Exemple #1
0
        public void MSTest_check_dead_monsters_all_dead()
        {
            Player P    = new Player();
            Node   n    = new Node();
            Pack   pack = new Pack("pack", 2);

            P.location         = n;
            pack.location      = n;
            pack.members[0].HP = 1;
            pack.members[1].HP = 1;
            Monster M1 = pack.members[0];
            Monster M2 = pack.members[1];

            P.accelerated = true;
            P.Attack(pack.members[0]);
            Assert.IsTrue(pack.CurrentHP() == 0 && !n.packs.Contains(pack));
        }
Exemple #2
0
        /* Execute a fight between the player and the packs in this node.
         * Such a fight can take multiple rounds as describe in the Project Document.
         * A fight terminates when either the node has no more monster-pack, or when
         * the player's HP is reduced to 0.
         */
        public void fight(Player player, int seed, bool withSeed) //now runs a single enemy turn
        {
            if (withSeed)
            {
                RandomGenerator.initializeWithSeed(seed);
            }
            rnd = RandomGenerator.rnd;

            /*Possibly to do:
             * - Attack after failed flee attempt? (currently present)*/
            //throw new NotImplementedException(); //still missing node contest check
            Pack   attackPack   = packs[rnd.Next(packs.Count - 1)];
            double fleeCheck    = rnd.NextDouble();
            double packHP       = attackPack.CurrentHP();
            double fleeTreshold = (1 - (packHP / attackPack.startingHP)) / 2;

            if (fleeCheck <= fleeTreshold)
            {
                Logger.log("A pack tries to flee");
                foreach (Node n in attackPack.location.neighbors)
                {
                    attackPack.move(n);
                    if (n.packs.Contains(attackPack))
                    {
                        Logger.log("A pack flees!");
                        packs.Remove(attackPack);
                        if (contested(player))
                        {
                            attackPack = packs[rnd.Next(packs.Count - 1)];
                        }
                        break;
                    }
                }
            }
            if (contested(player))
            {
                attackPack.Attack(player);
            }
        }
Exemple #3
0
        public void MStest_currenthp()
        {
            Pack p = new Pack("pid", 3);

            Assert.IsTrue(p.startingHP == p.CurrentHP());
        }