Exemple #1
0
 public MovingEnemy(asd.Vector2DF pos, NormalPlayer player)
     : base(pos, player)
 {
     CenterPosition = new asd.Vector2DF(Texture.Size.X / 2.0f, Texture.Size.Y / 2.0f);
     //moveVelocity = new asd.Vector2DF();
     moveVelocity = new asd.Vector2DF(-1.0f, 0.0f);
 }
Exemple #2
0
        public Enemy(Vector2DF pos, NormalPlayer player)
        {
            Position    = pos;
            this.player = player;

            Texture = asd.Engine.Graphics.CreateTexture2D("Resources/Player2.png");

            CenterPosition = new asd.Vector2DF(Texture.Size.X / 2.0f, Texture.Size.Y / 2.0f);

            Radius = Texture.Size.X / 2.0f;

            //破壊時の効果音を読み込む
            deathSound = asd.Engine.Sound.CreateSoundSource("Resources/Explode.wav", true);

            enemycount++;
        }