private void OnEnhance() { bool flag = false; for (int index = 0; index < this.mEnhanceMaterials.Count; ++index) { EnhanceMaterial mEnhanceMaterial = this.mEnhanceMaterials[index]; if (mEnhanceMaterial.num != 0 && (mEnhanceMaterial.item.Rarity > 1 || mEnhanceMaterial.item.ItemType == EItemType.Material)) { flag = true; } } GlobalVars.SelectedUnitUniqueID.Set(this.mUnit.UniqueID); GlobalVars.SelectedUnitJobIndex.Set(this.mJobIndex); GlobalVars.SelectedEquipData = DataSource.FindDataOfClass <EquipData>(this.mSelectedEquipItem, (EquipData)null); GlobalVars.SelectedEnhanceMaterials = this.mEnhanceMaterials; if (flag) { UIUtility.ConfirmBox(LocalizedText.Get("sys.ENHANCE_ITEM_RARITY_CAUTION"), (string)null, new UIUtility.DialogResultEvent(this.OnDecide), new UIUtility.DialogResultEvent(this.OnCancel), (GameObject)null, false, -1); } else { FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); } }
private void OnSubMaterial() { if (Object.op_Equality((Object)this.mSelectedMaterialItem, (Object)null)) { return; } EnhanceMaterial dataOfClass = DataSource.FindDataOfClass <EnhanceMaterial>(this.mSelectedMaterialItem, (EnhanceMaterial)null); if (dataOfClass != null) { dataOfClass.num = Math.Max(--dataOfClass.num, 0); DataSource.Bind <EnhanceMaterial>(this.mSelectedMaterialItem, dataOfClass); } this.RefreshData(); }
protected override void OnItemSelect(GameObject go) { if (!Object.op_Inequality((Object)this.mSelectedMaterialItem, (Object)go)) { return; } this.mSelectedMaterialItem = go; EnhanceMaterial dataOfClass = DataSource.FindDataOfClass <EnhanceMaterial>(this.mSelectedMaterialItem, (EnhanceMaterial)null); if (dataOfClass != null) { for (int index = 0; index < this.mEnhanceMaterials.Count; ++index) { this.mEnhanceMaterials[index].selected = dataOfClass == this.mEnhanceMaterials[index]; } } this.RefreshData(); }
private void OnAddMaterial() { if (Object.op_Equality((Object)this.mSelectedMaterialItem, (Object)null)) { return; } EnhanceMaterial dataOfClass = DataSource.FindDataOfClass <EnhanceMaterial>(this.mSelectedMaterialItem, (EnhanceMaterial)null); if (dataOfClass != null) { if (!this.CheckEquipItemEnhance()) { UIUtility.NegativeSystemMessage(LocalizedText.Get("sys.FAILED_ENHANCE"), LocalizedText.Get("sys.DIABLE_ENHANCE_RANKCAP_MESSAGE"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); return; } dataOfClass.num = Math.Min(++dataOfClass.num, dataOfClass.item.Num); DataSource.Bind <EnhanceMaterial>(this.mSelectedMaterialItem, dataOfClass); } this.RefreshData(); }
private void RefreshData() { JobData jobData = this.mUnit.GetJobData(this.mJobIndex); DataSource.Bind <UnitData>(this.Unit, this.mUnit); for (int index = 0; index < this.Equipments.Count; ++index) { EquipData equip = jobData.Equips[index]; DataSource.Bind <EquipData>(((Component)this.Equipments[index]).get_gameObject(), equip); bool flag = equip != null && (equip.IsValid() && equip.IsEquiped()); ((Selectable)this.Equipments[index]).set_interactable(flag); ((Component)this.EquipmentRawImages[index]).get_gameObject().SetActive(flag); this.EquipmentCursors[index].SetActive(Object.op_Equality((Object)this.mSelectedEquipItem, (Object)((Component)this.Equipments[index]).get_gameObject())); } this.mEnhanceEquipData.equip = (EquipData)null; this.mEnhanceEquipData.gainexp = 0; this.mEnhanceEquipData.is_enhanced = false; for (int index = 0; index < this.mEnhanceParameters.Count; ++index) { this.mEnhanceParameters[index].SetActive(false); } ((Selectable)this.BtnEnhance).set_interactable(false); EquipData equipData = !Object.op_Inequality((Object)this.mSelectedEquipItem, (Object)null) ? (EquipData)null : DataSource.FindDataOfClass <EquipData>(this.mSelectedEquipItem, (EquipData)null); int num1 = 0; int num2 = 0; for (int index = 0; index < this.mMaterialItems.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type EnhanceEquipDetailWindow.\u003CRefreshData\u003Ec__AnonStorey242 dataCAnonStorey242 = new EnhanceEquipDetailWindow.\u003CRefreshData\u003Ec__AnonStorey242(); // ISSUE: reference to a compiler-generated field dataCAnonStorey242.item = this.mMaterialItems[index]; // ISSUE: reference to a compiler-generated method EnhanceMaterial enhanceMaterial1 = this.mEnhanceMaterials.Find(new Predicate <EnhanceMaterial>(dataCAnonStorey242.\u003C\u003Em__26F)); if (enhanceMaterial1 == null) { EnhanceMaterial enhanceMaterial2 = new EnhanceMaterial(); // ISSUE: reference to a compiler-generated field enhanceMaterial2.item = dataCAnonStorey242.item; enhanceMaterial2.num = 0; this.mEnhanceMaterials.Add(enhanceMaterial2); enhanceMaterial1 = enhanceMaterial2; } if (equipData != null) { // ISSUE: reference to a compiler-generated field num1 += (int)dataCAnonStorey242.item.Param.enhace_cost * equipData.GetEnhanceCostScale() / 100 * enhanceMaterial1.num; // ISSUE: reference to a compiler-generated field num2 += (int)dataCAnonStorey242.item.Param.enhace_point * enhanceMaterial1.num; } } bool flag1 = false; if (Object.op_Inequality((Object)this.EquipSelectParent, (Object)null)) { DataSource.Bind <EnhanceEquipData>(this.EquipSelectParent, (EnhanceEquipData)null); this.EquipSelectParent.get_gameObject().SetActive(false); } if (Object.op_Inequality((Object)this.TxtComment, (Object)null)) { ((Component)this.TxtComment).get_gameObject().SetActive(false); } if (Object.op_Inequality((Object)this.mSelectedEquipItem, (Object)null)) { this.mEnhanceEquipData.equip = equipData; this.mEnhanceEquipData.gainexp = num2; if (equipData != null) { BuffEffect buffEffect = equipData.Skill.GetBuffEffect(SkillEffectTargets.Target); if (buffEffect != null && buffEffect.targets != null) { for (int index = 0; index < buffEffect.targets.Count; ++index) { if (index >= this.mEnhanceParameters.Count) { this.ParamUpTemplate.SetActive(true); GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ParamUpTemplate); gameObject.get_transform().SetParent(this.ParamUpLayoutParent, false); this.mEnhanceParameters.Add(gameObject); this.ParamUpTemplate.SetActive(false); } GameObject enhanceParameter = this.mEnhanceParameters[index]; EquipItemParameter data = DataSource.FindDataOfClass <EquipItemParameter>(enhanceParameter, (EquipItemParameter)null) ?? new EquipItemParameter(); data.equip = equipData; data.param_index = index; DataSource.Bind <EquipItemParameter>(enhanceParameter, data); enhanceParameter.SetActive(true); } } flag1 = true; if (equipData.Rank == equipData.GetRankCap()) { if (Object.op_Inequality((Object)this.TxtComment, (Object)null)) { this.TxtComment.set_text(LocalizedText.Get("sys.DIABLE_ENHANCE_RANKCAP_MESSAGE")); ((Component)this.TxtComment).get_gameObject().SetActive(true); } flag1 = false; } } if (Object.op_Inequality((Object)this.EquipSelectParent, (Object)null)) { DataSource.Bind <EnhanceEquipData>(this.EquipSelectParent, this.mEnhanceEquipData); this.EquipSelectParent.get_gameObject().SetActive(true); } } else if (Object.op_Inequality((Object)this.TxtComment, (Object)null)) { this.TxtComment.set_text(LocalizedText.Get("sys.ENHANCE_EQUIPMENT_MESSAGE")); ((Component)this.TxtComment).get_gameObject().SetActive(true); } this.mEnhanceEquipData.is_enhanced = flag1; if (Object.op_Inequality((Object)this.SelectedParent, (Object)null)) { DataSource.Bind <EnhanceEquipData>(this.SelectedParent, this.mEnhanceEquipData); this.SelectedParent.get_gameObject().SetActive(flag1); } if (Object.op_Inequality((Object)this.TxtDisableEnhanceOnGauge, (Object)null)) { ((Component)this.TxtDisableEnhanceOnGauge).get_gameObject().SetActive(!flag1); } if (Object.op_Inequality((Object)this.TxtCost, (Object)null)) { this.TxtCost.set_text(num1.ToString()); } if (Object.op_Inequality((Object)this.TxtJob, (Object)null)) { this.TxtJob.set_text(jobData.Name); } if (flag1) { int num3 = equipData.CalcRankFromExp(equipData.Exp + num2); ((Selectable)this.BtnEnhance).set_interactable(equipData != null && equipData.Rank < num3); } if (Object.op_Inequality((Object)this.BtnAdd, (Object)null)) { ((Selectable)this.BtnAdd).set_interactable(flag1 && Object.op_Inequality((Object)this.mSelectedMaterialItem, (Object)null)); } if (Object.op_Inequality((Object)this.BtnSub, (Object)null)) { ((Selectable)this.BtnSub).set_interactable(flag1 && Object.op_Inequality((Object)this.mSelectedMaterialItem, (Object)null)); } this.mEnableEnhanceMaterials.Clear(); for (int index = 0; index < this.mEnhanceMaterials.Count; ++index) { if (this.mEnhanceMaterials[index].item != null && this.mEnhanceMaterials[index].item.Num != 0) { this.mEnableEnhanceMaterials.Add(this.mEnhanceMaterials[index]); } } this.SetData((object[])this.mEnableEnhanceMaterials.ToArray(), typeof(EnhanceMaterial)); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
public override void OnActivate(int pinID) { if (pinID != 0 || ((Behaviour)this).get_enabled()) { return; } GameManager instance = MonoSingleton <GameManager> .Instance; PlayerData player = instance.Player; UnitData unitDataByUniqueId = instance.Player.FindUnitDataByUniqueID((long)GlobalVars.SelectedUnitUniqueID); JobData job = unitDataByUniqueId.Jobs[(int)GlobalVars.SelectedUnitJobIndex]; int selectedEquipmentSlot = (int)GlobalVars.SelectedEquipmentSlot; EquipData selectedEquipData = GlobalVars.SelectedEquipData; int num = 0; int exp = 0; List <EnhanceMaterial> enhanceMaterials = GlobalVars.SelectedEnhanceMaterials; if (enhanceMaterials == null || enhanceMaterials.Count < 1) { return; } for (int index = 0; index < enhanceMaterials.Count; ++index) { EnhanceMaterial enhanceMaterial = enhanceMaterials[index]; ItemData itemData = enhanceMaterial.item; num += (int)itemData.Param.enhace_cost * selectedEquipData.GetEnhanceCostScale() / 100 * enhanceMaterial.num; exp += (int)itemData.Param.enhace_point * enhanceMaterial.num; } if (num > player.Gold) { this.ActivateOutputLinks(2); } else { selectedEquipData.GainExp(exp); if (unitDataByUniqueId != null) { unitDataByUniqueId.CalcStatus(); } for (int index = 0; index < enhanceMaterials.Count; ++index) { EnhanceMaterial enhanceMaterial = enhanceMaterials[index]; enhanceMaterial.item.Used(enhanceMaterial.num); } player.GainGold(-num); AnalyticsManager.TrackCurrencyUse(AnalyticsManager.CurrencyType.Zeni, AnalyticsManager.CurrencySubType.FREE, (long)num, "Enhance Equip", (Dictionary <string, object>)null); if (Network.Mode == Network.EConnectMode.Online) { Dictionary <string, int> usedItems = new Dictionary <string, int>(); for (int index = 0; index < enhanceMaterials.Count; ++index) { EnhanceMaterial enhanceMaterial = enhanceMaterials[index]; ItemData itemData = enhanceMaterial.item; if (enhanceMaterial.num >= 1) { if (!usedItems.ContainsKey(itemData.ItemID)) { usedItems[itemData.ItemID] = 0; } Dictionary <string, int> dictionary; string itemId; (dictionary = usedItems)[itemId = itemData.ItemID] = dictionary[itemId] + enhanceMaterial.num; } } this.ExecRequest((WebAPI) new ReqEquipExpAdd(job.UniqueID, selectedEquipmentSlot, usedItems, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); ((Behaviour)this).set_enabled(true); } else { this.Success(); } } }