Exemple #1
0
        public void Activate(Controller controller, IPlayable source, IPlayable target = null)
        {
            // execute task straight over
            if (SingleTask != null)
            {
                // clone task here
                var clone = SingleTask.Clone();
                clone.Game       = controller.Game;
                clone.Controller = controller;
                clone.Source     = source;
                clone.Target     = target;

                controller.Game.TaskQueue.Enqueue(clone);
            }

            // only apply enchant and triggers if there is ...
            if (Enchant == null && Trigger == null)
            {
                return;
            }

            switch (Area)
            {
            case EnchantmentArea.TARGET:
                if (target != null)
                {
                    Enchant?.Activate(source.Card.Id, target.Enchants, target);
                    Trigger?.Activate(source.Card.Id, target.Triggers, target);
                }
                break;

            case EnchantmentArea.HAND:
                Enchant?.Activate(source.Card.Id, controller.Hand.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Hand.Triggers, source);
                break;

            case EnchantmentArea.OP_HAND:
                Enchant?.Activate(source.Card.Id, controller.Opponent.Hand.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Hand.Triggers, source);
                break;

            case EnchantmentArea.HANDS:
                Enchant?.Activate(source.Card.Id, controller.Hand.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Hand.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Opponent.Hand.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Hand.Triggers, source);
                break;

            case EnchantmentArea.HAND_AND_BOARD:
                Enchant?.Activate(source.Card.Id, controller.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Board.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Hand.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Hand.Triggers, source);
                break;

            case EnchantmentArea.BOARD:
                Enchant?.Activate(source.Card.Id, controller.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Board.Triggers, source);
                break;

            case EnchantmentArea.OP_BOARD:
                Enchant?.Activate(source.Card.Id, controller.Opponent.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Board.Triggers, source);
                break;

            case EnchantmentArea.OP_BOARD_AND_OP_HERO:
                Enchant?.Activate(source.Card.Id, controller.Opponent.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Board.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Opponent.Hero.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Hero.Triggers, source);
                break;

            case EnchantmentArea.BOARDS:
                Enchant?.Activate(source.Card.Id, controller.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Board.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Opponent.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Board.Triggers, source);
                break;

            case EnchantmentArea.SECRET:
                Enchant?.Activate(source.Card.Id, controller.Secrets.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Secrets.Triggers, source);
                break;

            case EnchantmentArea.HERO:
                Enchant?.Activate(source.Card.Id, controller.Hero.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Hero.Triggers, source);
                break;

            case EnchantmentArea.HEROES:
                Enchant?.Activate(source.Card.Id, controller.Hero.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Hero.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Opponent.Hero.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Hero.Triggers, source);
                break;

            case EnchantmentArea.SELF:
                Enchant?.Activate(source.Card.Id, source.Enchants, source);
                Trigger?.Activate(source.Card.Id, source.Triggers, source);
                break;

            case EnchantmentArea.CONTROLLER:
                Enchant?.Activate(source.Card.Id, controller.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Triggers, source);
                break;

            case EnchantmentArea.OP_CONTROLLER:
                Enchant?.Activate(source.Card.Id, controller.Opponent.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Triggers, source);
                break;

            case EnchantmentArea.CONTROLLERS:
                Enchant?.Activate(source.Card.Id, controller.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Opponent.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Triggers, source);
                break;

            case EnchantmentArea.GAME:
                Enchant?.Activate(source.Card.Id, controller.Game.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Game.Triggers, source);
                break;

            case EnchantmentArea.BOARDS_HEROES:
                Enchant?.Activate(source.Card.Id, controller.Hero.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Hero.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Opponent.Hero.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Hero.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Board.Triggers, source);
                Enchant?.Activate(source.Card.Id, controller.Opponent.Board.Enchants, source);
                Trigger?.Activate(source.Card.Id, controller.Opponent.Board.Triggers, source);
                break;

            default:
                throw new NotImplementedException();
            }
        }