public Api_PresentListGave(FlowNode_ReqPresentList node, GameObject gobj) : base(node) { if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)gobj, (UnityEngine.Object)null)) { return; } ContentNode component = (ContentNode)gobj.GetComponent <ContentNode>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } FriendPresentRootWindow.ReceiveContent.ItemSource.ItemParam itemParam = component.GetParam <FriendPresentRootWindow.ReceiveContent.ItemSource.ItemParam>(); if (itemParam == null) { return; } this.m_Param = itemParam.present; }
public ApiBase(FlowNode_ReqPresentList node) { this.m_Node = node; }
public Api_PresentListSend(FlowNode_ReqPresentList node) : base(node) { }
public Api_PresentListExec(FlowNode_ReqPresentList node) : base(node) { }