Exemple #1
0
        private void DistributeTemplateParameters()
        {
            AriadneSettingsData data = new AriadneSettingsData();

            TemplateMazeUserControl.FillParametersInto(data);

            data.AutoSeed       = false;
            data.AutoGridWidth  = data.AutoPathWidth = false;
            data.AutoMazeHeight = data.AutoMazeWidth = true;
            data.AutoColors     = false;

            // The other MazePainters should not have a local ImageLoader.
            data.LeaveCurrentBackgroundImageLoader = true;
            data.IsArena = true;

            for (int i = 0; i < Items.Count; i++)
            {
                // The last item may use the shared list of recently used images.
                if (i == Items.Count - 1)
                {
                    data.IsArena = false;
                }

                ArenaItem item = Items[i];
                if (item != TemplateItem)
                {
                    item.MazeUserControl.MazePainter.BackgroundImageLoader = TemplateItem.MazeUserControl.MazePainter;
                    item.MazeUserControl.TakeParametersFrom(data);
                    item.Setup(false);
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// Create and arrange the desired number of ArenaItems.
        /// </summary>
        private void OnLayout()
        {
            List <ArenaItem> items = Items;

            #region Adjust the number of ArenaItems and SolverControllers

            while (items.Count < nX * nY)
            {
                ArenaItem item = new ArenaItem();
                this.Controls.Add(item);
                items.Add(item);
                ((MultiSolverController)SolverController).Add(item.SolverController);
            }
            while (items.Count > nX * nY)
            {
                ArenaItem item = items[items.Count - 1];
                this.Controls.Remove(item);
                items.RemoveAt(items.Count - 1);
                ((MultiSolverController)SolverController).Remove(item.SolverController);
            }

            #endregion

            #region Place the ArenaItems into a regular grid

            const int dx = 6, dy = 6;

            for (int x = 0; x < nX; x++)
            {
                for (int y = 0; y < nY; y++)
                {
                    int cw = (this.ClientSize.Width - dx) / nX - dx;
                    int cx = dx + x * (cw + dx);
                    int ch = (this.statusStrip.Location.Y - dx) / nX - dx;
                    int cy = dy + y * (ch + dy);

                    ArenaItem item = items[y * nX + x];
                    item.Location = new Point(cx, cy);
                    item.Size     = new Size(cw, ch);
                }
            }

            #endregion

#if false
            // Note: The maze parameters are still incomplete, so we should not try to update anything.
            this.UpdateCaption();
            this.UpdateStatusLine();
#endif
        }