Exemple #1
0
 public GMClass()
 {
     state       = new StateClass();
     gameGraphic = new GameGraphicClass();
     // TUTAJ MAGIA DYSPUTA
     songResources = new SongResources();
 }
        public void Draw(StateClass state)
        {

            backGround.Draw(spriteBatch);
            switch (state.gameState)
            {
                case GameState.LOGO:
                    DrawLogo();
                    break;
                case GameState.MENU:
                    {
                        menuButtons[(int)(state.menuState)].HL = true;
                        for (int i = 0; i < numberOfGameStates; i++)
                            menuButtons[i].Draw(spriteBatch);
                        menuButtons[(int)(state.menuState)].HL = false;

                    }
                    break;
                case GameState.MORE:
                    {
                        moreButtons[(int)(state.moreState)].HL = true;
                        for (int i = 0; i < numberOfMoreStates; i++)
                            moreButtons[i].Draw(spriteBatch);
                        moreButtons[(int)(state.moreState)].HL = false;
                    }
                    break;
                default:
                    break;
            }
        }
Exemple #3
0
 public GMClass()
 {
     state = new StateClass();
     gameGraphic = new GameGraphicClass();
     // TUTAJ MAGIA DYSPUTA
     songResources = new SongResources();
 }