public void AddSprite(Object resource) { if (resource is Texture2D || resource is Sprite) { STSpriteInfo info = new STSpriteInfo(); info.source = resource; if (resource is Sprite) { info.target = resource as Sprite; } this.m_Sprites.Add(info); } }
public void RemoveSprite(STSpriteInfo sprite) { m_Sprites.Remove(sprite); }