public bool Deserialize(Json_Item json) { if (json != null) { return(this.Setup(json.iid, json.iname, json.num)); } return(false); }
public ItemData CreateItemData(string iname, int num) { Json_Item json = new Json_Item(); json.iname = iname; json.num = num; ItemData itemData = new ItemData(); itemData.Deserialize(json); return(itemData); }
private void Start() { if (Object.op_Equality((Object)this.ListItem, (Object)null) || Object.op_Equality((Object)this.ListTransform, (Object)null)) { return; } this.ListItem.SetActive(false); if (Object.op_Inequality((Object)this.CostText, (Object)null)) { this.CostText.set_text("0"); } this.mCurrentUnit = DataSource.FindDataOfClass <UnitData>(((Component)this).get_gameObject(), (UnitData)null); if (this.mCurrentUnit == null) { return; } bool flag1 = this.mCurrentUnit.CurrentJob.Rank == 0; if (Object.op_Inequality((Object)this.RankMaxEquipAttention, (Object)null)) { this.RankMaxEquipAttention.SetActive(!flag1); } if (Object.op_Inequality((Object)this.AllEquipConfirm, (Object)null)) { if (this.mCurrentUnit.JobIndex >= this.mCurrentUnit.NumJobsAvailable) { this.AllEquipConfirm.set_text(LocalizedText.Get("sys.UNIT_ALLEQUIP_CHANGE_CONFIRM")); } else { this.AllEquipConfirm.set_text(!flag1 ? LocalizedText.Get("sys.UNIT_ALLEQUIP_CONFIRM") : LocalizedText.Get("sys.UNIT_ALLEQUIP_UNLOCK_CONFIRM")); } } int cost = 0; Dictionary <string, int> equips = new Dictionary <string, int>(); Dictionary <string, int> consumes = new Dictionary <string, int>(); if (!this.mCurrentUnit.CurrentJob.CanAllEquip(ref cost, ref equips, ref consumes)) { return; } List <ItemParam> items = MonoSingleton <GameManager> .Instance.MasterParam.Items; // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type UnitJobRankUpConfirm.\u003CStart\u003Ec__AnonStorey285 startCAnonStorey285 = new UnitJobRankUpConfirm.\u003CStart\u003Ec__AnonStorey285(); using (Dictionary <string, int> .KeyCollection.Enumerator enumerator = equips.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { // ISSUE: reference to a compiler-generated field startCAnonStorey285.key = enumerator.Current; // ISSUE: reference to a compiler-generated method ItemParam itemParam = items.Find(new Predicate <ItemParam>(startCAnonStorey285.\u003C\u003Em__31F)); if (itemParam != null) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ListItem); gameObject.get_gameObject().SetActive(true); gameObject.get_transform().SetParent(this.ListTransform, false); Json_Item json = new Json_Item(); json.iname = itemParam.iname; // ISSUE: reference to a compiler-generated field json.num = equips[startCAnonStorey285.key]; ItemData data = new ItemData(); data.Deserialize(json); DataSource.Bind <ItemData>(gameObject, data); } } } // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type UnitJobRankUpConfirm.\u003CStart\u003Ec__AnonStorey286 startCAnonStorey286 = new UnitJobRankUpConfirm.\u003CStart\u003Ec__AnonStorey286(); using (Dictionary <string, int> .KeyCollection.Enumerator enumerator = consumes.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { // ISSUE: reference to a compiler-generated field startCAnonStorey286.key = enumerator.Current; // ISSUE: reference to a compiler-generated method ItemParam itemParam = items.Find(new Predicate <ItemParam>(startCAnonStorey286.\u003C\u003Em__320)); if (itemParam != null) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ListItem); gameObject.get_gameObject().SetActive(true); gameObject.get_transform().SetParent(this.ListTransform, false); Json_Item json = new Json_Item(); json.iname = itemParam.iname; // ISSUE: reference to a compiler-generated field json.num = consumes[startCAnonStorey286.key]; ItemData data = new ItemData(); data.Deserialize(json); DataSource.Bind <ItemData>(gameObject, data); } } } GameManager instance = MonoSingleton <GameManager> .Instance; bool flag2 = cost > instance.Player.Gold; if (Object.op_Inequality((Object)this.YesButton, (Object)null)) { ((Selectable)this.YesButton).set_interactable(!flag2); } if (Object.op_Inequality((Object)this.NoGoldWarningText, (Object)null)) { ((Component)this.NoGoldWarningText).get_gameObject().SetActive(flag2); } if (!Object.op_Inequality((Object)this.CostText, (Object)null)) { return; } this.CostText.set_text(cost.ToString()); }