public static void testPowerSystem(SpaceShip playerSpaceShip)
        {
            Console.WriteLine("How Much fuel for this test?");

            string fuelInput = Console.ReadLine();
            int testLevel = Int32.Parse(fuelInput);
            bool keepGoing = true;

            if (playerSpaceShip.shipType == "Fighter")
            {
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").fuelStore.fuelLevel = testLevel;
                //playerSpaceShip.fighterCockpit.fuelStore.fuelLevel = testLevel;
            }

            if (playerSpaceShip.shipType != "Fighter")
            {
                playerSpaceShip.getSpecificRoom("Engineering").fuelStore.fuelLevel = testLevel;
                //playerSpaceShip.getSpecificRoom("Engineering").fuelStore.fuelLevel = testLevel;
            }

            while (keepGoing == true)
            {
                TimeManagementMethods.executePowerTick(playerSpaceShip);
                //Console.ReadLine();

                //ReportingMethods.shipSystemReport(playerSpaceShip.fighterCockpit.aI);
                //ReportingMethods.shipSystemReport(playerSpaceShip.engineering.shields);
                //ReportingMethods.shipSystemReport(playerSpaceShip.bridge.aI);

                if (playerSpaceShip.shipType == "Fighter")
                {
                    int storedSystemPower = playerSpaceShip.shipStoredPower();
                    if (playerSpaceShip.getSpecificRoom("Fighter Cockpit").fuelStore.fuelLevel <= 0 && playerSpaceShip.getSpecificShipSystem("Capacitor").currentPowerStored <= 0 && storedSystemPower <= 0)
                    {
                        keepGoing = false;
                    }
                }

                if (playerSpaceShip.shipType != "Fighter")
                {
                    int storedSystemPower = playerSpaceShip.shipStoredPower();
                    if (playerSpaceShip.getSpecificRoom("Engineering").fuelStore.fuelLevel <= 0 && playerSpaceShip.getSpecificShipSystem("Capacitor").currentPowerStored <= 0 && storedSystemPower <= 0)
                    {
                        keepGoing = false;
                    }
                }
            }
        }
        public static void setShipSystems(SpaceShip playerSpaceShip)
        {
            if (playerSpaceShip.getSpecificRoom("Fighter Cockpit") != null)
            {
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").pilotControls = new ShipSystem("Pilot Controls", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").temperatureControl = new ShipSystem("Temperature Control", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").airScrubber = new ShipSystem("Air Scrubber", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").heatExchanger = new ShipSystem("Heat Exchanger", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").shields = new ShipSystem("Shields", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").engines = new ShipSystem("Engines", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").fuelStore = new ShipSystem("Fuel Store", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").transmitter = new ShipSystem("Transmitter", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").receiver = new ShipSystem("Receiver", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").cryptography = new ShipSystem("Cryptography", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").powerDistributor = new ShipSystem("Power Distributor", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").powerGenerator = new ShipSystem("Power Generator", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);
                playerSpaceShip.getSpecificRoom("Fighter Cockpit").shipCapacitor = new ShipSystem("Capacitor", playerSpaceShip.getSpecificRoom("Fighter Cockpit").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Bridge") != null)
            {
                playerSpaceShip.getSpecificRoom("Bridge").pilotControls = new ShipSystem("Pilot Controls", playerSpaceShip.getSpecificRoom("Bridge").roomType);

                playerSpaceShip.getSpecificRoom("Bridge").aI = new ShipSystem("A.I.", playerSpaceShip.getSpecificRoom("Bridge").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Engineering") != null)
            {
                playerSpaceShip.getSpecificRoom("Engineering").shields = new ShipSystem("Shields", playerSpaceShip.getSpecificRoom("Engineering").roomType);
                playerSpaceShip.getSpecificRoom("Engineering").engines = new ShipSystem("Engines", playerSpaceShip.getSpecificRoom("Engineering").roomType);
                playerSpaceShip.getSpecificRoom("Engineering").powerGenerator = new ShipSystem("Power Generator", playerSpaceShip.getSpecificRoom("Engineering").roomType);
                playerSpaceShip.getSpecificRoom("Engineering").fabricator = new ShipSystem("Fabricator", playerSpaceShip.getSpecificRoom("Engineering").roomType);
                playerSpaceShip.getSpecificRoom("Engineering").wasteDisposal = new ShipSystem("Waste Disposal", playerSpaceShip.getSpecificRoom("Engineering").roomType);
                playerSpaceShip.getSpecificRoom("Engineering").fuelStore = new ShipSystem("Fuel Store", playerSpaceShip.getSpecificRoom("Engineering").roomType);
                playerSpaceShip.getSpecificRoom("Engineering").powerDistributor = new ShipSystem("Power Distributor", playerSpaceShip.getSpecificRoom("Engineering").roomType);
                playerSpaceShip.getSpecificRoom("Engineering").shipCapacitor = new ShipSystem("Capacitor", playerSpaceShip.getSpecificRoom("Engineering").roomType);

                //playerSpaceShip.engineering.repairBay = new ShipSystem ("Repair Bay", playerSpaceShip.bridge.roomType);
            }

            if (playerSpaceShip.getSpecificRoom("Life Support") != null)
            {

                playerSpaceShip.getSpecificRoom("Life Support").airScrubber = new ShipSystem("Air Scrubber", playerSpaceShip.getSpecificRoom("Life Support").roomType);
                playerSpaceShip.getSpecificRoom("Life Support").gravityGenerator = new ShipSystem("Gravity Generator", playerSpaceShip.getSpecificRoom("Life Support").roomType);
                playerSpaceShip.getSpecificRoom("Life Support").temperatureControl = new ShipSystem("Temperature Control", playerSpaceShip.getSpecificRoom("Life Support").roomType);
                playerSpaceShip.getSpecificRoom("Life Support").airPump = new ShipSystem("Air Pump", playerSpaceShip.getSpecificRoom("Life Support").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Comms") != null)
            {

                playerSpaceShip.getSpecificRoom("Comms").transmitter = new ShipSystem("Transmitter", playerSpaceShip.getSpecificRoom("Comms").roomType);
                playerSpaceShip.getSpecificRoom("Comms").receiver = new ShipSystem("Receiver", playerSpaceShip.getSpecificRoom("Comms").roomType);
                playerSpaceShip.getSpecificRoom("Comms").cryptography = new ShipSystem("Cryptography", playerSpaceShip.getSpecificRoom("Comms").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Fire Control") != null)
            {

                playerSpaceShip.getSpecificRoom("Fire Control").weaponsTargeting = new ShipSystem("Weapons Targeting", playerSpaceShip.getSpecificRoom("Fire Control").roomType);
                playerSpaceShip.getSpecificRoom("Fire Control").weaponsFiring = new ShipSystem("Weapons Firing", playerSpaceShip.getSpecificRoom("Fire Control").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Fire Control 2") != null)
            {

                playerSpaceShip.getSpecificRoom("Fire Control 2").weaponsTargeting = new ShipSystem("Weapons Targeting", playerSpaceShip.getSpecificRoom("Fire Control 2").roomType);
                playerSpaceShip.getSpecificRoom("Fire Control 2").weaponsFiring = new ShipSystem("Weapons Firing", playerSpaceShip.getSpecificRoom("Fire Control 2").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Fire Control 3") != null)
            {

                playerSpaceShip.getSpecificRoom("Fire Control 3").weaponsTargeting = new ShipSystem("Weapons Targeting", playerSpaceShip.getSpecificRoom("Fire Control 3").roomType);
                playerSpaceShip.getSpecificRoom("Fire Control 3").weaponsFiring = new ShipSystem("Weapons Firing", playerSpaceShip.getSpecificRoom("Fire Control 3").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Fire Control 4") != null)
            {

                playerSpaceShip.getSpecificRoom("Fire Control 4").weaponsTargeting = new ShipSystem("Weapons Targeting", playerSpaceShip.getSpecificRoom("Fire Control 4").roomType);
                playerSpaceShip.getSpecificRoom("Fire Control 4").weaponsFiring = new ShipSystem("Weapons Firing", playerSpaceShip.getSpecificRoom("Fire Control 4").roomType);

            }

            if (playerSpaceShip.getSpecificRoom("Medibay") != null)
            {
                playerSpaceShip.getSpecificRoom("Medibay").surgeryTable = new ShipSystem("Surgery Table", playerSpaceShip.getSpecificRoom("Medibay").roomType);
            }

            if (playerSpaceShip.getSpecificRoom("Cargo Hold") != null)
            {

            }

            if (playerSpaceShip.getSpecificRoom("Shuttle Bay") != null)
            {
                playerSpaceShip.getSpecificRoom("Shuttle Bay").hangar = new ShipSystem("Hangar", playerSpaceShip.getSpecificRoom("Shuttle Bay").roomType);
                playerSpaceShip.getSpecificRoom("Shuttle Bay").repairBay = new ShipSystem("Repair Bay", playerSpaceShip.getSpecificRoom("Shuttle Bay").roomType);
            }
        }