public override void OnActivate(int pinID) { if (!GameUtility.Config_UseAssetBundles.Value) { this.ActivateOutputLinks(100); } else { switch (pinID) { case 0: // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_VersusUnitDownload.\u003COnActivate\u003Ec__AnonStorey2D7 activateCAnonStorey2D7 = new FlowNode_VersusUnitDownload.\u003COnActivate\u003Ec__AnonStorey2D7(); // ISSUE: reference to a compiler-generated field activateCAnonStorey2D7.pt = PunMonoSingleton <MyPhoton> .Instance; // ISSUE: reference to a compiler-generated field if (UnityEngine.Object.op_Inequality((UnityEngine.Object)activateCAnonStorey2D7.pt, (UnityEngine.Object)null)) { // ISSUE: reference to a compiler-generated field List <MyPhoton.MyPlayer> roomPlayerList = activateCAnonStorey2D7.pt.GetRoomPlayerList(); if (roomPlayerList != null && roomPlayerList.Count > 1) { // ISSUE: reference to a compiler-generated method MyPhoton.MyPlayer myPlayer = roomPlayerList.Find(new Predicate <MyPhoton.MyPlayer>(activateCAnonStorey2D7.\u003C\u003Em__2CC)); if (myPlayer != null) { this.AddAssets(JSON_MyPhotonPlayerParam.Parse(myPlayer.json)); break; } break; } break; } break; case 1: GameManager instance = MonoSingleton <GameManager> .Instance; if (instance.AudienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(instance.AudienceRoom.json); if (myPhotonRoomParam != null) { for (int index = 0; index < myPhotonRoomParam.players.Length; ++index) { if (myPhotonRoomParam.players[index] != null) { myPhotonRoomParam.players[index].SetupUnits(); this.AddAssets(myPhotonRoomParam.players[index]); } } break; } break; } break; } this.StartCoroutine(this.AsyncDownload()); } }
public override void OnActivate(int pinID) { if (pinID != 0) { return; } GameManager instance1 = MonoSingleton <GameManager> .Instance; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; if (Object.op_Equality((Object)instance2, (Object)null)) { this.ActivateOutputLinks(2); } else { MyPhoton.MyRoom myRoom = !instance1.AudienceMode ? instance2.GetCurrentRoom() : instance1.AudienceRoom; if (myRoom == null) { this.ActivateOutputLinks(2); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = myRoom != null?JSON_MyPhotonRoomParam.Parse(myRoom.json) : (JSON_MyPhotonRoomParam)null; if (myPhotonRoomParam == null || myPhotonRoomParam.draft_type == 0) { this.ActivateOutputLinks(2); } else { this.ActivateOutputLinks(1); } } } }
public override void OnActivate(int pinID) { switch (pinID) { case 100: MyPhoton instance1 = PunMonoSingleton <MyPhoton> .Instance; if (Object.op_Inequality((Object)instance1, (Object)null) && instance1.IsOldestPlayer()) { MyPhoton.MyRoom currentRoom = instance1.GetCurrentRoom(); if (currentRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom.json); myPhotonRoomParam.iname = GlobalVars.SelectedQuestID; instance1.SetRoomParam(myPhotonRoomParam.Serialize()); } } this.ActivateOutputLinks(200); break; case 101: MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; if (Object.op_Inequality((Object)instance2, (Object)null)) { MyPhoton.MyRoom currentRoom = instance2.GetCurrentRoom(); if (currentRoom != null) { GlobalVars.SelectedQuestID = JSON_MyPhotonRoomParam.Parse(currentRoom.json).iname; break; } break; } break; } this.ActivateOutputLinks(200); }
private void Search() { GameManager instance1 = MonoSingleton <GameManager> .Instance; int selectedMultiPlayRoomId = GlobalVars.SelectedMultiPlayRoomID; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; instance1.AudienceRoom = instance2.SearchRoom(selectedMultiPlayRoomId); if (instance1.AudienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(instance1.AudienceRoom.json); if (myPhotonRoomParam != null && myPhotonRoomParam.audience == 0) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "AudienceDisable"); } else if (instance1.AudienceRoom.battle) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "AlreadyStartFriendMode"); } else { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "FindRoom"); } } else { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "NotFindRoom"); } }
public void RefreshFloorQuest() { JSON_MyPhotonRoomParam data = JSON_MyPhotonRoomParam.Parse(PunMonoSingleton <MyPhoton> .Instance.GetCurrentRoom().json); QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(data.iname); DataSource.Bind <JSON_MyPhotonRoomParam>(this.Root, data); DataSource.Bind <QuestParam>(this.Root, quest); FlowNode_GameObject.ActivateOutputLinks((Component)this, 3); }
private void Update() { this.mUpdateTime -= Time.get_deltaTime(); if ((double)this.mUpdateTime > 0.0) { return; } GameManager instance1 = MonoSingleton <GameManager> .Instance; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; if (!Object.op_Inequality((Object)instance2, (Object)null) || instance1.AudienceRoom == null || instance1.AudienceRoom.battle) { return; } if (!instance2.IsConnected() && !instance1.AudienceRoom.battle) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "FORCE_LEAVE"); instance1.AudienceRoom = (MyPhoton.MyRoom)null; } else { if (!instance2.IsRoomListUpdated) { return; } JSON_MyPhotonRoomParam myPhotonRoomParam1 = JSON_MyPhotonRoomParam.Parse(instance1.AudienceRoom.json); if (myPhotonRoomParam1 != null) { MyPhoton.MyRoom room = instance2.SearchRoom(myPhotonRoomParam1.roomid); if (room != null) { if (!room.json.Equals(instance1.AudienceRoom.json)) { this.Refresh(room); JSON_MyPhotonRoomParam myPhotonRoomParam2 = JSON_MyPhotonRoomParam.Parse(room.json); if (myPhotonRoomParam2 != null && myPhotonRoomParam2.audience == 0) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "AUDIENCE_DISABLE"); instance1.AudienceRoom = (MyPhoton.MyRoom)null; return; } } instance1.AudienceRoom = room; if (room.battle) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "START_AUDIENCE"); } } else { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "DISBANDED"); } } instance2.IsRoomListUpdated = false; this.mUpdateTime = this.UPDATE_INTERVAL; } }
public override void OnActivate(int pinID) { if (!GameUtility.Config_UseAssetBundles.Value) { this.ActivateOutputLinks(100); } else { switch (pinID) { case 0: MyPhoton pt = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)pt, (UnityEngine.Object)null)) { List <MyPhoton.MyPlayer> roomPlayerList = pt.GetRoomPlayerList(); if (roomPlayerList != null && roomPlayerList.Count > 1) { MyPhoton.MyPlayer myPlayer = roomPlayerList.Find((Predicate <MyPhoton.MyPlayer>)(p => p.playerID != pt.GetMyPlayer().playerID)); if (myPlayer != null) { this.AddAssets(JSON_MyPhotonPlayerParam.Parse(myPlayer.json)); break; } break; } break; } break; case 1: GameManager instance = MonoSingleton <GameManager> .Instance; if (instance.AudienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(instance.AudienceRoom.json); if (myPhotonRoomParam != null) { for (int index = 0; index < myPhotonRoomParam.players.Length; ++index) { if (myPhotonRoomParam.players[index] != null) { myPhotonRoomParam.players[index].SetupUnits(); this.AddAssets(myPhotonRoomParam.players[index]); } } break; } break; } break; } this.StartCoroutine(this.AsyncDownload()); } }
public override void OnActivate(int pinID) { if (pinID == 100) { GameManager instance = MonoSingleton <GameManager> .Instance; JSON_MyPhotonPlayerParam data = (JSON_MyPhotonPlayerParam)null; if (instance.AudienceMode) { MyPhoton.MyRoom audienceRoom = instance.AudienceRoom; if (audienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(audienceRoom.json); if (myPhotonRoomParam != null && myPhotonRoomParam.players != null && myPhotonRoomParam.players.Length >= this.ROOM_MAX_PLAYERCNT) { data = myPhotonRoomParam.players[!this.MyPlayer ? 1 : 0]; } } } else { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_VersusAward.\u003COnActivate\u003Ec__AnonStorey2D6 activateCAnonStorey2D6 = new FlowNode_VersusAward.\u003COnActivate\u003Ec__AnonStorey2D6(); // ISSUE: reference to a compiler-generated field activateCAnonStorey2D6.pt = PunMonoSingleton <MyPhoton> .Instance; // ISSUE: reference to a compiler-generated field List <MyPhoton.MyPlayer> roomPlayerList = activateCAnonStorey2D6.pt.GetRoomPlayerList(); if (roomPlayerList != null) { if (this.MyPlayer) { data = JSON_MyPhotonPlayerParam.Create(0, 0); } else { // ISSUE: reference to a compiler-generated method MyPhoton.MyPlayer myPlayer = roomPlayerList.Find(new Predicate <MyPhoton.MyPlayer>(activateCAnonStorey2D6.\u003C\u003Em__2CB)); if (myPlayer != null) { data = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); } } } } if (data != null) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.BindObj, data); } } this.ActivateOutputLinks(200); }
public override void OnActivate(int pinID) { if (pinID != 101) { return; } MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (!instance.IsOldestPlayer()) { DebugUtility.Log("I'm not room owner"); this.ActivateOutputLinks(2); } else { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (currentRoom == null) { DebugUtility.Log("CurrentRoom is null"); this.ActivateOutputLinks(2); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom.json); if (myPhotonRoomParam == null) { DebugUtility.Log("no roomParam"); this.ActivateOutputLinks(2); } else { myPhotonRoomParam.comment = GlobalVars.EditMultiPlayRoomComment; if (!MyMsgInput.isLegal(myPhotonRoomParam.comment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(2); } else { DebugUtility.Log("comment:" + myPhotonRoomParam.comment); instance.SetRoomParam(myPhotonRoomParam.Serialize()); PlayerPrefs.SetString(PlayerData.ROOM_COMMENT_KEY, myPhotonRoomParam.comment); this.ActivateOutputLinks(1); } } } } }
public override void OnActivate(int pinID) { if (pinID == 100) { GameManager instance = MonoSingleton <GameManager> .Instance; JSON_MyPhotonPlayerParam data = (JSON_MyPhotonPlayerParam)null; if (instance.AudienceMode) { MyPhoton.MyRoom audienceRoom = instance.AudienceRoom; if (audienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(audienceRoom.json); if (myPhotonRoomParam != null && myPhotonRoomParam.players != null && myPhotonRoomParam.players.Length >= this.ROOM_MAX_PLAYERCNT) { data = myPhotonRoomParam.players[!this.MyPlayer ? 1 : 0]; } } } else { MyPhoton pt = PunMonoSingleton <MyPhoton> .Instance; List <MyPhoton.MyPlayer> roomPlayerList = pt.GetRoomPlayerList(); if (roomPlayerList != null) { if (this.MyPlayer) { data = JSON_MyPhotonPlayerParam.Create(0, 0); } else { MyPhoton.MyPlayer myPlayer = roomPlayerList.Find((Predicate <MyPhoton.MyPlayer>)(p => p.playerID != pt.GetMyPlayer().playerID)); if (myPlayer != null) { data = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); } } } } if (data != null) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.BindObj, data); } } this.ActivateOutputLinks(200); }
private void Awake() { ((Behaviour)this).set_enabled(true); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null) && this.ItemTemplate.get_activeInHierarchy()) { this.ItemTemplate.SetActive(false); } JSON_MyPhotonRoomParam data = JSON_MyPhotonRoomParam.Parse(PunMonoSingleton <MyPhoton> .Instance.GetCurrentRoom().json); QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(data.iname); DataSource.Bind <JSON_MyPhotonRoomParam>(this.Root, data); DataSource.Bind <QuestParam>(this.Root, quest); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RankButton, (UnityEngine.Object)null)) { this.RankButton.get_gameObject().SetActive(quest.IsJigen); } GameParameter.UpdateAll(this.Root); FlowNode_GameObject.ActivateOutputLinks((Component)this, 1); }
public void Activated(int pinID) { if (pinID == 0) { this.Refresh(); } if (pinID == 2) { this.RefreshFloorQuest(); } else { if (pinID != 10) { return; } DataSource.Bind <JSON_MyPhotonRoomParam>(this.Root, JSON_MyPhotonRoomParam.Parse(PunMonoSingleton <MyPhoton> .Instance.GetCurrentRoom().json)); } }
private void Refresh() { if (!this.is_active && PunMonoSingleton <MyPhoton> .Instance.IsConnectedInRoom()) { this.SetParam(JSON_MyPhotonRoomParam.Parse(PunMonoSingleton <MyPhoton> .Instance.GetCurrentRoom().json).iname); this.is_active = true; this.chat_window.ChangeChatTypeTab(ChatWindow.eChatType.Room); } else if (ChatUtility.IsMultiQuestNow()) { this.is_active = true; } else if (this.is_active && !PunMonoSingleton <MyPhoton> .Instance.IsConnectedInRoom()) { this.chat_window.ExitRoomSelf(); this.is_active = false; } else { this.is_active = PunMonoSingleton <MyPhoton> .Instance.IsConnectedInRoom(); } }
private void Search() { GameManager instance1 = MonoSingleton <GameManager> .Instance; int selectedMultiPlayRoomId = GlobalVars.SelectedMultiPlayRoomID; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; instance1.AudienceRoom = instance2.SearchRoom(selectedMultiPlayRoomId); if (instance1.AudienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(instance1.AudienceRoom.json); if (myPhotonRoomParam != null && myPhotonRoomParam.audience == 0) { FlowNode_GameObject.ActivateOutputLinks((Component)this, 11); } else if (instance1.AudienceRoom.battle) { if (myPhotonRoomParam.draft_type == 1 && !instance1.AudienceRoom.draft) { FlowNode_GameObject.ActivateOutputLinks((Component)this, 115); } else { FlowNode_GameObject.ActivateOutputLinks((Component)this, 12); } } else if (myPhotonRoomParam.draft_type == 1) { FlowNode_GameObject.ActivateOutputLinks((Component)this, 115); } else { FlowNode_GameObject.ActivateOutputLinks((Component)this, 15); } } else { FlowNode_GameObject.ActivateOutputLinks((Component)this, 16); } }
public void Refresh() { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(PunMonoSingleton <MyPhoton> .Instance.SearchRoom(JSON_MyPhotonRoomParam.Parse(MonoSingleton <GameManager> .Instance.AudienceRoom.json).roomid).json); JSON_MyPhotonPlayerParam dataOfClass = DataSource.FindDataOfClass <JSON_MyPhotonPlayerParam>(((Component)this).get_gameObject(), (JSON_MyPhotonPlayerParam)null); if (dataOfClass != null) { if (Object.op_Inequality((Object)this.EmptyObj, (Object)null)) { this.EmptyObj.SetActive(false); } if (Object.op_Inequality((Object)this.ValidObj, (Object)null)) { this.ValidObj.SetActive(true); } if (Object.op_Inequality((Object)this.LeaderUnit, (Object)null)) { if (myPhotonRoomParam.draft_type == 1 && !string.IsNullOrEmpty(dataOfClass.support_unit)) { Json_Unit jsonObject = JSONParser.parseJSONObject <Json_Unit>(dataOfClass.support_unit); if (jsonObject != null) { UnitData data = new UnitData(); data.Deserialize(jsonObject); DataSource.Bind <UnitData>(this.LeaderUnit.get_gameObject(), data); } } else if (dataOfClass.units != null) { dataOfClass.SetupUnits(); DataSource.Bind <UnitData>(this.LeaderUnit, dataOfClass.units[0].unit); } } if (Object.op_Inequality((Object)this.Name, (Object)null)) { this.Name.set_text(dataOfClass.playerName); } if (Object.op_Inequality((Object)this.Lv, (Object)null)) { this.Lv.set_text(dataOfClass.playerLevel.ToString()); } if (Object.op_Inequality((Object)this.Total, (Object)null)) { this.Total.set_text(dataOfClass.totalAtk.ToString()); } if (Object.op_Inequality((Object)this.ReadyObj, (Object)null)) { this.ReadyObj.SetActive(dataOfClass.state != 4); } if (Object.op_Inequality((Object)this.Award, (Object)null)) { this.Award.get_gameObject().SetActive(false); this.Award.get_gameObject().SetActive(true); } GameParameter.UpdateAll(((Component)this).get_gameObject()); } else { if (Object.op_Inequality((Object)this.EmptyObj, (Object)null)) { this.EmptyObj.SetActive(true); } if (Object.op_Inequality((Object)this.ValidObj, (Object)null)) { this.ValidObj.SetActive(false); } if (!Object.op_Inequality((Object)this.ReadyObj, (Object)null)) { return; } this.ReadyObj.SetActive(false); } }
public void Refresh() { MyPhoton.MyRoom dataOfClass = DataSource.FindDataOfClass <MyPhoton.MyRoom>(((Component)this).get_gameObject(), (MyPhoton.MyRoom)null); if (dataOfClass == null) { ((Component)this).get_gameObject().SetActive(false); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(dataOfClass.json); if (myPhotonRoomParam.players == null) { ((Component)this).get_gameObject().SetActive(false); } else { ((Component)this).get_gameObject().SetActive(true); if (Object.op_Inequality((Object)this.Player1P, (Object)null)) { if (myPhotonRoomParam.players.Length > 0) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.Player1P, myPhotonRoomParam.players[0]); } VersusViewPlayerInfo component = (VersusViewPlayerInfo)this.Player1P.GetComponent <VersusViewPlayerInfo>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.Refresh(); } } if (Object.op_Inequality((Object)this.Player2P, (Object)null)) { if (myPhotonRoomParam.players.Length > 1) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.Player2P, myPhotonRoomParam.players[1]); } else { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.Player2P, (JSON_MyPhotonPlayerParam)null); } VersusViewPlayerInfo component = (VersusViewPlayerInfo)this.Player2P.GetComponent <VersusViewPlayerInfo>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.Refresh(); } } if (Object.op_Inequality((Object)this.RoomType, (Object)null)) { if (dataOfClass.name.IndexOf(this.FREE_SUFFIX) != -1) { this.RoomType.set_sprite(this.FreeMatch); } else { this.RoomType.set_sprite(this.TowerMatch); } } if (Object.op_Inequality((Object)this.RoomIcon, (Object)null)) { if (dataOfClass.name.IndexOf(this.FREE_SUFFIX) != -1) { this.RoomIcon.set_sprite(this.FreeIcon); } else { this.RoomIcon.set_sprite(this.TowerIcon); } } QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(myPhotonRoomParam.iname); if (quest == null) { return; } if (Object.op_Inequality((Object)this.MapThumnail, (Object)null)) { SpriteSheet spriteSheet = AssetManager.Load <SpriteSheet>("pvp/pvp_map"); if (Object.op_Inequality((Object)spriteSheet, (Object)null)) { this.MapThumnail.set_sprite(spriteSheet.GetSprite(quest.VersusThumnail)); } } if (Object.op_Inequality((Object)this.MapName, (Object)null)) { this.MapName.set_text(quest.name); } if (!Object.op_Inequality((Object)this.MapDetail, (Object)null)) { return; } this.MapDetail.set_text(quest.expr); } } }
private void FailureStartMulti() { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (Object.op_Inequality((Object)instance, (Object)null) && instance.IsOldestPlayer()) { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (currentRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = !string.IsNullOrEmpty(currentRoom.json) ? JSON_MyPhotonRoomParam.Parse(currentRoom.json) : (JSON_MyPhotonRoomParam)null; myPhotonRoomParam.started = 0; instance.SetRoomParam(myPhotonRoomParam.Serialize()); } instance.OpenRoom(); } this.Failure(); }
public override void Update(FlowNode_StartMultiPlay self) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (instance.CurrentState != MyPhoton.MyState.ROOM) { self.Failure(); } else { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (currentRoom == null) { self.Failure(); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = !string.IsNullOrEmpty(currentRoom.json) ? JSON_MyPhotonRoomParam.Parse(currentRoom.json) : (JSON_MyPhotonRoomParam)null; if (myPhotonRoomParam == null) { self.Failure(); } else { if (myPhotonRoomParam.started == 0) { myPhotonRoomParam.started = 1; instance.SetRoomParam(myPhotonRoomParam.Serialize()); } if ((double)this.mStartWait > 0.0) { this.mStartWait -= Time.get_deltaTime(); if ((double)this.mStartWait > 0.0) { return; } GlobalVars.SelectedQuestID = myPhotonRoomParam.iname; GlobalVars.SelectedFriendID = (string)null; GlobalVars.SelectedFriend = (FriendData)null; GlobalVars.SelectedSupport.Set((SupportData)null); self.Success(); DebugUtility.Log("StartMultiPlay: " + myPhotonRoomParam.Serialize()); } else if ((double)this.mWait > 0.0) { this.mWait -= Time.get_deltaTime(); } else { List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList(); if (this.mConfirm) { using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator()) { while (enumerator.MoveNext()) { if (JSON_MyPhotonPlayerParam.Parse(enumerator.Current.json).state != 3) { return; } } } this.mStartWait = 0.1f; } else { MyPhoton.MyPlayer myPlayer = instance.GetMyPlayer(); if (this.mRecvList.Count <= 0) { this.mSend.senderPlayerID = myPlayer.playerID; List <JSON_MyPhotonPlayerParam> photonPlayerParamList = new List <JSON_MyPhotonPlayerParam>(); for (int index = 0; index < roomPlayerList.Count; ++index) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json); photonPlayerParamList.Add(photonPlayerParam); } photonPlayerParamList.Sort((Comparison <JSON_MyPhotonPlayerParam>)((a, b) => a.playerIndex - b.playerIndex)); this.mSend.playerListJson = new FlowNode_StartMultiPlay.PlayerList() { players = photonPlayerParamList.ToArray() }.Serialize(); string msg = this.mSend.Serialize(); DebugUtility.Log("[PUN] send started player list: " + msg); instance.SendRoomMessage(true, msg, MyPhoton.SEND_TYPE.Normal); this.mRecvList.Add(this.mSend); } List <MyPhoton.MyEvent> events = instance.GetEvents(); for (int index = events.Count - 1; index >= 0; --index) { FlowNode_StartMultiPlay.State_GameStart.RecvData jsonObject = JSONParser.parseJSONObject <FlowNode_StartMultiPlay.State_GameStart.RecvData>(events[index].json); if (jsonObject == null || jsonObject.version < this.mSend.version) { DebugUtility.LogError("[PUN] started player list version error: " + events[index].json); instance.Disconnect(); return; } if (jsonObject.version <= this.mSend.version) { jsonObject.senderPlayerID = events[index].playerID; DebugUtility.Log("[PUN] recv started player list: " + events[index].json); this.mRecvList.Add(jsonObject); events.Remove(events[index]); } } // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_StartMultiPlay.State_GameStart.\u003CUpdate\u003Ec__AnonStorey217 updateCAnonStorey217 = new FlowNode_StartMultiPlay.State_GameStart.\u003CUpdate\u003Ec__AnonStorey217(); using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator()) { while (enumerator.MoveNext()) { // ISSUE: reference to a compiler-generated field updateCAnonStorey217.p = enumerator.Current; // ISSUE: reference to a compiler-generated method if (this.mRecvList.FindIndex(new Predicate <FlowNode_StartMultiPlay.State_GameStart.RecvData>(updateCAnonStorey217.\u003C\u003Em__212)) < 0) { return; } } } bool flag = true; using (List <FlowNode_StartMultiPlay.State_GameStart.RecvData> .Enumerator enumerator = this.mRecvList.GetEnumerator()) { while (enumerator.MoveNext()) { if (!enumerator.Current.playerListJson.Equals(this.mSend.playerListJson)) { flag = false; break; } } } if (!flag) { DebugUtility.Log("[PUN] started player list is not equal. ver:" + (object)this.mSend.version); this.mRecvList.Clear(); ++this.mSend.version; this.mWait = 1f; } else { DebugUtility.Log("[PUN]started player list decided. ver:" + (object)this.mSend.version); List <JSON_MyPhotonPlayerParam> myPlayersStarted = instance.GetMyPlayersStarted(); myPlayersStarted.Clear(); foreach (JSON_MyPhotonPlayerParam player in JSONParser.parseJSONObject <FlowNode_StartMultiPlay.PlayerList>(this.mSend.playerListJson).players) { player.SetupUnits(); myPlayersStarted.Add(player); } if (instance.IsOldestPlayer()) { instance.AddRoomParam("started", this.mSend.playerListJson); } if (events.Count > 0) { DebugUtility.LogError("[PUN] event must be empty."); } events.Clear(); JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); photonPlayerParam.state = 3; instance.SetMyPlayerParam(photonPlayerParam.Serialize()); this.mConfirm = true; } } } } } } }
public override void Update(FlowNode_StartMultiPlay self) { DebugUtility.Log("StartMultiPlay State_ResumeStart Update"); MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (instance.CurrentState != MyPhoton.MyState.ROOM) { self.Failure(); } else { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (currentRoom == null) { self.Failure(); } else { JSON_MyPhotonPlayerParam photonPlayerParam1 = JSON_MyPhotonPlayerParam.Parse(instance.GetMyPlayer().json); if (photonPlayerParam1.state != 2) { photonPlayerParam1.state = 2; instance.SetMyPlayerParam(photonPlayerParam1.Serialize()); } JSON_MyPhotonRoomParam myPhotonRoomParam = !string.IsNullOrEmpty(currentRoom.json) ? JSON_MyPhotonRoomParam.Parse(currentRoom.json) : (JSON_MyPhotonRoomParam)null; if (myPhotonRoomParam == null) { self.Failure(); } else { GlobalVars.SelectedQuestID = myPhotonRoomParam.iname; GlobalVars.SelectedFriendID = (string)null; GlobalVars.SelectedFriend = (FriendData)null; GlobalVars.SelectedSupport.Set((SupportData)null); self.Success(); DebugUtility.Log("StartMultiPlay: " + myPhotonRoomParam.Serialize()); List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList(); List <JSON_MyPhotonPlayerParam> photonPlayerParamList = new List <JSON_MyPhotonPlayerParam>(); for (int index = 0; index < roomPlayerList.Count; ++index) { JSON_MyPhotonPlayerParam photonPlayerParam2 = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json); photonPlayerParam2.playerID = roomPlayerList[index].playerID; photonPlayerParamList.Add(photonPlayerParam2); } photonPlayerParamList.Sort((Comparison <JSON_MyPhotonPlayerParam>)((a, b) => a.playerIndex - b.playerIndex)); List <JSON_MyPhotonPlayerParam> myPlayersStarted = instance.GetMyPlayersStarted(); myPlayersStarted.Clear(); string roomParam = instance.GetRoomParam("started"); if (roomParam != null) { foreach (JSON_MyPhotonPlayerParam player in JSONParser.parseJSONObject <FlowNode_StartMultiPlay.PlayerList>(roomParam).players) { player.SetupUnits(); myPlayersStarted.Add(player); } } else { using (List <JSON_MyPhotonPlayerParam> .Enumerator enumerator = photonPlayerParamList.GetEnumerator()) { while (enumerator.MoveNext()) { JSON_MyPhotonPlayerParam current = enumerator.Current; current.SetupUnits(); myPlayersStarted.Add(current); } } } photonPlayerParam1.state = 3; instance.SetMyPlayerParam(photonPlayerParam1.Serialize()); instance.SetResumeMyPlayer(GlobalVars.ResumeMultiplayPlayerID); instance.MyPlayerIndex = GlobalVars.ResumeMultiplaySeatID; } } } }
public override void OnActivate(int pinID) { switch (pinID) { case 0: case 4: case 22: this.ResetPlacementParam(); string empty1 = string.Empty; string str1 = !PlayerPrefsUtility.HasKey(PlayerPrefsUtility.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefsUtility.GetString(PlayerPrefsUtility.ROOM_COMMENT_KEY, string.Empty); if (string.IsNullOrEmpty(str1)) { str1 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT"); } if (!MyMsgInput.isLegal(str1)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.SelectedMultiPlayRoomComment = str1; DebugUtility.Log("MakeRoom Comment:" + GlobalVars.SelectedMultiPlayRoomComment); bool flag = false; if (pinID == 4) { GlobalVars.SelectedQuestID = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.iname; GlobalVars.SelectedMultiPlayRoomType = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.type; GlobalVars.EditMultiPlayRoomPassCode = "0"; flag = true; DebugUtility.Log("MakeRoom for LINE Quest:" + GlobalVars.SelectedQuestID + " Type:" + (object)GlobalVars.SelectedMultiPlayRoomType + " PassCodeHash:" + GlobalVars.SelectedMultiPlayRoomPassCodeHash); } GlobalVars.EditMultiPlayRoomPassCode = "0"; string s = FlowNode_Variable.Get("MultiPlayPasscode"); if (!string.IsNullOrEmpty(s)) { int result = 0; if (int.TryParse(s, out result)) { GlobalVars.EditMultiPlayRoomPassCode = result.ToString(); } } bool isPrivate = flag; FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); bool limit = GlobalVars.SelectedMultiPlayLimit & GlobalVars.EditMultiPlayRoomPassCode == "0"; int unitlv = isPrivate || !limit ? 0 : GlobalVars.MultiPlayJoinUnitLv; bool clear = !isPrivate && limit && GlobalVars.MultiPlayClearOnly; int selectedMultiTowerFloor1 = GlobalVars.SelectedMultiTowerFloor; if (Network.Mode != Network.EConnectMode.Online) { GlobalVars.SelectedMultiPlayRoomID = (int)(DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds; GlobalVars.SelectedMultiPlayPhotonAppID = string.Empty; GlobalVars.SelectedMultiPlayRoomName = Guid.NewGuid().ToString(); DebugUtility.Log("MakeRoom RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID + " AppID:" + GlobalVars.SelectedMultiPlayPhotonAppID + " Name:" + GlobalVars.SelectedMultiPlayRoomName); this.Success(); break; } MultiInvitationSendWindow.ClearInvited(); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.MAKE; if (pinID != 22) { this.ExecRequest((WebAPI) new ReqMPRoomMake(GlobalVars.SelectedQuestID, str1, GlobalVars.EditMultiPlayRoomPassCode, isPrivate, limit, unitlv, clear, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } this.ExecRequest((WebAPI) new ReqMultiTwRoomMake(GlobalVars.SelectedMultiTowerID, str1, GlobalVars.EditMultiPlayRoomPassCode, selectedMultiTowerFloor1, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 2: case 5: case 23: case 50: string fuid = (string)null; if (pinID == 5) { fuid = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.creatorFUID; } else if (pinID == 50) { fuid = GlobalVars.MultiInvitationRoomOwner; } DebugUtility.Log("ListRoom FUID:" + fuid); if (Network.Mode != Network.EConnectMode.Online) { this.StartCoroutine(this.GetPhotonRoomList(fuid)); break; } FlowNode_MultiPlayAPI.RoomList = (ReqMPRoom.Response)null; string iname = string.Empty; if (pinID == 2) { iname = GlobalVars.SelectedQuestID; } int selectedMultiTowerFloor2 = GlobalVars.SelectedMultiTowerFloor; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.ROOM; if (pinID != 23) { this.ExecRequest((WebAPI) new ReqMPRoom(fuid, iname, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } this.ExecRequest((WebAPI) new ReqMultiTwRoom(fuid, iname, selectedMultiTowerFloor2, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 3: case 6: case 24: case 51: if (FlowNode_MultiPlayAPI.RoomList == null || FlowNode_MultiPlayAPI.RoomList.rooms == null || FlowNode_MultiPlayAPI.RoomList.rooms.Length <= 0) { this.Failure(); break; } this.ResetPlacementParam(); bool LockRoom = false; switch (pinID) { case 6: if (FlowNode_MultiPlayAPI.RoomList.rooms.Length != 1 || FlowNode_MultiPlayAPI.RoomList.rooms[0] == null) { this.Failure(); return; } GlobalVars.SelectedMultiPlayRoomID = FlowNode_MultiPlayAPI.RoomList.rooms[0].roomid; DebugUtility.Log("JoinRoom for LINE RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID); break; case 51: if (FlowNode_MultiPlayAPI.RoomList.rooms.Length != 1 || FlowNode_MultiPlayAPI.RoomList.rooms[0] == null) { this.Failure(); return; } LockRoom = GlobalVars.MultiInvitationRoomLocked; GlobalVars.SelectedMultiPlayRoomID = FlowNode_MultiPlayAPI.RoomList.rooms[0].roomid; DebugUtility.Log("JoinRoom for Invitation RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID); break; } GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.SelectedQuestID = (string)null; for (int index = 0; index < FlowNode_MultiPlayAPI.RoomList.rooms.Length; ++index) { if (FlowNode_MultiPlayAPI.RoomList.rooms[index].quest != null && !string.IsNullOrEmpty(FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname) && FlowNode_MultiPlayAPI.RoomList.rooms[index].roomid == GlobalVars.SelectedMultiPlayRoomID) { GlobalVars.SelectedQuestID = FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname; break; } } if (string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { this.Failure(); break; } if (Network.Mode != Network.EConnectMode.Online) { this.StartCoroutine(this.GetPhotonRoomName()); break; } int selectedMultiTowerFloor3 = GlobalVars.SelectedMultiTowerFloor; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.JOIN; if (pinID != 24) { this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), LockRoom)); break; } this.ExecRequest((WebAPI) new ReqMultiTwRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), LockRoom, selectedMultiTowerFloor3, false)); break; case 7: case 26: case 55: case 56: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } if (!string.IsNullOrEmpty(GlobalVars.EditMultiPlayRoomComment) && !MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } switch (pinID) { case 55: GlobalVars.EditMultiPlayRoomPassCode = "0"; GlobalVars.EditMultiPlayRoomComment = GlobalVars.SelectedMultiPlayRoomComment; break; case 56: GlobalVars.EditMultiPlayRoomPassCode = "1"; GlobalVars.EditMultiPlayRoomComment = GlobalVars.SelectedMultiPlayRoomComment; break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE; if (GlobalVars.SelectedMultiPlayRoomType != JSON_MyPhotonRoomParam.EType.TOWER) { this.ExecRequest((WebAPI) new ReqMPRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.EditMultiPlayRoomPassCode, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } string selectedMultiTowerId = GlobalVars.SelectedMultiTowerID; int selectedMultiTowerFloor4 = GlobalVars.SelectedMultiTowerFloor; this.ExecRequest((WebAPI) new ReqMultiTwRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.EditMultiPlayRoomPassCode, selectedMultiTowerId, selectedMultiTowerFloor4, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 8: case 25: case 28: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } this.ResetPlacementParam(); GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.JOIN; if (pinID != 25 && pinID != 28) { this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), true)); break; } this.API = FlowNode_MultiPlayAPI.EAPI.MT_JOIN; this.ExecRequest((WebAPI) new ReqMultiTwRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), true, 0, pinID == 28)); break; case 9: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSION; this.ExecRequest((WebAPI) new ReqMPVersion(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 10: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } GlobalVars.SelectedMultiPlayRoomName = string.Empty; GlobalVars.VersusRoomReuse = false; GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.MultiPlayVersusKey = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_START; this.ExecRequest((WebAPI) new ReqVersusStart(GlobalVars.SelectedMultiPlayVersusType, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 11: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } string empty2 = string.Empty; string str2 = !PlayerPrefsUtility.HasKey(PlayerPrefsUtility.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefsUtility.GetString(PlayerPrefsUtility.ROOM_COMMENT_KEY, string.Empty); if (string.IsNullOrEmpty(str2)) { str2 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT"); } if (!MyMsgInput.isLegal(str2)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); GlobalVars.SelectedMultiPlayRoomComment = str2; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_MAKE; this.ExecRequest((WebAPI) new ReqVersusMake(GlobalVars.SelectedMultiPlayVersusType, str2, GlobalVars.SelectedQuestID, false, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 12: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN; this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 13: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } if (!MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE; this.ExecRequest((WebAPI) new ReqVersusRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.SelectedQuestID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 14: GlobalVars.SelectedMultiPlayRoomName = string.Empty; GlobalVars.VersusRoomReuse = false; GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.MultiPlayVersusKey = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType); this.Success(); break; case 15: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_REQ; this.ExecRequest((WebAPI) new ReqVersusLine(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 16: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } GlobalVars.VersusRoomReuse = false; FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_MAKE; this.ExecRequest((WebAPI) new ReqVersusLineMake(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 17: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } GlobalVars.SelectedMultiPlayRoomID = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.roomid; if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN; this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 18: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_STATUS; this.ExecRequest((WebAPI) new ReqVersusStatus(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 19: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_SEASON; this.ExecRequest((WebAPI) new ReqVersusSeason(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 20: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_FRIEND; this.ExecRequest((WebAPI) new ReqVersusFriendScore(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 21: GameManager instance1 = MonoSingleton <GameManager> .Instance; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance2, (UnityEngine.Object)null) && instance2.IsConnectedInRoom()) { GlobalVars.CreateAutoMultiTower = true; if (instance2.IsCreatedRoom()) { instance2.OpenRoom(true, false); MyPhoton.MyRoom currentRoom = instance2.GetCurrentRoom(); if (currentRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom.json); if (myPhotonRoomParam != null) { List <MultiTowerFloorParam> mtAllFloorParam = instance1.GetMTAllFloorParam(GlobalVars.SelectedMultiTowerID); if (mtAllFloorParam != null) { GlobalVars.SelectedMultiTowerFloor = Mathf.Min(mtAllFloorParam.Count, GlobalVars.SelectedMultiTowerFloor + 1); } myPhotonRoomParam.challegedMTFloor = GlobalVars.SelectedMultiTowerFloor; myPhotonRoomParam.iname = GlobalVars.SelectedMultiTowerID + "_" + myPhotonRoomParam.challegedMTFloor.ToString(); instance2.SetRoomParam(myPhotonRoomParam.Serialize()); } } } instance2.AddMyPlayerParam("BattleStart", (object)false); instance2.AddMyPlayerParam("resume", (object)false); MyPhoton.MyPlayer myPlayer = instance2.GetMyPlayer(); if (myPlayer != null) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); if (photonPlayerParam != null) { photonPlayerParam.mtChallengeFloor = instance1.GetMTChallengeFloor(); photonPlayerParam.mtClearedFloor = instance1.GetMTClearedMaxFloor(); instance2.SetMyPlayerParam(photonPlayerParam.Serialize()); } } this.Success(); break; } this.Failure(); break; case 27: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.MT_STATUS; this.ExecRequest((WebAPI) new ReqMultiTwStatus(GlobalVars.SelectedMultiTowerID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 29: MyPhoton instance3 = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance3, (UnityEngine.Object)null) && instance3.IsConnectedInRoom()) { this.Success(); break; } this.Failure(); break; } }
private void RefreshItems() { Transform transform = ((Component)this).get_transform(); if (Object.op_Equality((Object)this.ItemTemplate, (Object)null)) { return; } MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); JSON_MyPhotonRoomParam data1 = JSON_MyPhotonRoomParam.Parse(currentRoom.json); JSON_MyPhotonPlayerParam photonPlayerParam1 = data1 != null?data1.GetOwner() : (JSON_MyPhotonPlayerParam)null; int num1 = photonPlayerParam1 != null ? photonPlayerParam1.playerIndex : 0; List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList(); for (int count = this.UIItemList.Count; count < currentRoom.maxPlayers; ++count) { this.UIItemList.Add((GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate)); } for (int index1 = 0; index1 < currentRoom.maxPlayers; ++index1) { JSON_MyPhotonPlayerParam data2 = (JSON_MyPhotonPlayerParam)null; int num2 = index1 + 1; if (num1 > 0) { if (index1 == 0) { num2 = num1; } else if (index1 < num1) { num2 = index1; } } using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator()) { while (enumerator.MoveNext()) { MyPhoton.MyPlayer current = enumerator.Current; if (current.json != null) { JSON_MyPhotonPlayerParam photonPlayerParam2 = JSON_MyPhotonPlayerParam.Parse(current.json); if (photonPlayerParam2 != null && photonPlayerParam2.playerIndex == num2) { data2 = photonPlayerParam2; break; } } } } if (data2 == null) { data2 = new JSON_MyPhotonPlayerParam(); data2.playerIndex = num2; } GameObject uiItem = this.UIItemList[index1]; ((Object)uiItem).set_hideFlags((HideFlags)52); DataSource.Bind <JSON_MyPhotonPlayerParam>(uiItem, data2); DataSource.Bind <JSON_MyPhotonRoomParam>(uiItem, data1); GameObjectID[] componentsInChildren = (GameObjectID[])uiItem.GetComponentsInChildren <GameObjectID>(true); if (data2 != null && data2.units != null && componentsInChildren != null) { for (int index2 = 0; index2 < componentsInChildren.Length; ++index2) { GameObjectID gameObjectId = componentsInChildren[index2]; if (gameObjectId.ID != null) { DataSource.Bind <UnitData>(((Component)gameObjectId).get_gameObject(), (UnitData)null); } } for (int index2 = 0; index2 < data2.units.Length; ++index2) { int slotId = data2.units[index2].slotID; UnitData unit = data2.units[index2].unit; if (unit != null) { for (int index3 = 0; index3 < componentsInChildren.Length; ++index3) { GameObjectID gameObjectId = componentsInChildren[index3]; if (gameObjectId.ID != null && gameObjectId.ID.Equals("unit" + (object)slotId)) { DataSource.Bind <UnitData>(((Component)gameObjectId).get_gameObject(), unit); break; } } } } } ListItemEvents component = (ListItemEvents)uiItem.GetComponent <ListItemEvents>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelectItem); component.OnOpenDetail = new ListItemEvents.ListItemEvent(this.OnOpenItemDetail); component.OnCloseDetail = new ListItemEvents.ListItemEvent(this.OnCloseItemDetail); } uiItem.get_transform().SetParent(transform, false); uiItem.get_gameObject().SetActive(true); } DataSource.Bind <QuestParam>(this.Root, MonoSingleton <GameManager> .Instance.FindQuest(data1.iname)); GameParameter.UpdateAll(this.Root); FlowNode_GameObject.ActivateOutputLinks((Component)this, 1); }
public override void Update(FlowNode_StartMultiPlay self) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (instance.CurrentState != MyPhoton.MyState.ROOM) { self.Failure(); } else { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (currentRoom == null) { self.Failure(); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = !string.IsNullOrEmpty(currentRoom.json) ? JSON_MyPhotonRoomParam.Parse(currentRoom.json) : (JSON_MyPhotonRoomParam)null; if (myPhotonRoomParam == null) { self.Failure(); } else { if (myPhotonRoomParam.started == 0) { myPhotonRoomParam.started = 1; instance.SetRoomParam(myPhotonRoomParam.Serialize()); } if ((double)this.mStartWait > 0.0) { this.mStartWait -= Time.get_deltaTime(); if ((double)this.mStartWait > 0.0) { return; } GlobalVars.SelectedQuestID = myPhotonRoomParam.iname; GlobalVars.SelectedFriendID = (string)null; GlobalVars.SelectedFriend = (FriendData)null; GlobalVars.SelectedSupport.Set((SupportData)null); self.Success(); DebugUtility.Log("StartMultiPlay: " + myPhotonRoomParam.Serialize()); } else if ((double)this.mWait > 0.0) { this.mWait -= Time.get_deltaTime(); } else { List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList(); if ((myPhotonRoomParam.type == 1 || myPhotonRoomParam.type == 3) && roomPlayerList.Count == 1) { self.FailureStartMulti(); } else if (this.mConfirm) { using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator()) { while (enumerator.MoveNext()) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(enumerator.Current.json); if (photonPlayerParam.state != 3) { return; } if (photonPlayerParam.state < 2) { self.Failure(); return; } } } this.mStartWait = 0.1f; } else { MyPhoton.MyPlayer myPlayer = instance.GetMyPlayer(); if (this.mRecvList.Count <= 0) { this.mSend.senderPlayerID = myPlayer.photonPlayerID; this.mSend.playerListJson = (string)null; List <JSON_MyPhotonPlayerParam> photonPlayerParamList = new List <JSON_MyPhotonPlayerParam>(); for (int index = 0; index < roomPlayerList.Count; ++index) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json); photonPlayerParamList.Add(photonPlayerParam); } photonPlayerParamList.Sort((Comparison <JSON_MyPhotonPlayerParam>)((a, b) => a.playerIndex - b.playerIndex)); FlowNode_StartMultiPlay.PlayerList playerList = new FlowNode_StartMultiPlay.PlayerList(); playerList.players = photonPlayerParamList.ToArray(); Json_MyPhotonPlayerBinaryParam[] playerBinaryParamArray = new Json_MyPhotonPlayerBinaryParam[playerList.players.Length]; for (int index = 0; index < playerList.players.Length; ++index) { playerList.players[index].CreateJsonUnitData(); playerBinaryParamArray[index] = new Json_MyPhotonPlayerBinaryParam(); playerBinaryParamArray[index].Set(playerList.players[index]); } this.mSend.playerList = playerBinaryParamArray; byte[] msg = GameUtility.Object2Binary <FlowNode_StartMultiPlay.RecvData>(this.mSend); instance.SendRoomMessageBinary(true, msg, MyPhoton.SEND_TYPE.Sync, false); this.mRecvList.Add(this.mSend); this.mSend.playerListJson = playerList.Serialize(); } List <MyPhoton.MyEvent> events = instance.GetEvents(); for (int index = events.Count - 1; index >= 0; --index) { FlowNode_StartMultiPlay.RecvData buffer = (FlowNode_StartMultiPlay.RecvData)null; if (!GameUtility.Binary2Object <FlowNode_StartMultiPlay.RecvData>(out buffer, events[index].binary)) { DebugUtility.LogError("[PUN] started player list version error: " + events[index].json); instance.Disconnect(); return; } if (buffer == null || buffer.version < this.mSend.version) { DebugUtility.LogError("[PUN] started player list version error: " + events[index].json); instance.Disconnect(); return; } if (buffer.version <= this.mSend.version) { buffer.senderPlayerID = events[index].playerID; DebugUtility.Log("[PUN] recv started player list: " + events[index].json); this.mRecvList.Add(buffer); events.Remove(events[index]); } } using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator()) { while (enumerator.MoveNext()) { MyPhoton.MyPlayer p = enumerator.Current; if (this.mRecvList.FindIndex((Predicate <FlowNode_StartMultiPlay.RecvData>)(r => r.senderPlayerID == p.photonPlayerID)) < 0) { return; } } } bool flag = true; using (List <FlowNode_StartMultiPlay.RecvData> .Enumerator enumerator = this.mRecvList.GetEnumerator()) { while (enumerator.MoveNext()) { FlowNode_StartMultiPlay.RecvData current = enumerator.Current; if (current.playerList.Length == this.mSend.playerList.Length) { for (int index = 0; index < this.mSend.playerList.Length; ++index) { if (!Json_MyPhotonPlayerBinaryParam.IsEqual(current.playerList[index], this.mSend.playerList[index])) { flag = false; } } if (!flag) { break; } } else { flag = false; break; } } } if (!flag) { DebugUtility.Log("[PUN] started player list is not equal. ver:" + (object)this.mSend.version); this.mRecvList.Clear(); ++this.mSend.version; this.mWait = 1f; } else { DebugUtility.Log("[PUN]started player list decided. ver:" + (object)this.mSend.version); List <JSON_MyPhotonPlayerParam> myPlayersStarted = instance.GetMyPlayersStarted(); myPlayersStarted.Clear(); foreach (JSON_MyPhotonPlayerParam player in JSONParser.parseJSONObject <FlowNode_StartMultiPlay.PlayerList>(this.mSend.playerListJson).players) { player.SetupUnits(); myPlayersStarted.Add(player); } if (instance.IsOldestPlayer()) { instance.UpdateRoomParam("started", (object)this.mSend.playerListJson); } if (events.Count > 0) { DebugUtility.LogError("[PUN] event must be empty."); } events.Clear(); JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); photonPlayerParam.state = 3; instance.SetMyPlayerParam(photonPlayerParam.Serialize()); this.mConfirm = true; } } } } } } }
public void Analyze(string log) { string json = string.Empty; string src = string.Empty; if (!string.IsNullOrEmpty(this.mNonAnalyzeLog)) { log = this.mNonAnalyzeLog + log; this.mNonAnalyzeLog = string.Empty; } if (log.IndexOf("creatorName") != -1) { json = log; } else if (log.IndexOf("players") != -1) { src = log; } else if (log.IndexOf("bm") != -1) { try { byte[] data = MyEncrypt.Decrypt(((AudienceLog)JsonUtility.FromJson <AudienceLog>(log)).bm); SceneBattle.MultiPlayRecvData buffer; if (GameUtility.Binary2Object <SceneBattle.MultiPlayRecvData>(out buffer, data)) { if (!this.mTurnLog.ContainsKey(buffer.b)) { this.mTurnLog[buffer.b] = new List <SceneBattle.MultiPlayRecvData>(); } this.mTurnLog[buffer.b].Add(buffer); } } catch { this.mNonAnalyzeLog = log; } } else if (log.IndexOf("bin") != -1) { try { SceneBattle.MultiPlayRecvBinData multiPlayRecvBinData = (SceneBattle.MultiPlayRecvBinData)JsonUtility.FromJson <SceneBattle.MultiPlayRecvBinData>(log); string buffer; GameUtility.Binary2Object <string>(out buffer, multiPlayRecvBinData.bin); this.Analyze(buffer); return; } catch { this.mNonAnalyzeLog = log; } } else { this.mNonAnalyzeLog = log; } if (!string.IsNullOrEmpty(json)) { try { this.mRoomParam = JSON_MyPhotonRoomParam.Parse(json); } catch { Debug.LogWarning((object)json); this.mNonAnalyzeLog = json; } } if (string.IsNullOrEmpty(src)) { return; } try { this.mStartedParam = JSONParser.parseJSONObject <AudienceStartParam>(src); } catch { Debug.LogWarning((object)src); this.mNonAnalyzeLog = src; } }
private void RefreshItems() { Transform transform = ((Component)this).get_transform(); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null)) { return; } MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); JSON_MyPhotonRoomParam data1 = JSON_MyPhotonRoomParam.Parse(currentRoom.json); JSON_MyPhotonPlayerParam photonPlayerParam1 = data1 != null?data1.GetOwner() : (JSON_MyPhotonPlayerParam)null; int num1 = photonPlayerParam1 != null ? photonPlayerParam1.playerIndex : 0; List <MyPhoton.MyPlayer> roomPlayerList1 = instance.GetRoomPlayerList(); for (int count = this.UIItemList.Count; count < currentRoom.maxPlayers; ++count) { this.UIItemList.Add((GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ItemTemplate)); if (GlobalVars.SelectedMultiPlayRoomType == JSON_MyPhotonRoomParam.EType.TOWER) { this.PlayerInfo.SetActive(false); this.PlayerInfoList.Add((GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.PlayerInfo)); } } int maxPlayers = currentRoom.maxPlayers; if (GlobalVars.SelectedMultiPlayRoomType == JSON_MyPhotonRoomParam.EType.VERSUS) { --maxPlayers; } for (int index1 = 0; index1 < maxPlayers; ++index1) { JSON_MyPhotonPlayerParam data2 = (JSON_MyPhotonPlayerParam)null; int num2 = index1 + 1; if (num1 > 0) { if (index1 == 0) { num2 = num1; } else if (index1 < num1) { num2 = index1; } } using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList1.GetEnumerator()) { while (enumerator.MoveNext()) { MyPhoton.MyPlayer current = enumerator.Current; if (current.json != null) { JSON_MyPhotonPlayerParam photonPlayerParam2 = JSON_MyPhotonPlayerParam.Parse(current.json); if (photonPlayerParam2 != null && photonPlayerParam2.playerIndex == num2) { data2 = photonPlayerParam2; break; } } } } if (data2 == null) { data2 = new JSON_MyPhotonPlayerParam(); data2.playerIndex = num2; } GameObject uiItem = this.UIItemList[index1]; ((UnityEngine.Object)uiItem).set_hideFlags((HideFlags)52); DataSource.Bind <JSON_MyPhotonPlayerParam>(uiItem, data2); DataSource.Bind <JSON_MyPhotonRoomParam>(uiItem, data1); if (GlobalVars.SelectedMultiPlayRoomType == JSON_MyPhotonRoomParam.EType.TOWER) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.PlayerInfoList[index1], data2); DataSource.Bind <JSON_MyPhotonRoomParam>(this.PlayerInfoList[index1], data1); this.PlayerInfoList[index1].get_transform().SetParent(this.PlayerInfo.get_transform().get_parent(), false); this.PlayerInfoList[index1].get_gameObject().SetActive(true); } GameObjectID[] componentsInChildren = (GameObjectID[])uiItem.GetComponentsInChildren <GameObjectID>(true); if (data2 != null && data2.units != null && componentsInChildren != null) { for (int index2 = 0; index2 < componentsInChildren.Length; ++index2) { GameObjectID gameObjectId = componentsInChildren[index2]; if (gameObjectId.ID != null) { DataSource.Bind <UnitData>(((Component)gameObjectId).get_gameObject(), (UnitData)null); } } for (int index2 = 0; index2 < data2.units.Length; ++index2) { int slotId = data2.units[index2].slotID; bool flag1 = data2.units[index2].sub == 1; UnitData data3 = data2.units[index2].unit; if (data3 != null) { if (GlobalVars.SelectedMultiPlayRoomType == JSON_MyPhotonRoomParam.EType.TOWER) { for (int index3 = 0; index3 < componentsInChildren.Length; ++index3) { GameObjectID gameObjectId = componentsInChildren[index3]; if (gameObjectId.ID != null && (gameObjectId.ID.Equals("unit" + (object)slotId) || flag1) && (!flag1 || index3 == componentsInChildren.Length - 1)) { data3.TempFlags |= UnitData.TemporaryFlags.AllowJobChange; DataSource.Bind <UnitData>(((Component)gameObjectId).get_gameObject(), data3); UnitIcon component = (UnitIcon)((Component)gameObjectId).get_gameObject().GetComponent <UnitIcon>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null) && data2.playerIndex > 0) { DataSource.Bind <PlayerPartyTypes>(((Component)gameObjectId).get_gameObject(), PlayerPartyTypes.MultiTower); bool flag2 = data2.playerIndex == PunMonoSingleton <MyPhoton> .Instance.MyPlayerIndex; component.AllowJobChange = flag2; if (flag2) { UnitData unitDataByUnitId = MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(data3.UnitParam.iname); if (unitDataByUnitId != null) { unitDataByUnitId.TempFlags |= UnitData.TemporaryFlags.AllowJobChange; DataSource.Bind <UnitData>(((Component)gameObjectId).get_gameObject(), unitDataByUnitId); data3 = unitDataByUnitId; } } } if (index3 == 0 && this.PlayerInfoList.Count > index1) { DataSource.Bind <UnitData>(this.PlayerInfoList[index1], data3); break; } break; } } } else { for (int index3 = 0; index3 < componentsInChildren.Length; ++index3) { GameObjectID gameObjectId = componentsInChildren[index3]; if (gameObjectId.ID != null && gameObjectId.ID.Equals("unit" + (object)slotId)) { DataSource.Bind <UnitData>(((Component)gameObjectId).get_gameObject(), data3); break; } } } } } } ListItemEvents component1 = (ListItemEvents)uiItem.GetComponent <ListItemEvents>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component1, (UnityEngine.Object)null)) { component1.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelectItem); component1.OnOpenDetail = new ListItemEvents.ListItemEvent(this.OnOpenItemDetail); component1.OnCloseDetail = new ListItemEvents.ListItemEvent(this.OnCloseItemDetail); } uiItem.get_transform().SetParent(transform, false); uiItem.get_gameObject().SetActive(true); } QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(data1.iname); DataSource.Bind <QuestParam>(this.Root, quest); bool flag = false; if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SkillObj, (UnityEngine.Object)null) && quest != null) { if (quest.IsMultiLeaderSkill) { List <MyPhoton.MyPlayer> roomPlayerList2 = instance.GetRoomPlayerList(); if (roomPlayerList2 != null) { MyPhoton.MyPlayer myPlayer = roomPlayerList2.Find((Predicate <MyPhoton.MyPlayer>)(member => member.playerID == 1)); if (myPlayer != null) { JSON_MyPhotonPlayerParam photonPlayerParam2 = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); if (photonPlayerParam2 != null && photonPlayerParam2.units != null && photonPlayerParam2.units.Length > 0) { UnitData data2 = new UnitData(); if (data2 != null) { data2.Deserialize(photonPlayerParam2.units[0].unitJson); DataSource.Bind <UnitData>(this.SkillObj, data2); flag = data2.LeaderSkill != null; } } } } } SRPG_Button component = (SRPG_Button)this.SkillObj.GetComponent <SRPG_Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { ((Selectable)component).set_interactable(quest.IsMultiLeaderSkill && flag); } } GameParameter.UpdateAll(this.Root); FlowNode_GameObject.ActivateOutputLinks((Component)this, 1); }
private void Update() { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (this.mIgnore) { return; } if (instance.CurrentState != MyPhoton.MyState.ROOM) { if (instance.CurrentState != MyPhoton.MyState.NOP) { instance.Disconnect(); } this.ActivateOutputLinks(1); } else { List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList(); bool flag1 = GlobalVars.SelectedMultiPlayRoomType == JSON_MyPhotonRoomParam.EType.RAID; bool flag2 = GlobalVars.SelectedMultiPlayRoomType == JSON_MyPhotonRoomParam.EType.VERSUS && GlobalVars.SelectedMultiPlayVersusType == VERSUS_TYPE.Friend; bool flag3 = GlobalVars.SelectedMultiPlayRoomType == JSON_MyPhotonRoomParam.EType.TOWER; if (roomPlayerList.Find((Predicate <MyPhoton.MyPlayer>)(p => p.playerID == 1)) == null && (flag1 || flag2 || flag3)) { this.ActivateOutputLinks(7); } else { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (instance.IsUpdateRoomProperty) { if (currentRoom.start) { this.ActivateOutputLinks(5); return; } instance.IsUpdateRoomProperty = false; } JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom.json); string str1 = myPhotonRoomParam != null ? myPhotonRoomParam.comment : string.Empty; if (!this.mRoomComment.Equals(str1)) { DebugUtility.Log("change room comment"); this.ActivateOutputLinks(6); } this.mRoomComment = str1; string str2 = myPhotonRoomParam != null ? myPhotonRoomParam.passCode : string.Empty; if (!this.mRoomPass.Equals(str2)) { DebugUtility.Log("change room pass"); this.ActivateOutputLinks(50); } this.mRoomPass = str2; bool flag4 = false; if (roomPlayerList == null) { instance.Disconnect(); } else if (this.mPlayers == null) { flag4 = true; } else if (this.mPlayers.Count != roomPlayerList.Count) { flag4 = true; } else { for (int index = 0; index < this.mPlayers.Count; ++index) { if (this.mPlayers[index].playerID != roomPlayerList[index].playerID) { flag4 = true; break; } if (!this.mPlayers[index].json.Equals(roomPlayerList[index].json)) { flag4 = true; break; } } } if (!string.IsNullOrEmpty(this.mQuestName) && !this.mQuestName.Equals(myPhotonRoomParam.iname)) { DebugUtility.Log("change quest iname" + myPhotonRoomParam.iname); this.ActivateOutputLinks(10); } this.mQuestName = myPhotonRoomParam.iname; if (flag4) { this.mPlayers = new List <MyPhoton.MyPlayer>((IEnumerable <MyPhoton.MyPlayer>)roomPlayerList); this.ActivateOutputLinks(2); if (instance.IsOldestPlayer()) { JSON_MyPhotonPlayerParam[] photonPlayerParamArray = new JSON_MyPhotonPlayerParam[roomPlayerList.Count]; for (int index = 0; index < photonPlayerParamArray.Length; ++index) { photonPlayerParamArray[index] = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json); } myPhotonRoomParam.players = photonPlayerParamArray; instance.SetRoomParam(myPhotonRoomParam.Serialize()); } bool flag5 = true; using (List <MyPhoton.MyPlayer> .Enumerator enumerator = this.mPlayers.GetEnumerator()) { while (enumerator.MoveNext()) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(enumerator.Current.json); if (photonPlayerParam.state == 0 || photonPlayerParam.state == 4 || photonPlayerParam.state == 5) { flag5 = false; break; } } } if (flag5) { this.ActivateOutputLinks(3); } else { this.ActivateOutputLinks(4); } } else { int count = instance.GetRoomPlayerList().Count; if (count == 1 && this.mMemberCnt != count) { this.ActivateOutputLinks(9); } this.mMemberCnt = instance.GetRoomPlayerList().Count; if (this.mIgnoreFullMember || instance.GetCurrentRoom().maxPlayers - 1 != count) { return; } this.ActivateOutputLinks(8); } } } }