private void SendPlacementInfo()
        {
            MyPhoton pt = PunMonoSingleton <MyPhoton> .Instance;

            MyPhoton.MyPlayer myPlayer = pt.GetMyPlayer();
            if (myPlayer == null)
            {
                return;
            }
            JSON_MyPhotonPlayerParam param = JSON_MyPhotonPlayerParam.Parse(myPlayer.json);

            if (param.units != null)
            {
                for (int i = 0; i < param.units.Length; ++i)
                {
                    TacticsUnitController tacticsUnitController = this.m_Units.Find((Predicate <TacticsUnitController>)(data =>
                    {
                        if (data.Unit.OwnerPlayerIndex == pt.MyPlayerIndex)
                        {
                            return(data.UnitData.UnitParam.iname == param.units[i].unit.UnitParam.iname);
                        }
                        return(false);
                    }));
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)tacticsUnitController, (UnityEngine.Object)null))
                    {
                        param.units[i].place = this.GetPlacementID(tacticsUnitController.Unit.x, tacticsUnitController.Unit.y);
                        PlayerPrefsUtility.SetInt(PlayerPrefsUtility.MULTITW_ID_KEY + (object)i, param.units[i].place, false);
                    }
                }
            }
            PlayerPrefsUtility.Save();
            pt.SetMyPlayerParam(param.Serialize());
        }
            public override void Begin(VersusDraftReady self)
            {
                MyPhoton instance1 = PunMonoSingleton <MyPhoton> .Instance;

                MyPhoton.MyPlayer myPlayer = instance1.GetMyPlayer();
                int         num1           = myPlayer != null ? myPlayer.playerID : 0;
                int         myPlayerIndex  = instance1.MyPlayerIndex;
                GameManager instance2      = MonoSingleton <GameManager> .Instance;
                JSON_MyPhotonPlayerParam photonPlayerParam = new JSON_MyPhotonPlayerParam();
                PlayerData player = instance2.Player;

                photonPlayerParam.playerID    = num1;
                photonPlayerParam.playerIndex = myPlayerIndex;
                photonPlayerParam.playerName  = player.Name;
                photonPlayerParam.playerLevel = player.Lv;
                photonPlayerParam.FUID        = player.FUID;
                photonPlayerParam.UID         = MonoSingleton <GameManager> .Instance.DeviceId;
                photonPlayerParam.award       = player.SelectedAward;
                int num2 = 0;
                int num3 = 0;
                int num4 = 0;
                List <JSON_MyPhotonPlayerParam.UnitDataElem> unitDataElemList = new List <JSON_MyPhotonPlayerParam.UnitDataElem>();

                for (int index = 0; index < VersusDraftList.VersusDraftPartyUnits.Count; ++index)
                {
                    UnitData versusDraftPartyUnit = VersusDraftList.VersusDraftPartyUnits[index];
                    if (versusDraftPartyUnit != null)
                    {
                        unitDataElemList.Add(new JSON_MyPhotonPlayerParam.UnitDataElem()
                        {
                            slotID = num2,
                            place  = VersusDraftList.VersusDraftPartyPlaces.Count <= index ? index : VersusDraftList.VersusDraftPartyPlaces[index],
                            unit   = versusDraftPartyUnit
                        });
                        num3 = num3 + (int)versusDraftPartyUnit.Status.param.atk + (int)versusDraftPartyUnit.Status.param.mag;
                        num4 = num4 + (int)((double)(int)versusDraftPartyUnit.Status.param.hp * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.HP) + (int)((double)(int)versusDraftPartyUnit.Status.param.atk * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Attack) + (int)((double)(int)versusDraftPartyUnit.Status.param.def * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Defense) + (int)((double)(int)versusDraftPartyUnit.Status.param.mag * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.MagAttack) + (int)((double)(int)versusDraftPartyUnit.Status.param.mnd * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.MagDefense) + (int)((double)(int)versusDraftPartyUnit.Status.param.dex * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Dex) + (int)((double)(int)versusDraftPartyUnit.Status.param.spd * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Speed) + (int)((double)(int)versusDraftPartyUnit.Status.param.cri * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Critical) + (int)((double)(int)versusDraftPartyUnit.Status.param.luk * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Luck) + (int)((double)versusDraftPartyUnit.GetCombination() * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Combo) + (int)((double)(int)versusDraftPartyUnit.Status.param.mov * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Move) + (int)((double)(int)versusDraftPartyUnit.Status.param.jmp * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Jump);
                        ++num2;
                    }
                }
                photonPlayerParam.units       = unitDataElemList.ToArray();
                photonPlayerParam.totalAtk    = num3;
                photonPlayerParam.totalStatus = Mathf.FloorToInt((float)(num4 / unitDataElemList.Count));
                photonPlayerParam.rankpoint   = player.VERSUS_POINT;
                photonPlayerParam.draft_id    = VersusDraftList.DraftID;
                instance1.SetMyPlayerParam(photonPlayerParam.Serialize());
                byte[] msg = GameUtility.Object2Binary <VersusDraftReady.VersusReadyMessageData>(new VersusDraftReady.VersusReadyMessageData()
                {
                    h    = 1,
                    pidx = myPlayerIndex,
                    pid  = num1
                });
                instance1.SendRoomMessageBinary(true, msg, MyPhoton.SEND_TYPE.Normal, false);
                FlowNode_GameObject.ActivateOutputLinks((Component)self, 2);
            }
            public override void Update(FlowNode_StartMultiPlay self)
            {
                MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance;

                if (instance.CurrentState != MyPhoton.MyState.ROOM)
                {
                    self.Failure();
                }
                else
                {
                    MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom();
                    if (currentRoom == null)
                    {
                        self.Failure();
                    }
                    else
                    {
                        JSON_MyPhotonRoomParam myPhotonRoomParam = !string.IsNullOrEmpty(currentRoom.json) ? JSON_MyPhotonRoomParam.Parse(currentRoom.json) : (JSON_MyPhotonRoomParam)null;
                        if (myPhotonRoomParam == null)
                        {
                            self.Failure();
                        }
                        else
                        {
                            if (myPhotonRoomParam.started == 0)
                            {
                                myPhotonRoomParam.started = 1;
                                instance.SetRoomParam(myPhotonRoomParam.Serialize());
                            }
                            if ((double)this.mStartWait > 0.0)
                            {
                                this.mStartWait -= Time.get_deltaTime();
                                if ((double)this.mStartWait > 0.0)
                                {
                                    return;
                                }
                                GlobalVars.SelectedQuestID  = myPhotonRoomParam.iname;
                                GlobalVars.SelectedFriendID = (string)null;
                                GlobalVars.SelectedFriend   = (FriendData)null;
                                GlobalVars.SelectedSupport.Set((SupportData)null);
                                self.Success();
                                DebugUtility.Log("StartMultiPlay: " + myPhotonRoomParam.Serialize());
                            }
                            else if ((double)this.mWait > 0.0)
                            {
                                this.mWait -= Time.get_deltaTime();
                            }
                            else
                            {
                                List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList();
                                if (this.mConfirm)
                                {
                                    using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator())
                                    {
                                        while (enumerator.MoveNext())
                                        {
                                            if (JSON_MyPhotonPlayerParam.Parse(enumerator.Current.json).state != 3)
                                            {
                                                return;
                                            }
                                        }
                                    }
                                    this.mStartWait = 0.1f;
                                }
                                else
                                {
                                    MyPhoton.MyPlayer myPlayer = instance.GetMyPlayer();
                                    if (this.mRecvList.Count <= 0)
                                    {
                                        this.mSend.senderPlayerID = myPlayer.playerID;
                                        List <JSON_MyPhotonPlayerParam> photonPlayerParamList = new List <JSON_MyPhotonPlayerParam>();
                                        for (int index = 0; index < roomPlayerList.Count; ++index)
                                        {
                                            JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json);
                                            photonPlayerParamList.Add(photonPlayerParam);
                                        }
                                        photonPlayerParamList.Sort((Comparison <JSON_MyPhotonPlayerParam>)((a, b) => a.playerIndex - b.playerIndex));
                                        this.mSend.playerListJson = new FlowNode_StartMultiPlay.PlayerList()
                                        {
                                            players = photonPlayerParamList.ToArray()
                                        }.Serialize();
                                        string msg = this.mSend.Serialize();
                                        DebugUtility.Log("[PUN] send started player list: " + msg);
                                        instance.SendRoomMessage(true, msg, MyPhoton.SEND_TYPE.Normal);
                                        this.mRecvList.Add(this.mSend);
                                    }
                                    List <MyPhoton.MyEvent> events = instance.GetEvents();
                                    for (int index = events.Count - 1; index >= 0; --index)
                                    {
                                        FlowNode_StartMultiPlay.State_GameStart.RecvData jsonObject = JSONParser.parseJSONObject <FlowNode_StartMultiPlay.State_GameStart.RecvData>(events[index].json);
                                        if (jsonObject == null || jsonObject.version < this.mSend.version)
                                        {
                                            DebugUtility.LogError("[PUN] started player list version error: " + events[index].json);
                                            instance.Disconnect();
                                            return;
                                        }
                                        if (jsonObject.version <= this.mSend.version)
                                        {
                                            jsonObject.senderPlayerID = events[index].playerID;
                                            DebugUtility.Log("[PUN] recv started player list: " + events[index].json);
                                            this.mRecvList.Add(jsonObject);
                                            events.Remove(events[index]);
                                        }
                                    }
                                    // ISSUE: object of a compiler-generated type is created
                                    // ISSUE: variable of a compiler-generated type
                                    FlowNode_StartMultiPlay.State_GameStart.\u003CUpdate\u003Ec__AnonStorey217 updateCAnonStorey217 = new FlowNode_StartMultiPlay.State_GameStart.\u003CUpdate\u003Ec__AnonStorey217();
                                    using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator())
                                    {
                                        while (enumerator.MoveNext())
                                        {
                                            // ISSUE: reference to a compiler-generated field
                                            updateCAnonStorey217.p = enumerator.Current;
                                            // ISSUE: reference to a compiler-generated method
                                            if (this.mRecvList.FindIndex(new Predicate <FlowNode_StartMultiPlay.State_GameStart.RecvData>(updateCAnonStorey217.\u003C\u003Em__212)) < 0)
                                            {
                                                return;
                                            }
                                        }
                                    }
                                    bool flag = true;
                                    using (List <FlowNode_StartMultiPlay.State_GameStart.RecvData> .Enumerator enumerator = this.mRecvList.GetEnumerator())
                                    {
                                        while (enumerator.MoveNext())
                                        {
                                            if (!enumerator.Current.playerListJson.Equals(this.mSend.playerListJson))
                                            {
                                                flag = false;
                                                break;
                                            }
                                        }
                                    }
                                    if (!flag)
                                    {
                                        DebugUtility.Log("[PUN] started player list is not equal. ver:" + (object)this.mSend.version);
                                        this.mRecvList.Clear();
                                        ++this.mSend.version;
                                        this.mWait = 1f;
                                    }
                                    else
                                    {
                                        DebugUtility.Log("[PUN]started player list decided. ver:" + (object)this.mSend.version);
                                        List <JSON_MyPhotonPlayerParam> myPlayersStarted = instance.GetMyPlayersStarted();
                                        myPlayersStarted.Clear();
                                        foreach (JSON_MyPhotonPlayerParam player in JSONParser.parseJSONObject <FlowNode_StartMultiPlay.PlayerList>(this.mSend.playerListJson).players)
                                        {
                                            player.SetupUnits();
                                            myPlayersStarted.Add(player);
                                        }
                                        if (instance.IsOldestPlayer())
                                        {
                                            instance.AddRoomParam("started", this.mSend.playerListJson);
                                        }
                                        if (events.Count > 0)
                                        {
                                            DebugUtility.LogError("[PUN] event must be empty.");
                                        }
                                        events.Clear();
                                        JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(myPlayer.json);
                                        photonPlayerParam.state = 3;
                                        instance.SetMyPlayerParam(photonPlayerParam.Serialize());
                                        this.mConfirm = true;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            public override void Update(FlowNode_StartMultiPlay self)
            {
                DebugUtility.Log("StartMultiPlay State_ResumeStart Update");
                MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance;

                if (instance.CurrentState != MyPhoton.MyState.ROOM)
                {
                    self.Failure();
                }
                else
                {
                    MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom();
                    if (currentRoom == null)
                    {
                        self.Failure();
                    }
                    else
                    {
                        JSON_MyPhotonPlayerParam photonPlayerParam1 = JSON_MyPhotonPlayerParam.Parse(instance.GetMyPlayer().json);
                        if (photonPlayerParam1.state != 2)
                        {
                            photonPlayerParam1.state = 2;
                            instance.SetMyPlayerParam(photonPlayerParam1.Serialize());
                        }
                        JSON_MyPhotonRoomParam myPhotonRoomParam = !string.IsNullOrEmpty(currentRoom.json) ? JSON_MyPhotonRoomParam.Parse(currentRoom.json) : (JSON_MyPhotonRoomParam)null;
                        if (myPhotonRoomParam == null)
                        {
                            self.Failure();
                        }
                        else
                        {
                            GlobalVars.SelectedQuestID  = myPhotonRoomParam.iname;
                            GlobalVars.SelectedFriendID = (string)null;
                            GlobalVars.SelectedFriend   = (FriendData)null;
                            GlobalVars.SelectedSupport.Set((SupportData)null);
                            self.Success();
                            DebugUtility.Log("StartMultiPlay: " + myPhotonRoomParam.Serialize());
                            List <MyPhoton.MyPlayer>        roomPlayerList        = instance.GetRoomPlayerList();
                            List <JSON_MyPhotonPlayerParam> photonPlayerParamList = new List <JSON_MyPhotonPlayerParam>();
                            for (int index = 0; index < roomPlayerList.Count; ++index)
                            {
                                JSON_MyPhotonPlayerParam photonPlayerParam2 = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json);
                                photonPlayerParam2.playerID = roomPlayerList[index].playerID;
                                photonPlayerParamList.Add(photonPlayerParam2);
                            }
                            photonPlayerParamList.Sort((Comparison <JSON_MyPhotonPlayerParam>)((a, b) => a.playerIndex - b.playerIndex));
                            List <JSON_MyPhotonPlayerParam> myPlayersStarted = instance.GetMyPlayersStarted();
                            myPlayersStarted.Clear();
                            string roomParam = instance.GetRoomParam("started");
                            if (roomParam != null)
                            {
                                foreach (JSON_MyPhotonPlayerParam player in JSONParser.parseJSONObject <FlowNode_StartMultiPlay.PlayerList>(roomParam).players)
                                {
                                    player.SetupUnits();
                                    myPlayersStarted.Add(player);
                                }
                            }
                            else
                            {
                                using (List <JSON_MyPhotonPlayerParam> .Enumerator enumerator = photonPlayerParamList.GetEnumerator())
                                {
                                    while (enumerator.MoveNext())
                                    {
                                        JSON_MyPhotonPlayerParam current = enumerator.Current;
                                        current.SetupUnits();
                                        myPlayersStarted.Add(current);
                                    }
                                }
                            }
                            photonPlayerParam1.state = 3;
                            instance.SetMyPlayerParam(photonPlayerParam1.Serialize());
                            instance.SetResumeMyPlayer(GlobalVars.ResumeMultiplayPlayerID);
                            instance.MyPlayerIndex = GlobalVars.ResumeMultiplaySeatID;
                        }
                    }
                }
            }
            public override void Update(FlowNode_StartMultiPlay self)
            {
                DebugUtility.Log("StartMultiPlay State_Start Update");
                MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance;

                if (instance.CurrentState != MyPhoton.MyState.ROOM)
                {
                    self.Failure();
                }
                else
                {
                    MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom();
                    if (currentRoom == null)
                    {
                        self.Failure();
                    }
                    else if (this.mPlayerNum != currentRoom.playerCount)
                    {
                        self.FailureStartMulti();
                    }
                    else if (!instance.IsOldestPlayer() && !currentRoom.start)
                    {
                        self.Failure();
                    }
                    else
                    {
                        bool flag = true;
                        using (List <MyPhoton.MyPlayer> .Enumerator enumerator = instance.GetRoomPlayerList().GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(enumerator.Current.json);
                                if (photonPlayerParam.state != 2)
                                {
                                    flag = false;
                                    if (instance.IsOldestPlayer())
                                    {
                                        if (!instance.IsOldestPlayer(photonPlayerParam.playerID))
                                        {
                                            if (photonPlayerParam.state != 1)
                                            {
                                                self.FailureStartMulti();
                                                return;
                                            }
                                        }
                                        else
                                        {
                                            continue;
                                        }
                                    }
                                    DebugUtility.Log("StartMultiPlay State_Start Update allStart is false");
                                    break;
                                }
                            }
                        }
                        if (flag)
                        {
                            DebugUtility.Log("StartMultiPlay State_Start Update change state to game start");
                            self.GotoState <FlowNode_StartMultiPlay.State_GameStart>();
                        }
                        else if (currentRoom.start)
                        {
                            DebugUtility.Log("StartMultiPlay State_Start Update room is closed");
                            JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(instance.GetMyPlayer().json);
                            if (photonPlayerParam.state == 2)
                            {
                                return;
                            }
                            photonPlayerParam.state = 2;
                            instance.SetMyPlayerParam(photonPlayerParam.Serialize());
                            DebugUtility.Log("StartMultiPlay State_Start Update update my state");
                        }
                        else
                        {
                            if (!instance.IsOldestPlayer())
                            {
                                return;
                            }
                            DebugUtility.Log("StartMultiPlay State_Start Update close room");
                            instance.CloseRoom();
                        }
                    }
                }
            }
Exemple #6
0
            public override void Update(FlowNode_StartMultiPlay self)
            {
                MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance;

                if (instance.CurrentState != MyPhoton.MyState.ROOM)
                {
                    self.Failure();
                }
                else
                {
                    MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom();
                    if (currentRoom == null)
                    {
                        self.Failure();
                    }
                    else
                    {
                        JSON_MyPhotonRoomParam myPhotonRoomParam = !string.IsNullOrEmpty(currentRoom.json) ? JSON_MyPhotonRoomParam.Parse(currentRoom.json) : (JSON_MyPhotonRoomParam)null;
                        if (myPhotonRoomParam == null)
                        {
                            self.Failure();
                        }
                        else
                        {
                            if (myPhotonRoomParam.started == 0)
                            {
                                myPhotonRoomParam.started = 1;
                                instance.SetRoomParam(myPhotonRoomParam.Serialize());
                            }
                            if ((double)this.mStartWait > 0.0)
                            {
                                this.mStartWait -= Time.get_deltaTime();
                                if ((double)this.mStartWait > 0.0)
                                {
                                    return;
                                }
                                GlobalVars.SelectedQuestID  = myPhotonRoomParam.iname;
                                GlobalVars.SelectedFriendID = (string)null;
                                GlobalVars.SelectedFriend   = (FriendData)null;
                                GlobalVars.SelectedSupport.Set((SupportData)null);
                                self.Success();
                                DebugUtility.Log("StartMultiPlay: " + myPhotonRoomParam.Serialize());
                            }
                            else if ((double)this.mWait > 0.0)
                            {
                                this.mWait -= Time.get_deltaTime();
                            }
                            else
                            {
                                List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList();
                                if ((myPhotonRoomParam.type == 1 || myPhotonRoomParam.type == 3) && roomPlayerList.Count == 1)
                                {
                                    self.FailureStartMulti();
                                }
                                else if (this.mConfirm)
                                {
                                    using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator())
                                    {
                                        while (enumerator.MoveNext())
                                        {
                                            JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(enumerator.Current.json);
                                            if (photonPlayerParam.state != 3)
                                            {
                                                return;
                                            }
                                            if (photonPlayerParam.state < 2)
                                            {
                                                self.Failure();
                                                return;
                                            }
                                        }
                                    }
                                    this.mStartWait = 0.1f;
                                }
                                else
                                {
                                    MyPhoton.MyPlayer myPlayer = instance.GetMyPlayer();
                                    if (this.mRecvList.Count <= 0)
                                    {
                                        this.mSend.senderPlayerID = myPlayer.photonPlayerID;
                                        this.mSend.playerListJson = (string)null;
                                        List <JSON_MyPhotonPlayerParam> photonPlayerParamList = new List <JSON_MyPhotonPlayerParam>();
                                        for (int index = 0; index < roomPlayerList.Count; ++index)
                                        {
                                            JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json);
                                            photonPlayerParamList.Add(photonPlayerParam);
                                        }
                                        photonPlayerParamList.Sort((Comparison <JSON_MyPhotonPlayerParam>)((a, b) => a.playerIndex - b.playerIndex));
                                        FlowNode_StartMultiPlay.PlayerList playerList = new FlowNode_StartMultiPlay.PlayerList();
                                        playerList.players = photonPlayerParamList.ToArray();
                                        Json_MyPhotonPlayerBinaryParam[] playerBinaryParamArray = new Json_MyPhotonPlayerBinaryParam[playerList.players.Length];
                                        for (int index = 0; index < playerList.players.Length; ++index)
                                        {
                                            playerList.players[index].CreateJsonUnitData();
                                            playerBinaryParamArray[index] = new Json_MyPhotonPlayerBinaryParam();
                                            playerBinaryParamArray[index].Set(playerList.players[index]);
                                        }
                                        this.mSend.playerList = playerBinaryParamArray;
                                        byte[] msg = GameUtility.Object2Binary <FlowNode_StartMultiPlay.RecvData>(this.mSend);
                                        instance.SendRoomMessageBinary(true, msg, MyPhoton.SEND_TYPE.Sync, false);
                                        this.mRecvList.Add(this.mSend);
                                        this.mSend.playerListJson = playerList.Serialize();
                                    }
                                    List <MyPhoton.MyEvent> events = instance.GetEvents();
                                    for (int index = events.Count - 1; index >= 0; --index)
                                    {
                                        FlowNode_StartMultiPlay.RecvData buffer = (FlowNode_StartMultiPlay.RecvData)null;
                                        if (!GameUtility.Binary2Object <FlowNode_StartMultiPlay.RecvData>(out buffer, events[index].binary))
                                        {
                                            DebugUtility.LogError("[PUN] started player list version error: " + events[index].json);
                                            instance.Disconnect();
                                            return;
                                        }
                                        if (buffer == null || buffer.version < this.mSend.version)
                                        {
                                            DebugUtility.LogError("[PUN] started player list version error: " + events[index].json);
                                            instance.Disconnect();
                                            return;
                                        }
                                        if (buffer.version <= this.mSend.version)
                                        {
                                            buffer.senderPlayerID = events[index].playerID;
                                            DebugUtility.Log("[PUN] recv started player list: " + events[index].json);
                                            this.mRecvList.Add(buffer);
                                            events.Remove(events[index]);
                                        }
                                    }
                                    using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList.GetEnumerator())
                                    {
                                        while (enumerator.MoveNext())
                                        {
                                            MyPhoton.MyPlayer p = enumerator.Current;
                                            if (this.mRecvList.FindIndex((Predicate <FlowNode_StartMultiPlay.RecvData>)(r => r.senderPlayerID == p.photonPlayerID)) < 0)
                                            {
                                                return;
                                            }
                                        }
                                    }
                                    bool flag = true;
                                    using (List <FlowNode_StartMultiPlay.RecvData> .Enumerator enumerator = this.mRecvList.GetEnumerator())
                                    {
                                        while (enumerator.MoveNext())
                                        {
                                            FlowNode_StartMultiPlay.RecvData current = enumerator.Current;
                                            if (current.playerList.Length == this.mSend.playerList.Length)
                                            {
                                                for (int index = 0; index < this.mSend.playerList.Length; ++index)
                                                {
                                                    if (!Json_MyPhotonPlayerBinaryParam.IsEqual(current.playerList[index], this.mSend.playerList[index]))
                                                    {
                                                        flag = false;
                                                    }
                                                }
                                                if (!flag)
                                                {
                                                    break;
                                                }
                                            }
                                            else
                                            {
                                                flag = false;
                                                break;
                                            }
                                        }
                                    }
                                    if (!flag)
                                    {
                                        DebugUtility.Log("[PUN] started player list is not equal. ver:" + (object)this.mSend.version);
                                        this.mRecvList.Clear();
                                        ++this.mSend.version;
                                        this.mWait = 1f;
                                    }
                                    else
                                    {
                                        DebugUtility.Log("[PUN]started player list decided. ver:" + (object)this.mSend.version);
                                        List <JSON_MyPhotonPlayerParam> myPlayersStarted = instance.GetMyPlayersStarted();
                                        myPlayersStarted.Clear();
                                        foreach (JSON_MyPhotonPlayerParam player in JSONParser.parseJSONObject <FlowNode_StartMultiPlay.PlayerList>(this.mSend.playerListJson).players)
                                        {
                                            player.SetupUnits();
                                            myPlayersStarted.Add(player);
                                        }
                                        if (instance.IsOldestPlayer())
                                        {
                                            instance.UpdateRoomParam("started", (object)this.mSend.playerListJson);
                                        }
                                        if (events.Count > 0)
                                        {
                                            DebugUtility.LogError("[PUN] event must be empty.");
                                        }
                                        events.Clear();
                                        JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(myPlayer.json);
                                        photonPlayerParam.state = 3;
                                        instance.SetMyPlayerParam(photonPlayerParam.Serialize());
                                        this.mConfirm = true;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        public override void OnActivate(int pinID)
        {
            switch (pinID)
            {
            case 0:
            case 4:
            case 22:
                this.ResetPlacementParam();
                string empty1 = string.Empty;
                string str1   = !PlayerPrefsUtility.HasKey(PlayerPrefsUtility.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefsUtility.GetString(PlayerPrefsUtility.ROOM_COMMENT_KEY, string.Empty);
                if (string.IsNullOrEmpty(str1))
                {
                    str1 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT");
                }
                if (!MyMsgInput.isLegal(str1))
                {
                    DebugUtility.Log("comment is not legal");
                    this.ActivateOutputLinks(4801);
                    break;
                }
                GlobalVars.ResumeMultiplayPlayerID      = 0;
                GlobalVars.ResumeMultiplaySeatID        = 0;
                GlobalVars.SelectedMultiPlayRoomComment = str1;
                DebugUtility.Log("MakeRoom Comment:" + GlobalVars.SelectedMultiPlayRoomComment);
                bool flag = false;
                if (pinID == 4)
                {
                    GlobalVars.SelectedQuestID           = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.iname;
                    GlobalVars.SelectedMultiPlayRoomType = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.type;
                    GlobalVars.EditMultiPlayRoomPassCode = "0";
                    flag = true;
                    DebugUtility.Log("MakeRoom for LINE Quest:" + GlobalVars.SelectedQuestID + " Type:" + (object)GlobalVars.SelectedMultiPlayRoomType + " PassCodeHash:" + GlobalVars.SelectedMultiPlayRoomPassCodeHash);
                }
                GlobalVars.EditMultiPlayRoomPassCode = "0";
                string s = FlowNode_Variable.Get("MultiPlayPasscode");
                if (!string.IsNullOrEmpty(s))
                {
                    int result = 0;
                    if (int.TryParse(s, out result))
                    {
                        GlobalVars.EditMultiPlayRoomPassCode = result.ToString();
                    }
                }
                bool isPrivate = flag;
                FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup();
                bool limit  = GlobalVars.SelectedMultiPlayLimit & GlobalVars.EditMultiPlayRoomPassCode == "0";
                int  unitlv = isPrivate || !limit ? 0 : GlobalVars.MultiPlayJoinUnitLv;
                bool clear  = !isPrivate && limit && GlobalVars.MultiPlayClearOnly;
                int  selectedMultiTowerFloor1 = GlobalVars.SelectedMultiTowerFloor;
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    GlobalVars.SelectedMultiPlayRoomID      = (int)(DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds;
                    GlobalVars.SelectedMultiPlayPhotonAppID = string.Empty;
                    GlobalVars.SelectedMultiPlayRoomName    = Guid.NewGuid().ToString();
                    DebugUtility.Log("MakeRoom RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID + " AppID:" + GlobalVars.SelectedMultiPlayPhotonAppID + " Name:" + GlobalVars.SelectedMultiPlayRoomName);
                    this.Success();
                    break;
                }
                MultiInvitationSendWindow.ClearInvited();
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.MAKE;
                if (pinID != 22)
                {
                    this.ExecRequest((WebAPI) new ReqMPRoomMake(GlobalVars.SelectedQuestID, str1, GlobalVars.EditMultiPlayRoomPassCode, isPrivate, limit, unitlv, clear, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                    break;
                }
                this.ExecRequest((WebAPI) new ReqMultiTwRoomMake(GlobalVars.SelectedMultiTowerID, str1, GlobalVars.EditMultiPlayRoomPassCode, selectedMultiTowerFloor1, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 2:
            case 5:
            case 23:
            case 50:
                string fuid = (string)null;
                if (pinID == 5)
                {
                    fuid = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.creatorFUID;
                }
                else if (pinID == 50)
                {
                    fuid = GlobalVars.MultiInvitationRoomOwner;
                }
                DebugUtility.Log("ListRoom FUID:" + fuid);
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.StartCoroutine(this.GetPhotonRoomList(fuid));
                    break;
                }
                FlowNode_MultiPlayAPI.RoomList = (ReqMPRoom.Response)null;
                string iname = string.Empty;
                if (pinID == 2)
                {
                    iname = GlobalVars.SelectedQuestID;
                }
                int selectedMultiTowerFloor2 = GlobalVars.SelectedMultiTowerFloor;
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.ROOM;
                if (pinID != 23)
                {
                    this.ExecRequest((WebAPI) new ReqMPRoom(fuid, iname, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                    break;
                }
                this.ExecRequest((WebAPI) new ReqMultiTwRoom(fuid, iname, selectedMultiTowerFloor2, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 3:
            case 6:
            case 24:
            case 51:
                if (FlowNode_MultiPlayAPI.RoomList == null || FlowNode_MultiPlayAPI.RoomList.rooms == null || FlowNode_MultiPlayAPI.RoomList.rooms.Length <= 0)
                {
                    this.Failure();
                    break;
                }
                this.ResetPlacementParam();
                bool LockRoom = false;
                switch (pinID)
                {
                case 6:
                    if (FlowNode_MultiPlayAPI.RoomList.rooms.Length != 1 || FlowNode_MultiPlayAPI.RoomList.rooms[0] == null)
                    {
                        this.Failure();
                        return;
                    }
                    GlobalVars.SelectedMultiPlayRoomID = FlowNode_MultiPlayAPI.RoomList.rooms[0].roomid;
                    DebugUtility.Log("JoinRoom for LINE RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID);
                    break;

                case 51:
                    if (FlowNode_MultiPlayAPI.RoomList.rooms.Length != 1 || FlowNode_MultiPlayAPI.RoomList.rooms[0] == null)
                    {
                        this.Failure();
                        return;
                    }
                    LockRoom = GlobalVars.MultiInvitationRoomLocked;
                    GlobalVars.SelectedMultiPlayRoomID = FlowNode_MultiPlayAPI.RoomList.rooms[0].roomid;
                    DebugUtility.Log("JoinRoom for Invitation RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID);
                    break;
                }
                GlobalVars.ResumeMultiplayPlayerID = 0;
                GlobalVars.ResumeMultiplaySeatID   = 0;
                GlobalVars.SelectedQuestID         = (string)null;
                for (int index = 0; index < FlowNode_MultiPlayAPI.RoomList.rooms.Length; ++index)
                {
                    if (FlowNode_MultiPlayAPI.RoomList.rooms[index].quest != null && !string.IsNullOrEmpty(FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname) && FlowNode_MultiPlayAPI.RoomList.rooms[index].roomid == GlobalVars.SelectedMultiPlayRoomID)
                    {
                        GlobalVars.SelectedQuestID = FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname;
                        break;
                    }
                }
                if (string.IsNullOrEmpty(GlobalVars.SelectedQuestID))
                {
                    this.Failure();
                    break;
                }
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.StartCoroutine(this.GetPhotonRoomName());
                    break;
                }
                int selectedMultiTowerFloor3 = GlobalVars.SelectedMultiTowerFloor;
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.JOIN;
                if (pinID != 24)
                {
                    this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), LockRoom));
                    break;
                }
                this.ExecRequest((WebAPI) new ReqMultiTwRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), LockRoom, selectedMultiTowerFloor3, false));
                break;

            case 7:
            case 26:
            case 55:
            case 56:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Success();
                    break;
                }
                if (!string.IsNullOrEmpty(GlobalVars.EditMultiPlayRoomComment) && !MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment))
                {
                    DebugUtility.Log("comment is not legal");
                    this.ActivateOutputLinks(4801);
                    break;
                }
                switch (pinID)
                {
                case 55:
                    GlobalVars.EditMultiPlayRoomPassCode = "0";
                    GlobalVars.EditMultiPlayRoomComment  = GlobalVars.SelectedMultiPlayRoomComment;
                    break;

                case 56:
                    GlobalVars.EditMultiPlayRoomPassCode = "1";
                    GlobalVars.EditMultiPlayRoomComment  = GlobalVars.SelectedMultiPlayRoomComment;
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE;
                if (GlobalVars.SelectedMultiPlayRoomType != JSON_MyPhotonRoomParam.EType.TOWER)
                {
                    this.ExecRequest((WebAPI) new ReqMPRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.EditMultiPlayRoomPassCode, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                    break;
                }
                string selectedMultiTowerId     = GlobalVars.SelectedMultiTowerID;
                int    selectedMultiTowerFloor4 = GlobalVars.SelectedMultiTowerFloor;
                this.ExecRequest((WebAPI) new ReqMultiTwRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.EditMultiPlayRoomPassCode, selectedMultiTowerId, selectedMultiTowerFloor4, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 8:
            case 25:
            case 28:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Failure();
                    break;
                }
                if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX)
                {
                    this.Failure();
                    break;
                }
                this.ResetPlacementParam();
                GlobalVars.ResumeMultiplayPlayerID = 0;
                GlobalVars.ResumeMultiplaySeatID   = 0;
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.JOIN;
                if (pinID != 25 && pinID != 28)
                {
                    this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), true));
                    break;
                }
                this.API = FlowNode_MultiPlayAPI.EAPI.MT_JOIN;
                this.ExecRequest((WebAPI) new ReqMultiTwRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), true, 0, pinID == 28));
                break;

            case 9:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Success();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSION;
                this.ExecRequest((WebAPI) new ReqMPVersion(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 10:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Success();
                    break;
                }
                GlobalVars.SelectedMultiPlayRoomName = string.Empty;
                GlobalVars.VersusRoomReuse           = false;
                GlobalVars.ResumeMultiplayPlayerID   = 0;
                GlobalVars.ResumeMultiplaySeatID     = 0;
                GlobalVars.MultiPlayVersusKey        = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType);

                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_START;
                this.ExecRequest((WebAPI) new ReqVersusStart(GlobalVars.SelectedMultiPlayVersusType, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 11:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Success();
                    break;
                }
                string empty2 = string.Empty;
                string str2   = !PlayerPrefsUtility.HasKey(PlayerPrefsUtility.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefsUtility.GetString(PlayerPrefsUtility.ROOM_COMMENT_KEY, string.Empty);
                if (string.IsNullOrEmpty(str2))
                {
                    str2 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT");
                }
                if (!MyMsgInput.isLegal(str2))
                {
                    DebugUtility.Log("comment is not legal");
                    this.ActivateOutputLinks(4801);
                    break;
                }
                FlowNode_MultiPlayAPI.RoomMakeTime      = Time.get_realtimeSinceStartup();
                GlobalVars.SelectedMultiPlayRoomComment = str2;
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_MAKE;
                this.ExecRequest((WebAPI) new ReqVersusMake(GlobalVars.SelectedMultiPlayVersusType, str2, GlobalVars.SelectedQuestID, false, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 12:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Failure();
                    break;
                }
                if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX)
                {
                    this.Failure();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN;
                this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 13:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Success();
                    break;
                }
                if (!MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment))
                {
                    DebugUtility.Log("comment is not legal");
                    this.ActivateOutputLinks(4801);
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE;
                this.ExecRequest((WebAPI) new ReqVersusRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.SelectedQuestID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 14:
                GlobalVars.SelectedMultiPlayRoomName = string.Empty;
                GlobalVars.VersusRoomReuse           = false;
                GlobalVars.ResumeMultiplayPlayerID   = 0;
                GlobalVars.ResumeMultiplaySeatID     = 0;
                GlobalVars.MultiPlayVersusKey        = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType);

                this.Success();
                break;

            case 15:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Success();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_REQ;
                this.ExecRequest((WebAPI) new ReqVersusLine(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 16:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Success();
                    break;
                }
                GlobalVars.VersusRoomReuse         = false;
                FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup();
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_MAKE;
                this.ExecRequest((WebAPI) new ReqVersusLineMake(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 17:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Failure();
                    break;
                }
                GlobalVars.SelectedMultiPlayRoomID = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.roomid;
                if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX)
                {
                    this.Failure();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN;
                this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 18:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Failure();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_STATUS;
                this.ExecRequest((WebAPI) new ReqVersusStatus(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 19:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Failure();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_SEASON;
                this.ExecRequest((WebAPI) new ReqVersusSeason(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 20:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Failure();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_FRIEND;
                this.ExecRequest((WebAPI) new ReqVersusFriendScore(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 21:
                GameManager instance1 = MonoSingleton <GameManager> .Instance;
                MyPhoton    instance2 = PunMonoSingleton <MyPhoton> .Instance;
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance2, (UnityEngine.Object)null) && instance2.IsConnectedInRoom())
                {
                    GlobalVars.CreateAutoMultiTower = true;
                    if (instance2.IsCreatedRoom())
                    {
                        instance2.OpenRoom(true, false);
                        MyPhoton.MyRoom currentRoom = instance2.GetCurrentRoom();
                        if (currentRoom != null)
                        {
                            JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom.json);
                            if (myPhotonRoomParam != null)
                            {
                                List <MultiTowerFloorParam> mtAllFloorParam = instance1.GetMTAllFloorParam(GlobalVars.SelectedMultiTowerID);
                                if (mtAllFloorParam != null)
                                {
                                    GlobalVars.SelectedMultiTowerFloor = Mathf.Min(mtAllFloorParam.Count, GlobalVars.SelectedMultiTowerFloor + 1);
                                }
                                myPhotonRoomParam.challegedMTFloor = GlobalVars.SelectedMultiTowerFloor;
                                myPhotonRoomParam.iname            = GlobalVars.SelectedMultiTowerID + "_" + myPhotonRoomParam.challegedMTFloor.ToString();
                                instance2.SetRoomParam(myPhotonRoomParam.Serialize());
                            }
                        }
                    }
                    instance2.AddMyPlayerParam("BattleStart", (object)false);
                    instance2.AddMyPlayerParam("resume", (object)false);
                    MyPhoton.MyPlayer myPlayer = instance2.GetMyPlayer();
                    if (myPlayer != null)
                    {
                        JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(myPlayer.json);
                        if (photonPlayerParam != null)
                        {
                            photonPlayerParam.mtChallengeFloor = instance1.GetMTChallengeFloor();
                            photonPlayerParam.mtClearedFloor   = instance1.GetMTClearedMaxFloor();
                            instance2.SetMyPlayerParam(photonPlayerParam.Serialize());
                        }
                    }
                    this.Success();
                    break;
                }
                this.Failure();
                break;

            case 27:
                if (Network.Mode != Network.EConnectMode.Online)
                {
                    this.Failure();
                    break;
                }
                ((Behaviour)this).set_enabled(true);
                this.API = FlowNode_MultiPlayAPI.EAPI.MT_STATUS;
                this.ExecRequest((WebAPI) new ReqMultiTwStatus(GlobalVars.SelectedMultiTowerID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
                break;

            case 29:
                MyPhoton instance3 = PunMonoSingleton <MyPhoton> .Instance;
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance3, (UnityEngine.Object)null) && instance3.IsConnectedInRoom())
                {
                    this.Success();
                    break;
                }
                this.Failure();
                break;
            }
        }