private void detach_BinaryTrees(BinaryTree entity) { this.SendPropertyChanging(); entity.BinaryTree1 = null; }
private void attach_BinaryTrees(BinaryTree entity) { this.SendPropertyChanging(); entity.BinaryTree1 = this; }
partial void UpdateBinaryTree(BinaryTree instance);
partial void DeleteBinaryTree(BinaryTree instance);
partial void InsertBinaryTree(BinaryTree instance);