Exemple #1
0
 // Invoke the Completion event; calle whenever the catalog creation has completed.
 protected virtual void OnCatalogComplete(CatalogCompleteEventArg e)
 {
     if (CatalogCompleteEventHandler != null)
     {
         CatalogCompleteEventHandler(this, e);
     }
 }
Exemple #2
0
        /// <summary>
        /// This will generate the Exercise objects which will be overlayed on the default Exercises loaded in the ExerciseQueue
        /// Used by the OnCatalogComplete event
        /// </summary>
        /// <returns></returns>
        public CatalogCompleteEventArg GetCurrentWorkout()
        {
            Exercise[] exerciseList           = _workoutList.ToArray();
            CatalogCompleteEventArg eventArgs = new CatalogCompleteEventArg(exerciseList);

            return(eventArgs);
        }
Exemple #3
0
        /// <summary>
        /// When the catalog notifies that the Exercises have been loaded and the patient is ready to exercise,
        /// The exercise queue will load up the exercises pushed into the CurrentCatalog.
        ///
        /// </summary>
        /// <returns></returns>
        public void LoadExercises(object sender, CatalogCompleteEventArg e)
        {
            ReInitialize();
            OnLoadStarted(EventArgs.Empty);
            string path = System.AppDomain.CurrentDomain.BaseDirectory + "../../../../KinectTherapyContent/Exercises/";

            Exercises = new ExerciseGameComponent[e.Exercises.Length];

            //loop through the exercises in the CurrentCatalog and turn them into Exercise objects.
            for (int i = 0; i < e.Exercises.Length; i++)
            {
                XmlSerializer serializer = new XmlSerializer(typeof(Exercise));
                StreamReader  reader     = new StreamReader(path + e.Exercises[i].Id + ".xml");

                // deserialize the xml and create an Exercise
                Exercise temp = (Exercise)serializer.Deserialize(reader);
                temp.Repetitions = e.Exercises[i].Repetitions;
                temp.Variance    = e.Exercises[i].Variance;

                Exercises[i] = new ExerciseGameComponent(_game, temp);
                reader.Close();

                //Queue up for a workout
                PendingExercises.Enqueue(Exercises[i]);
            }
            // once they're all queued start the first exercise.
            NextExercise();
            OnLoadComplete(EventArgs.Empty);
        }
        /// <summary>
        /// When the catalog notifies that the Exercises have been loaded and the patient is ready to exercise,
        /// The exercise queue will load up the exercises pushed into the CurrentCatalog. 
        /// 
        /// </summary>
        /// <returns></returns>
        public void LoadExercises(object sender, CatalogCompleteEventArg e)
        {
            ReInitialize();
            OnLoadStarted(EventArgs.Empty);
            string path = System.AppDomain.CurrentDomain.BaseDirectory + "../../../../KinectTherapyContent/Exercises/";

            Exercises = new ExerciseGameComponent[e.Exercises.Length];

             //loop through the exercises in the CurrentCatalog and turn them into Exercise objects.
            for (int i = 0; i < e.Exercises.Length; i++)
            {
                XmlSerializer serializer = new XmlSerializer(typeof(Exercise));
                StreamReader reader = new StreamReader(path + e.Exercises[i].Id + ".xml");
                // deserialize the xml and create an Exercise
                Exercise temp = (Exercise)serializer.Deserialize(reader);
                temp.Repetitions = e.Exercises[i].Repetitions;
                temp.Variance = e.Exercises[i].Variance;

                Exercises[i] = new ExerciseGameComponent(_game, temp);
                reader.Close();

                //Queue up for a workout
                PendingExercises.Enqueue(Exercises[i]);
            }
            // once they're all queued start the first exercise.
            NextExercise();
            OnLoadComplete(EventArgs.Empty);
        }
 // Invoke the Completion event; calle whenever the catalog creation has completed.
 protected virtual void OnCatalogComplete(CatalogCompleteEventArg e)
 {
     if (CatalogCompleteEventHandler != null)
     {
         CatalogCompleteEventHandler(this, e);
     }
 }
 /// <summary>
 /// This will generate the Exercise objects which will be overlayed on the default Exercises loaded in the ExerciseQueue
 /// Used by the OnCatalogComplete event
 /// </summary>
 /// <returns></returns>
 public CatalogCompleteEventArg GetCurrentWorkout()
 {
     Exercise[] exerciseList = _workoutList.ToArray();
     CatalogCompleteEventArg eventArgs = new CatalogCompleteEventArg(exerciseList);
     return eventArgs;
 }