Exemple #1
0
        private static void RunSearchCycle(NWPlayer oPC, NWPlaceable oChest, int iDC)
        {
            int lootTable = oChest.GetLocalInt(SearchSiteLootTableVariableName);
            int skill     = _.GetSkillRank(_.SKILL_SEARCH, oPC.Object);

            if (skill > 10)
            {
                skill = 10;
            }
            else if (skill < 0)
            {
                skill = 0;
            }

            int roll         = RandomService.Random(20) + 1;
            int combinedRoll = roll + skill;

            if (roll + skill >= iDC)
            {
                oPC.FloatingText(ColorTokenService.SkillCheck("Search: *success*: (" + roll + " + " + skill + " = " + combinedRoll + " vs. DC: " + iDC + ")"));
                ItemVO spawnItem = PickResultItem(lootTable);

                if (!string.IsNullOrWhiteSpace(spawnItem.Resref) && spawnItem.Quantity > 0)
                {
                    NWItem foundItem     = (_.CreateItemOnObject(spawnItem.Resref, oChest.Object, spawnItem.Quantity, ""));
                    float  maxDurability = DurabilityService.GetMaxDurability(foundItem);
                    if (maxDurability > -1)
                    {
                        DurabilityService.SetDurability(foundItem, RandomService.RandomFloat() * maxDurability + 1);
                    }
                }
            }
            else
            {
                oPC.FloatingText(ColorTokenService.SkillCheck("Search: *failure*: (" + roll + " + " + skill + " = " + combinedRoll + " vs. DC: " + iDC + ")"));
            }
        }