Exemple #1
0
        public MainViewModel(string login)
        {
            Login         = login;
            CurrentPlayer = new Player(Login);
            Players       = new List <Player>();
            Players.Add(CurrentPlayer);
            Players.Add(new Player("Enemy"));

            Window             = new MainWindow();
            Window.DataContext = this;
            MyHand             = new PlayerHandViewModel(true, CurrentPlayer);

            PrepareMap();

            _client = new Client();
            _client.EstablishConnection();
            _client.SendMessage(new InitializeMessage
            {
                Login = login,
            });
            _client.OnReceiveMessageEvent += ReceivedMessageFromClient;

            ReadyButtonVisibility = Visibility.Visible;

            LampImage    = ImagePaths.LampFix;
            PickImage    = ImagePaths.LampFix;
            TrolleyImage = ImagePaths.LampFix;

            _cardsToFold = new List <HandCard>();
        }
Exemple #2
0
        private void Init()
        {
            _cardsToFold = new List <HandCard>();

            MyHand = new PlayerHandViewModel(true, CurrentPlayer);
            _clientLogic.Client.OnReceiveMessageEvent += ReceivedMessageFromClient;

            CurrentPlayer = new Player(Login);

            _table = new ClientLibrary.Table();
            _table.AddPlayer(CurrentPlayer);
        }
Exemple #3
0
        private void HandleInitializeTableMessage(InitializeTableMessage message)
        {
            Application.Current.Dispatcher.Invoke(delegate
            {
                foreach (var goldCard in message.GoldCards)
                {
                    Map[goldCard.Coordinates.Coordinate_Y][goldCard.Coordinates.Coordinate_X] = goldCard;
                }

                foreach (var startCard in message.StartCards)
                {
                    Map[startCard.Coordinates.Coordinate_Y][startCard.Coordinates.Coordinate_X] = startCard;
                }

                Players = message.Players;
            });
            OnPropertyChanged(nameof(Map));
            EnemyHand = new PlayerHandViewModel(false, Players.First(pl => pl.Id != CurrentPlayer.Id));
            OnPropertyChanged(nameof(EnemyHand));
        }