/// <summary>
        /// Updates the mount module from user input in the editor
        /// </summary>
        /// <param name="newMount"></param>
        /// <param name="updateSymmetry"></param>
        private void updateMountFromEditor(String newMount, bool updateSymmetry)
        {
            SRBNozzleData mod = Array.Find(nozzleModules, m => m.name == newMount);
            if (mod != null && mod != currentNozzleModule)
            {
                //finally, clear any existing models from prefab, and initialize the currently configured models
                resetTransformParents();

                currentNozzleModule.destroyCurrentModel();
                currentNozzleModule = mod;
                currentNozzleModule.setupModel(part, part.transform.FindRecursive(baseTransformName), ModelOrientation.BOTTOM);
                currentNozzleName = currentNozzleModule.name;
                currentGimbalOffset = 0;
            }
            if (!currentNozzleModule.isValidTextureSet(currentNozzleTexture))
            {
                currentNozzleTexture = currentNozzleModule.modelDefinition.defaultTextureSet;
            }
            currentNozzleModule.enableTextureSet(currentNozzleTexture);
            updateModelScaleAndPosition();
            updatePartResources();
            updatePartMass();
            updateAttachnodes(true);
            updateThrustOutput();
            currentNozzleModule.setupTransformDefaults(part.transform.FindRecursive(thrustTransformName), part.transform.FindRecursive(gimbalTransformName));
            updateGimbalOffset();
            updateEngineISP();
            updateEditorValues();
            updateGui();

            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent<SSTUModularBooster>().updateMountFromEditor(newMount, false);
                }
                GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
            }
        }
        /// <summary>
        /// Updates the mount module from user input in the editor
        /// </summary>
        /// <param name="newMount"></param>
        /// <param name="updateSymmetry"></param>
        private void updateMountFromEditor(String newMount, bool updateSymmetry)
        {
            SRBNozzleData mod = Array.Find(nozzleModules, m => m.name == newMount);
            if (mod != null && mod != currentNozzleModule)
            {
                //finally, clear any existing models from prefab, and initialize the currently configured models
                resetTransformParents();

                currentNozzleModule.destroyCurrentModel();
                currentNozzleModule = mod;
                currentNozzleModule.setupModel(part.transform.FindRecursive(baseTransformName), ModelOrientation.BOTTOM);
                currentGimbalOffset = 0;
            }
            currentNozzleName = currentNozzleModule.name;
            if (!currentNozzleModule.isValidTextureSet(currentNozzleTexture))
            {
                currentNozzleTexture = currentNozzleModule.getDefaultTextureSet();
            }
            currentNozzleModule.enableTextureSet(currentNozzleTexture);
            currentNozzleModule.updateTextureUIControl(this, "currentNozzleTexture", currentNozzleTexture);
            updateModelScaleAndPosition();
            updateEffectsScale();
            updateContainerVolume();
            updatePartMass();
            updatePartCost();
            updateAttachnodes(true);
            currentNozzleModule.setupTransformDefaults(part.transform.FindRecursive(thrustTransformName), part.transform.FindRecursive(gimbalTransformName));
            updateGimbalOffset();
            updateEngineISP();
            updateEditorValues();
            updateThrustOutput();
            float val = currentNozzleModule.gimbalAdjustmentRange;
            this.updateUIFloatEditControl("currentGimbalOffset", -val, val, 2f, 1f, 0.1f, true, currentGimbalOffset);
            updateGui();

            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent<SSTUModularBooster>().updateMountFromEditor(newMount, false);
                }
            }
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onPartGeometryUpdate(part, true);
        }