Exemple #1
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 /// <summary>
 /// Releases all resource used by the <see cref="SQLiteUnityKit.SqliteQuery"/> object.
 /// </summary>
 /// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="SQLiteUnityKit.SqliteQuery"/>. The
 /// <see cref="Dispose"/> method leaves the <see cref="SQLiteUnityKit.SqliteQuery"/> in an unusable state. After
 /// calling <see cref="Dispose"/>, you must release all references to the <see cref="SQLiteUnityKit.SqliteQuery"/> so
 /// the garbage collector can reclaim the memory that the <see cref="SQLiteUnityKit.SqliteQuery"/> was occupying.</remarks>
 public void Dispose()
 {
     if(null != this.Connection) {
         this.Connection = null;
     }
     this.CommandText = null;
 }
Exemple #2
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 /// <summary>
 /// Initializes a new instance of the <see cref="SQLiteUnityKit.SqliteQuery"/> class.
 /// </summary>
 public SqliteQuery(SqliteDatabase connection)
 {
     this.Connection = connection;
 }
Exemple #3
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 /// <summary>
 /// Initializes a new instance of the <see cref="SQLiteUnityKit.SqliteQuery"/> class.
 /// </summary>
 /// <param name="connection">Connection.</param>
 /// <param name="query">Query.</param>
 public SqliteQuery(SqliteDatabase connection, string query)
     : this(connection)
 {
     this.CommandText = query;
 }