private bool SetData(int idx, bool bPlay = false, GameObject obj = null)
        {
            GameManager          instance     = MonoSingleton <GameManager> .Instance;
            GameObject           gameObject   = !Object.op_Inequality((Object)obj, (Object)null) ? this.item : obj;
            MultiTowerFloorParam mtFloorParam = instance.GetMTFloorParam(GlobalVars.SelectedMultiTowerID, GlobalVars.SelectedMultiTowerFloor);

            if (mtFloorParam != null)
            {
                List <MultiTowerRewardItem> mtFloorReward        = instance.GetMTFloorReward(mtFloorParam.reward_id, this.mRound);
                MultiTowerRewardItem        multiTowerRewardItem = mtFloorReward[idx];
                if (mtFloorReward != null && multiTowerRewardItem != null)
                {
                    if (multiTowerRewardItem.type == MultiTowerRewardItem.RewardType.Award && instance.Player.IsHaveAward(multiTowerRewardItem.itemname))
                    {
                        return(false);
                    }
                    if (Object.op_Inequality((Object)gameObject, (Object)null))
                    {
                        gameObject.SetActive(true);
                        MultiTowerRewardItemUI component = (MultiTowerRewardItemUI)gameObject.GetComponent <MultiTowerRewardItemUI>();
                        if (Object.op_Inequality((Object)component, (Object)null))
                        {
                            component.SetData(idx);
                        }
                        if (bPlay)
                        {
                            this.ReqAnim(this.openAnim);
                        }
                        this.SetRewardName(idx, mtFloorParam);
                    }
                }
            }
            if (Object.op_Inequality((Object)this.arrival, (Object)null))
            {
                this.arrival.SetActive(false);
            }
            return(true);
        }
        private void SetReward(MultiTowerFloorParam param)
        {
            GameManager instance = MonoSingleton <GameManager> .Instance;
            List <MultiTowerRewardItem> mtFloorReward = instance.GetMTFloorReward(param.reward_id, instance.GetMTRound((int)param.floor));

            if (mtFloorReward == null || Object.op_Equality((Object)this.RewardTemplate, (Object)null))
            {
                return;
            }
            MultiTowerRewardItem data = mtFloorReward.Count <= 0 ? (MultiTowerRewardItem)null : mtFloorReward[0];

            if (!Object.op_Inequality((Object)this.RewardTemplate, (Object)null))
            {
                return;
            }
            DataSource.Bind <MultiTowerRewardItem>(this.RewardTemplate, data);
            MultiTowerRewardInfo component = (MultiTowerRewardInfo)this.RewardTemplate.GetComponent <MultiTowerRewardInfo>();

            if (!Object.op_Inequality((Object)component, (Object)null))
            {
                return;
            }
            component.Refresh();
        }
        private void SetRewardName(int idx, MultiTowerFloorParam param)
        {
            GameManager          instance             = MonoSingleton <GameManager> .Instance;
            MultiTowerRewardItem multiTowerRewardItem = instance.GetMTFloorReward(param.reward_id, this.mRound)[idx];
            int    num      = multiTowerRewardItem.num;
            string itemname = multiTowerRewardItem.itemname;

            MultiTowerRewardItem.RewardType type = multiTowerRewardItem.type;
            string str1 = LocalizedText.Get("sys.MULTI_TOWER_REWARD_GET_MSG");

            if (!Object.op_Inequality((Object)this.rewardTxt, (Object)null))
            {
                return;
            }
            string str2 = string.Empty;

            switch (type)
            {
            case MultiTowerRewardItem.RewardType.Item:
                ItemParam itemParam = instance.GetItemParam(itemname);
                if (itemParam != null)
                {
                    str2 = itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num);
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Coin:
                str2 = string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num);
                break;

            case MultiTowerRewardItem.RewardType.Artifact:
                ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(itemname);
                if (artifactParam != null)
                {
                    str2 = artifactParam.name;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Award:
                AwardParam awardParam = instance.GetAwardParam(itemname);
                if (awardParam != null)
                {
                    str2 = awardParam.name;
                }
                str1 = LocalizedText.Get("sys.MULTI_TOWER_REWARD_GET_MSG");
                break;

            case MultiTowerRewardItem.RewardType.Unit:
                UnitParam unitParam = instance.GetUnitParam(itemname);
                if (unitParam != null)
                {
                    str2 = unitParam.name;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Gold:
                str2 = num.ToString() + LocalizedText.Get("sys.GOLD");
                break;
            }
            this.rewardTxt.set_text(string.Format(LocalizedText.Get("sys.MULTI_TOWER_REWARD_NAME"), (object)str2));
            if (!Object.op_Inequality((Object)this.getTxt, (Object)null))
            {
                return;
            }
            this.getTxt.set_text(str1);
        }
        public void SetData(int idx = 0)
        {
            GameManager          instance    = MonoSingleton <GameManager> .Instance;
            MultiTowerFloorParam dataOfClass = DataSource.FindDataOfClass <MultiTowerFloorParam>(((Component)this).get_gameObject(), (MultiTowerFloorParam)null);
            int floor = (int)dataOfClass.floor;

            if (dataOfClass == null)
            {
                return;
            }
            int mtRound = MonoSingleton <GameManager> .Instance.GetMTRound(GlobalVars.SelectedMultiTowerFloor);

            List <MultiTowerRewardItem> mtFloorReward        = instance.GetMTFloorReward(dataOfClass.reward_id, mtRound);
            MultiTowerRewardItem        multiTowerRewardItem = mtFloorReward[idx];

            MultiTowerRewardItem.RewardType rewardType = MultiTowerRewardItem.RewardType.Item;
            string str = string.Empty;
            int    num = 0;

            if (idx >= 0 && idx < mtFloorReward.Count)
            {
                rewardType = multiTowerRewardItem.type;
                str        = multiTowerRewardItem.itemname;
                num        = multiTowerRewardItem.num;
            }
            if (Object.op_Inequality((Object)this.itemObj, (Object)null))
            {
                this.itemObj.SetActive(true);
            }
            if (Object.op_Inequality((Object)this.amountObj, (Object)null))
            {
                this.amountObj.SetActive(true);
            }
            if (Object.op_Inequality((Object)this.unitObj, (Object)null))
            {
                this.unitObj.SetActive(false);
            }
            switch (rewardType)
            {
            case MultiTowerRewardItem.RewardType.Item:
                if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null))
                {
                    ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>();
                    if (Object.op_Inequality((Object)componentInChildren, (Object)null))
                    {
                        ((Behaviour)componentInChildren).set_enabled(false);
                    }
                    this.itemObj.SetActive(true);
                    DataSource component1 = (DataSource)this.itemObj.GetComponent <DataSource>();
                    if (Object.op_Inequality((Object)component1, (Object)null))
                    {
                        component1.Clear();
                    }
                    DataSource component2 = (DataSource)this.amountObj.GetComponent <DataSource>();
                    if (Object.op_Inequality((Object)component2, (Object)null))
                    {
                        component2.Clear();
                    }
                    ItemParam itemParam = instance.GetItemParam(str);
                    DataSource.Bind <ItemParam>(this.itemObj, itemParam);
                    ItemData data = new ItemData();
                    data.Setup(0L, itemParam, num);
                    DataSource.Bind <ItemData>(this.amountObj, data);
                    Transform child = this.itemObj.get_transform().FindChild("icon");
                    if (Object.op_Inequality((Object)child, (Object)null))
                    {
                        GameParameter component3 = (GameParameter)((Component)child).GetComponent <GameParameter>();
                        if (Object.op_Inequality((Object)component3, (Object)null))
                        {
                            ((Behaviour)component3).set_enabled(true);
                        }
                    }
                    GameParameter.UpdateAll(this.itemObj);
                    if (Object.op_Inequality((Object)this.iconParam, (Object)null))
                    {
                        this.iconParam.UpdateValue();
                    }
                    if (Object.op_Inequality((Object)this.frameParam, (Object)null))
                    {
                        this.frameParam.UpdateValue();
                    }
                    if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                    {
                        this.rewardName.set_text(itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num));
                        break;
                    }
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Coin:
                if (Object.op_Inequality((Object)this.itemTex, (Object)null))
                {
                    GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>();
                    if (Object.op_Inequality((Object)component, (Object)null))
                    {
                        ((Behaviour)component).set_enabled(false);
                    }
                    this.itemTex.set_texture(this.coinTex);
                }
                if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null))
                {
                    this.frameTex.set_sprite(this.coinBase);
                }
                if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                {
                    this.rewardName.set_text(string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num));
                }
                if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                {
                    this.amountObj.SetActive(false);
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Artifact:
                if (Object.op_Inequality((Object)this.itemObj, (Object)null))
                {
                    DataSource component = (DataSource)this.itemObj.GetComponent <DataSource>();
                    if (Object.op_Inequality((Object)component, (Object)null))
                    {
                        component.Clear();
                    }
                    ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(str);
                    DataSource.Bind <ArtifactParam>(this.itemObj, artifactParam);
                    ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>();
                    if (Object.op_Inequality((Object)componentInChildren, (Object)null))
                    {
                        ((Behaviour)componentInChildren).set_enabled(true);
                        componentInChildren.UpdateValue();
                        if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                        {
                            this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name));
                        }
                        if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                        {
                            this.amountObj.SetActive(false);
                            break;
                        }
                        break;
                    }
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Award:
                if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null))
                {
                    ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>();
                    if (Object.op_Inequality((Object)componentInChildren, (Object)null))
                    {
                        ((Behaviour)componentInChildren).set_enabled(false);
                    }
                    this.itemObj.SetActive(true);
                    AwardParam awardParam = instance.GetAwardParam(str);
                    Transform  child      = this.itemObj.get_transform().FindChild("icon");
                    if (Object.op_Inequality((Object)child, (Object)null))
                    {
                        IconLoader iconLoader = GameUtility.RequireComponent <IconLoader>(((Component)child).get_gameObject());
                        if (!string.IsNullOrEmpty(awardParam.icon))
                        {
                            iconLoader.ResourcePath = AssetPath.ItemIcon(awardParam.icon);
                        }
                        GameParameter component = (GameParameter)((Component)child).GetComponent <GameParameter>();
                        if (Object.op_Inequality((Object)component, (Object)null))
                        {
                            ((Behaviour)component).set_enabled(false);
                        }
                    }
                    if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null))
                    {
                        this.frameTex.set_sprite(this.coinBase);
                    }
                    if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                    {
                        this.amountObj.SetActive(false);
                        break;
                    }
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Unit:
                if (Object.op_Inequality((Object)this.unitObj, (Object)null))
                {
                    if (Object.op_Inequality((Object)this.itemObj, (Object)null))
                    {
                        this.itemObj.SetActive(false);
                    }
                    this.unitObj.SetActive(true);
                    UnitParam unitParam = instance.GetUnitParam(str);
                    DebugUtility.Assert(unitParam != null, "Invalid unit:" + str);
                    UnitData data = new UnitData();
                    data.Setup(str, 0, 1, 0, (string)null, 1, EElement.None, 0);
                    DataSource.Bind <UnitData>(this.unitObj, data);
                    GameParameter.UpdateAll(this.unitObj);
                    if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                    {
                        this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)unitParam.name));
                        break;
                    }
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Gold:
                if (Object.op_Inequality((Object)this.itemTex, (Object)null))
                {
                    GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>();
                    if (Object.op_Inequality((Object)component, (Object)null))
                    {
                        ((Behaviour)component).set_enabled(false);
                    }
                    this.itemTex.set_texture(this.goldTex);
                }
                if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.goldBase, (Object)null))
                {
                    this.frameTex.set_sprite(this.goldBase);
                }
                if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                {
                    this.rewardName.set_text(num.ToString() + LocalizedText.Get("sys.GOLD"));
                }
                if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                {
                    this.amountObj.SetActive(false);
                    break;
                }
                break;
            }
            this.mIdx = idx;
            if (Object.op_Inequality((Object)this.currentMark, (Object)null))
            {
                this.currentMark.SetActive((int)dataOfClass.floor == floor);
            }
            if (Object.op_Inequality((Object)this.current_fil, (Object)null))
            {
                this.current_fil.SetActive((int)dataOfClass.floor == floor);
            }
            if (Object.op_Inequality((Object)this.clearMark, (Object)null))
            {
                this.clearMark.SetActive((int)dataOfClass.floor - 1 < floor);
            }
            if (!Object.op_Inequality((Object)this.cleared_fil, (Object)null))
            {
                return;
            }
            this.cleared_fil.SetActive((int)dataOfClass.floor - 1 < floor);
        }
        public void OnDetailClick()
        {
            GameManager          instance    = MonoSingleton <GameManager> .Instance;
            MultiTowerFloorParam dataOfClass = DataSource.FindDataOfClass <MultiTowerFloorParam>(((Component)this).get_gameObject(), (MultiTowerFloorParam)null);

            if (dataOfClass == null)
            {
                return;
            }
            int mtRound = MonoSingleton <GameManager> .Instance.GetMTRound(GlobalVars.SelectedMultiTowerFloor);

            List <MultiTowerRewardItem> mtFloorReward        = instance.GetMTFloorReward(dataOfClass.reward_id, mtRound);
            MultiTowerRewardItem        multiTowerRewardItem = mtFloorReward[this.mIdx];

            MultiTowerRewardItem.RewardType rewardType = MultiTowerRewardItem.RewardType.Item;
            string key = string.Empty;
            int    num = 0;

            if (this.mIdx >= 0 && this.mIdx < mtFloorReward.Count)
            {
                rewardType = multiTowerRewardItem.type;
                key        = multiTowerRewardItem.itemname;
                num        = multiTowerRewardItem.num;
            }
            string str1 = string.Empty;
            string str2 = string.Empty;

            switch (rewardType)
            {
            case MultiTowerRewardItem.RewardType.Item:
                ItemParam itemParam = instance.GetItemParam(key);
                if (itemParam != null)
                {
                    str1 = itemParam.name;
                    str2 = itemParam.Expr;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Coin:
                str1 = LocalizedText.Get("sys.COIN");
                str2 = string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num);
                break;

            case MultiTowerRewardItem.RewardType.Artifact:
                ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(key);
                if (artifactParam != null)
                {
                    str1 = string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name);
                    str2 = artifactParam.Expr;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Award:
                AwardParam awardParam = instance.GetAwardParam(key);
                if (awardParam != null)
                {
                    str1 = awardParam.name;
                    str2 = awardParam.expr;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Unit:
                str1 = string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)instance.GetUnitParam(key).name);
                break;

            case MultiTowerRewardItem.RewardType.Gold:
                str1 = LocalizedText.Get("sys.GOLD");
                str2 = num.ToString() + LocalizedText.Get("sys.GOLD");
                break;
            }
            if (Object.op_Inequality((Object)this.rewardDetailName, (Object)null))
            {
                this.rewardDetailName.set_text(str1);
            }
            if (Object.op_Inequality((Object)this.rewardDetailInfo, (Object)null))
            {
                this.rewardDetailInfo.set_text(str2);
            }
            if (Object.op_Inequality((Object)this.pos, (Object)null))
            {
                ((Transform)this.pos).set_position(((Component)this).get_gameObject().get_transform().get_position());
            }
            FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "OPEN_DETAIL");
        }
Exemple #6
0
        private void SetData()
        {
            GameManager          instance    = MonoSingleton <GameManager> .Instance;
            MultiTowerRewardItem dataOfClass = DataSource.FindDataOfClass <MultiTowerRewardItem>(((Component)this).get_gameObject(), (MultiTowerRewardItem)null);

            if (dataOfClass == null)
            {
                if (Object.op_Inequality((Object)this.itemObj, (Object)null))
                {
                    this.itemObj.SetActive(false);
                }
                if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                {
                    this.amountObj.SetActive(false);
                }
                if (Object.op_Inequality((Object)this.unitObj, (Object)null))
                {
                    this.unitObj.SetActive(false);
                }
                if (!Object.op_Inequality((Object)this.rewardName, (Object)null))
                {
                    return;
                }
                ((Component)this.rewardName).get_gameObject().SetActive(false);
            }
            else
            {
                MultiTowerRewardItem.RewardType type = dataOfClass.type;
                string itemname = dataOfClass.itemname;
                int    num      = dataOfClass.num;
                if (Object.op_Inequality((Object)this.itemObj, (Object)null))
                {
                    this.itemObj.SetActive(true);
                }
                if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                {
                    this.amountObj.SetActive(true);
                }
                if (Object.op_Inequality((Object)this.unitObj, (Object)null))
                {
                    this.unitObj.SetActive(false);
                }
                if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                {
                    ((Component)this.rewardName).get_gameObject().SetActive(true);
                }
                switch (type)
                {
                case MultiTowerRewardItem.RewardType.Item:
                    if (Object.op_Inequality((Object)this.artifactObj, (Object)null))
                    {
                        this.artifactObj.SetActive(false);
                    }
                    if (!Object.op_Inequality((Object)this.itemObj, (Object)null) || !Object.op_Inequality((Object)this.amountObj, (Object)null))
                    {
                        break;
                    }
                    this.itemObj.SetActive(true);
                    DataSource component1 = (DataSource)this.itemObj.GetComponent <DataSource>();
                    if (Object.op_Inequality((Object)component1, (Object)null))
                    {
                        component1.Clear();
                    }
                    DataSource component2 = (DataSource)this.amountObj.GetComponent <DataSource>();
                    if (Object.op_Inequality((Object)component2, (Object)null))
                    {
                        component2.Clear();
                    }
                    ItemParam itemParam = instance.GetItemParam(itemname);
                    DataSource.Bind <ItemParam>(this.itemObj, itemParam);
                    ItemData data1 = new ItemData();
                    data1.Setup(0L, itemParam, num);
                    DataSource.Bind <ItemData>(this.amountObj, data1);
                    Transform child1 = this.itemObj.get_transform().FindChild("icon");
                    if (Object.op_Inequality((Object)child1, (Object)null))
                    {
                        GameParameter component3 = (GameParameter)((Component)child1).GetComponent <GameParameter>();
                        if (Object.op_Inequality((Object)component3, (Object)null))
                        {
                            ((Behaviour)component3).set_enabled(true);
                        }
                    }
                    GameParameter.UpdateAll(this.itemObj);
                    if (Object.op_Inequality((Object)this.iconParam, (Object)null))
                    {
                        this.iconParam.UpdateValue();
                    }
                    if (Object.op_Inequality((Object)this.frameParam, (Object)null))
                    {
                        this.frameParam.UpdateValue();
                    }
                    if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                    {
                        this.rewardName.set_text(itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num));
                    }
                    if (!Object.op_Inequality((Object)this.amountOther, (Object)null))
                    {
                        break;
                    }
                    this.amountOther.SetActive(false);
                    break;

                case MultiTowerRewardItem.RewardType.Coin:
                    if (Object.op_Inequality((Object)this.artifactObj, (Object)null))
                    {
                        this.artifactObj.SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.itemTex, (Object)null))
                    {
                        GameParameter component3 = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>();
                        if (Object.op_Inequality((Object)component3, (Object)null))
                        {
                            ((Behaviour)component3).set_enabled(false);
                        }
                        this.itemTex.set_texture(this.coinTex);
                    }
                    if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null))
                    {
                        this.frameTex.set_sprite(this.coinBase);
                    }
                    if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                    {
                        this.rewardName.set_text(string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num));
                    }
                    if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                    {
                        this.amountObj.SetActive(false);
                    }
                    if (!Object.op_Inequality((Object)this.amountOther, (Object)null))
                    {
                        break;
                    }
                    if (this.amountDisp)
                    {
                        this.amountOther.SetActive(true);
                        if (!Object.op_Inequality((Object)this.amountCount, (Object)null))
                        {
                            break;
                        }
                        this.amountCount.set_text(dataOfClass.num.ToString());
                        break;
                    }
                    this.amountOther.SetActive(false);
                    break;

                case MultiTowerRewardItem.RewardType.Artifact:
                    if (Object.op_Inequality((Object)this.itemObj, (Object)null))
                    {
                        this.itemObj.SetActive(false);
                    }
                    if (!Object.op_Inequality((Object)this.artifactObj, (Object)null))
                    {
                        break;
                    }
                    this.artifactObj.SetActive(true);
                    DataSource component4 = (DataSource)this.artifactObj.GetComponent <DataSource>();
                    if (Object.op_Inequality((Object)component4, (Object)null))
                    {
                        component4.Clear();
                    }
                    ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(itemname);
                    DataSource.Bind <ArtifactParam>(this.artifactObj, artifactParam);
                    ArtifactIcon componentInChildren = (ArtifactIcon)this.artifactObj.GetComponentInChildren <ArtifactIcon>();
                    if (!Object.op_Inequality((Object)componentInChildren, (Object)null))
                    {
                        break;
                    }
                    ((Behaviour)componentInChildren).set_enabled(true);
                    componentInChildren.UpdateValue();
                    if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                    {
                        this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name));
                    }
                    if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                    {
                        this.amountObj.SetActive(false);
                    }
                    if (!Object.op_Inequality((Object)this.Artifactamount, (Object)null))
                    {
                        break;
                    }
                    this.Artifactamount.set_text(dataOfClass.num.ToString());
                    break;

                case MultiTowerRewardItem.RewardType.Award:
                    if (Object.op_Inequality((Object)this.artifactObj, (Object)null))
                    {
                        this.artifactObj.SetActive(false);
                    }
                    if (!Object.op_Inequality((Object)this.itemObj, (Object)null) || !Object.op_Inequality((Object)this.amountObj, (Object)null))
                    {
                        break;
                    }
                    this.itemObj.SetActive(true);
                    AwardParam awardParam = instance.GetAwardParam(itemname);
                    Transform  child2     = this.itemObj.get_transform().FindChild("icon");
                    if (Object.op_Inequality((Object)child2, (Object)null))
                    {
                        IconLoader iconLoader = GameUtility.RequireComponent <IconLoader>(((Component)child2).get_gameObject());
                        if (!string.IsNullOrEmpty(awardParam.icon))
                        {
                            iconLoader.ResourcePath = AssetPath.ItemIcon(awardParam.icon);
                        }
                        GameParameter component3 = (GameParameter)((Component)child2).GetComponent <GameParameter>();
                        if (Object.op_Inequality((Object)component3, (Object)null))
                        {
                            ((Behaviour)component3).set_enabled(false);
                        }
                        if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                        {
                            this.rewardName.set_text(awardParam.name);
                        }
                    }
                    if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null))
                    {
                        this.frameTex.set_sprite(this.coinBase);
                    }
                    if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                    {
                        this.amountObj.SetActive(false);
                    }
                    if (!Object.op_Inequality((Object)this.amountOther, (Object)null))
                    {
                        break;
                    }
                    this.amountOther.SetActive(false);
                    break;

                case MultiTowerRewardItem.RewardType.Unit:
                    if (!Object.op_Inequality((Object)this.unitObj, (Object)null))
                    {
                        break;
                    }
                    if (Object.op_Inequality((Object)this.itemObj, (Object)null))
                    {
                        this.itemObj.SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.artifactObj, (Object)null))
                    {
                        this.artifactObj.SetActive(false);
                    }
                    this.unitObj.SetActive(true);
                    UnitParam unitParam = instance.GetUnitParam(itemname);
                    DebugUtility.Assert(unitParam != null, "Invalid unit:" + itemname);
                    UnitData data2 = new UnitData();
                    data2.Setup(itemname, 0, 1, 0, (string)null, 1, EElement.None, 0);
                    DataSource.Bind <UnitData>(this.unitObj, data2);
                    GameParameter.UpdateAll(this.unitObj);
                    if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                    {
                        this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)unitParam.name));
                    }
                    if (!Object.op_Inequality((Object)this.amountOther, (Object)null))
                    {
                        break;
                    }
                    this.amountOther.SetActive(false);
                    break;

                case MultiTowerRewardItem.RewardType.Gold:
                    if (Object.op_Inequality((Object)this.artifactObj, (Object)null))
                    {
                        this.artifactObj.SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.itemTex, (Object)null))
                    {
                        GameParameter component3 = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>();
                        if (Object.op_Inequality((Object)component3, (Object)null))
                        {
                            ((Behaviour)component3).set_enabled(false);
                        }
                        this.itemTex.set_texture(this.goldTex);
                    }
                    if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.goldBase, (Object)null))
                    {
                        this.frameTex.set_sprite(this.goldBase);
                    }
                    if (Object.op_Inequality((Object)this.rewardName, (Object)null))
                    {
                        this.rewardName.set_text(num.ToString() + LocalizedText.Get("sys.GOLD"));
                    }
                    if (Object.op_Inequality((Object)this.amountObj, (Object)null))
                    {
                        this.amountObj.SetActive(false);
                    }
                    if (!Object.op_Inequality((Object)this.amountOther, (Object)null))
                    {
                        break;
                    }
                    if (this.amountDisp)
                    {
                        this.amountOther.SetActive(true);
                        if (!Object.op_Inequality((Object)this.amountCount, (Object)null))
                        {
                            break;
                        }
                        this.amountCount.set_text(dataOfClass.num.ToString());
                        break;
                    }
                    this.amountOther.SetActive(false);
                    break;
                }
            }
        }
Exemple #7
0
        public void OnDetailClick()
        {
            GameManager          instance    = MonoSingleton <GameManager> .Instance;
            MultiTowerRewardItem dataOfClass = DataSource.FindDataOfClass <MultiTowerRewardItem>(((Component)this).get_gameObject(), (MultiTowerRewardItem)null);

            if (dataOfClass == null)
            {
                return;
            }
            MultiTowerRewardItem.RewardType type = dataOfClass.type;
            string itemname = dataOfClass.itemname;
            int    num      = 0;
            string str1     = string.Empty;
            string str2     = string.Empty;

            switch (type)
            {
            case MultiTowerRewardItem.RewardType.Item:
                ItemParam itemParam = instance.GetItemParam(itemname);
                if (itemParam != null)
                {
                    str1 = itemParam.name;
                    str2 = itemParam.Expr;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Coin:
                str1 = LocalizedText.Get("sys.COIN");
                str2 = string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num);
                break;

            case MultiTowerRewardItem.RewardType.Artifact:
                ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(itemname);
                if (artifactParam != null)
                {
                    str1 = string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name);
                    str2 = artifactParam.Expr;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Award:
                AwardParam awardParam = instance.GetAwardParam(itemname);
                if (awardParam != null)
                {
                    str1 = awardParam.name;
                    str2 = awardParam.expr;
                    break;
                }
                break;

            case MultiTowerRewardItem.RewardType.Unit:
                str1 = string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)instance.GetUnitParam(itemname).name);
                break;

            case MultiTowerRewardItem.RewardType.Gold:
                str1 = LocalizedText.Get("sys.GOLD");
                str2 = num.ToString() + LocalizedText.Get("sys.GOLD");
                break;
            }
            if (Object.op_Inequality((Object)this.rewardDetailName, (Object)null))
            {
                this.rewardDetailName.set_text(str1);
            }
            if (Object.op_Inequality((Object)this.rewardDetailInfo, (Object)null))
            {
                this.rewardDetailInfo.set_text(str2);
            }
            if (Object.op_Inequality((Object)this.pos, (Object)null))
            {
                ((Transform)this.pos).set_position(((Component)this).get_gameObject().get_transform().get_position());
            }
            FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "OPEN_DETAIL");
        }