public void Draw(DrawingHandleScreen handle, UIBox2 box)
 {
     if (GameController.OnGodot)
     {
         GodotStyleBox.Draw(handle.Item, box.Convert());
     }
     else
     {
         DoDraw(handle, box);
     }
 }
 protected abstract void DoDraw(DrawingHandleScreen handle, UIBox2 box);