/// <summary> /// Plays a sound effect and returns the SoundEffectInstance. /// </summary> /// <param name="fileName"></param> /// <returns></returns> public static SoundEffectInstance PlaySoundEffect(string fileName, bool looped = false, STACK.Components.AudioEmitter emitter = null, STACK.Components.AudioListener listener = null) { return(Tree.World.Get <AudioManager>().PlaySoundEffect(fileName, looped, emitter, listener)); }