public static extern IntPtr GetGenerateTextureAndShadersPtr(IntPtr session, [In] ref SrdXrTexture left_texture, [In] ref SrdXrTexture right_texture, [In] ref SrdXrTexture render_target);
 public static void GenerateTextureAndShaders(IntPtr session, ref SrdXrTexture leftTextureData, ref SrdXrTexture rightTextureData, ref SrdXrTexture outTextureData)
 {
     GL.IssuePluginEvent(XRRuntimeAPI.GetGenerateTextureAndShadersPtr(session, ref leftTextureData, ref rightTextureData, ref outTextureData), 0);
 }