosSnapDistance(2f);
            }

            // Rotation snapping UI
            CurrentSettings.AngleSnappingEnabled = SabreGUILayout.Toggle(CurrentSettings.AngleSnappingEnabled, "Ang Snapping");
            CurrentSettings.AngleSnapDistance    = EditorGUILayout.FloatField(CurrentSettings.AngleSnapDistance, GUILayout.Width(50));

            if (SabreGUILayout.Button("-", EditorStyles.miniButtonLeft))
            {
                if (CurrentSettings.AngleSnapDistance > 15)
                {
                    CurrentSettings.AngleSnapDistance -= 15;
                }
                else
                {
                    CurrentSettings.AngleSnapDistance -= 5;
                }
            }
            if (SabreGUILayout.Button("+", EditorStyles.miniButtonRight))
            {
                if (CurrentSettings.AngleSnapDistance >= 15)
                {
                    CurrentSettings.AngleSnapDistance += 15;
                }
                else
                {
                    CurrentSettings.AngleSnapDistance += 5;
                }
            }

            GUILayout.FlexibleSpace();

            if (SabreGUILayout.Button("Prefs"))
            {
                SabreCSGPreferences.CreateAndShow();
            }

            if (SabreGUILayout.Button("Disable"))
            {
                Selection.activeGameObject = null;
                csgModel.EditMode          = false;
            }

            GUILayout.EndHorizontal();
        }
Exemple #3
0
        static void OnViewMenuGUI(int windowID)
        {
            float left_pad = 90f;

            EditorGUIUtility.labelWidth = 118f;

            GUILayout.Space(4);

            GUILayout.BeginHorizontal();
            GUILayout.Label("Viewport Settings", EditorStyles.boldLabel);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            bool lastBrushesHidden = CurrentSettings.BrushesHidden;

            CurrentSettings.BrushesHidden = EditorGUILayout.Toggle(
                new GUIContent("Hide Brushes", "Hotkey: " + KeyMappings.Instance.ToggleBrushesHidden),
                CurrentSettings.BrushesHidden
                );
            if (CurrentSettings.BrushesHidden != lastBrushesHidden)
            {
                // Has changed
                CSGModel.UpdateAllBrushesVisibility();
                SceneView.RepaintAll();
            }
            GUILayout.EndHorizontal();

            bool lastMeshHidden = CurrentSettings.MeshHidden;

            CurrentSettings.MeshHidden = EditorGUILayout.Toggle("Hide Meshes", CurrentSettings.MeshHidden);
            if (CurrentSettings.MeshHidden != lastMeshHidden)
            {
                // Has changed
                CSGModel.UpdateAllBrushesVisibility();
                SceneView.RepaintAll();
            }

            GUILayout.Space(10);

            GUILayout.BeginHorizontal();
            GUILayout.Label("Grid Settings", EditorStyles.boldLabel);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Grid type", EditorStyles.label);
            GUILayout.FlexibleSpace();

            GridMode lastMode = CurrentSettings.GridMode;

            CurrentSettings.GridMode = (GridMode)EditorGUILayout.EnumPopup(CurrentSettings.GridMode, GUILayout.Width(left_pad));
            if (CurrentSettings.GridMode != lastMode)
            {
                OnSelectedGridOption(CurrentSettings.GridMode);
            }
            GUILayout.EndHorizontal();

            // Projected grid
            bool lastProjectedGridEnabled = CurrentSettings.ProjectedGridEnabled;

            CurrentSettings.ProjectedGridEnabled = EditorGUILayout.Toggle(
                new GUIContent("Projected Grid", "Hotkey: " + KeyMappings.Instance.ToggleProjectedGrid.Replace("#", "Shift+")),
                CurrentSettings.ProjectedGridEnabled
                );
            if (CurrentSettings.ProjectedGridEnabled != lastProjectedGridEnabled)
            {
                SceneView.RepaintAll();
            }
            if (Event.current.type == EventType.Repaint)
            {
                gridRect       = GUILayoutUtility.GetLastRect();
                gridRect.width = 100;
            }

            // Position snapping UI
            CurrentSettings.PositionSnappingEnabled = EditorGUILayout.Toggle(
                new GUIContent("Grid snapping", "Hotkey: " + KeyMappings.Instance.TogglePosSnapping.Replace("#", "Shift+")),
                CurrentSettings.PositionSnappingEnabled
                );

            // Position snapping UI
            CurrentSettings.AngleSnappingEnabled = EditorGUILayout.Toggle(
                new GUIContent("Rotation snapping", "Hotkey: " + KeyMappings.Instance.ToggleAngSnapping.Replace("#", "Shift+")),
                CurrentSettings.AngleSnappingEnabled
                );

            // Rotation snapping UI
            GUILayout.BeginHorizontal();
            GUILayout.Label(new GUIContent(
                                "Rotation size",
                                "Hotkeys: " + KeyMappings.Instance.DecreaseAngSnapping.Replace("#", "Shift+") + "  " + KeyMappings.Instance.IncreaseAngSnapping.Replace("#", "Shift+")
                                ), EditorStyles.label);
            GUILayout.FlexibleSpace();

            // CurrentSettings.AngleSnappingEnabled = SabreGUILayout.Toggle(CurrentSettings.AngleSnappingEnabled, "Ang Snapping");
            CurrentSettings.AngleSnapDistance = EditorGUILayout.FloatField(CurrentSettings.AngleSnapDistance, GUILayout.Width(50));

            if (SabreGUILayout.Button("-", EditorStyles.miniButtonLeft))
            {
                if (CurrentSettings.AngleSnapDistance > 15)
                {
                    CurrentSettings.AngleSnapDistance -= 15;
                }
                else
                {
                    CurrentSettings.AngleSnapDistance -= 5;
                }
            }
            if (SabreGUILayout.Button("+", EditorStyles.miniButtonRight))
            {
                if (CurrentSettings.AngleSnapDistance >= 15)
                {
                    CurrentSettings.AngleSnapDistance += 15;
                }
                else
                {
                    CurrentSettings.AngleSnapDistance += 5;
                }
            }
            GUILayout.EndHorizontal();
        }